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Vector) = (0, 0, 1) + + [Gamma] _Exposure("-", Range(0, 8)) = 1 + _Saturation("-", Range(0, 2)) = 1 + + [Toggle] _Lod("-", Float) = 0 + _LodLevel("-", Range(0, 10)) = 0 + } + CGINCLUDE + + #pragma shader_feature _LOD_ON + #include "UnityCG.cginc" + + samplerCUBE _Tex; + half4 _Tex_HDR; + + half4 _Tint; + half _Exposure; + half _Saturation; + float _LodLevel; + + float4 _Rotation1; + float4 _Rotation2; + float4 _Rotation3; + + struct appdata_t { + float4 vertex : POSITION; + }; + + struct v2f { + float4 vertex : SV_POSITION; + float3 texcoord : TEXCOORD0; + }; + + v2f vert(appdata_t v) + { + v2f o; + float3x3 m = float3x3(_Rotation1.xyz, _Rotation2.xyz, _Rotation3.xyz); + float4 vp = float4(mul(m, v.vertex.xyz), v.vertex.w); + o.vertex = UnityObjectToClipPos(vp); + o.texcoord = v.vertex.xyz; + return o; + } + + fixed4 frag(v2f i) : SV_Target + { +#ifdef _LOD_ON + half4 tex = texCUBElod(_Tex, float4(i.texcoord, _LodLevel)); +#else + half4 tex = texCUBE(_Tex, i.texcoord); +#endif + half3 c = DecodeHDR(tex, _Tex_HDR); + c *= _Tint.rgb * unity_ColorSpaceDouble.rgb * _Exposure; + c = lerp((half3)Luminance(c), c, _Saturation); + return half4(c, 1); + } + + ENDCG + SubShader + { + Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" } + Cull Off ZWrite Off + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + ENDCG + } + } + Fallback Off + CustomEditor "SkyboxPlus.CubemapMaterialEditor" +} diff --git a/Assets/SkyboxPlus/Cubemap.shader.meta b/Assets/SkyboxPlus/Cubemap.shader.meta new file mode 100644 index 0000000..529abfd --- /dev/null +++ b/Assets/SkyboxPlus/Cubemap.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f2a20f3ce17b84e938179dc858a385eb +timeCreated: 1446300852 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SkyboxPlus/Editor.meta b/Assets/SkyboxPlus/Editor.meta new file mode 100644 index 0000000..15ba8f6 --- /dev/null +++ b/Assets/SkyboxPlus/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 442c5816359b942c796d7d60c29c730a +folderAsset: yes +timeCreated: 1446300907 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SkyboxPlus/Editor/CubemapMaterialEditor.cs b/Assets/SkyboxPlus/Editor/CubemapMaterialEditor.cs new file mode 100644 index 0000000..3a0db44 --- /dev/null +++ b/Assets/SkyboxPlus/Editor/CubemapMaterialEditor.cs @@ -0,0 +1,79 @@ +using UnityEngine; +using UnityEditor; + +namespace SkyboxPlus +{ + public class CubemapMaterialEditor : ShaderGUI + { + MaterialProperty _cubemap; + MaterialProperty _tint; + MaterialProperty _euler; + MaterialProperty _exposure; + MaterialProperty _saturation; + MaterialProperty _lod; + MaterialProperty _lodLevel; + + static GUIContent _textCubemap = new GUIContent("Cubemap"); + + bool _initial = true; + + void FindProperties(MaterialProperty[] props) + { + _cubemap = FindProperty("_Tex", props); + _tint = FindProperty("_Tint", props); + _euler = FindProperty("_Euler", props); + _exposure = FindProperty("_Exposure", props); + _saturation = FindProperty("_Saturation", props); + _lod = FindProperty("_Lod", props); + _lodLevel = FindProperty("_LodLevel", props); + } + + public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) + { + FindProperties(properties); + if (ShaderPropertiesGUI(materialEditor) || _initial) + foreach (Material m in materialEditor.targets) + SetMatrix(m); + _initial = false; + } + + bool ShaderPropertiesGUI(MaterialEditor materialEditor) + { + EditorGUI.BeginChangeCheck(); + + materialEditor.TexturePropertySingleLine(_textCubemap, _cubemap, _tint); + Vector3Property(materialEditor, _euler, "Rotation"); + materialEditor.ShaderProperty(_exposure, "Exposure"); + materialEditor.ShaderProperty(_saturation, "Saturation"); + + materialEditor.ShaderProperty(_lod, "Specify MIP Level"); + if (_lod.hasMixedValue || _lod.floatValue > 0) + { + EditorGUI.indentLevel++; + materialEditor.ShaderProperty(_lodLevel, "Level"); + EditorGUI.indentLevel--; + } + + return EditorGUI.EndChangeCheck(); + } + + static void SetMatrix(Material material) + { + var r = material.GetVector("_Euler"); + var q = Quaternion.Euler(r.x, r.y, r.z); + var m = Matrix4x4.TRS(Vector3.zero, q, Vector3.one); + material.SetVector("_Rotation1", m.GetRow(0)); + material.SetVector("_Rotation2", m.GetRow(1)); + material.SetVector("_Rotation3", m.GetRow(2)); + } + + void Vector3Property(MaterialEditor materialEditor, MaterialProperty prop, string label) + { + EditorGUI.BeginChangeCheck(); + EditorGUI.showMixedValue = prop.hasMixedValue; + var newValue = EditorGUILayout.Vector3Field(label, prop.vectorValue); + EditorGUI.showMixedValue = false; + if (EditorGUI.EndChangeCheck()) prop.vectorValue = newValue; + } + } +} diff --git a/Assets/SkyboxPlus/Editor/CubemapMaterialEditor.cs.meta b/Assets/SkyboxPlus/Editor/CubemapMaterialEditor.cs.meta new file mode 100644 index 0000000..9f6de53 --- /dev/null +++ b/Assets/SkyboxPlus/Editor/CubemapMaterialEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c5fc180a60c2d4b66b4de30169e4b9da +timeCreated: 1446300856 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SkyboxPlus/Editor/GradientsMaterialEditor.cs b/Assets/SkyboxPlus/Editor/GradientsMaterialEditor.cs new file mode 100644 index 0000000..1c73168 --- /dev/null +++ b/Assets/SkyboxPlus/Editor/GradientsMaterialEditor.cs @@ -0,0 +1,130 @@ +using UnityEngine; +using UnityEditor; + +namespace SkyboxPlus +{ + public class GradientsMaterialEditor : ShaderGUI + { + MaterialProperty _baseColor; + MaterialProperty _exposure; + + MaterialProperty _switch2; + MaterialProperty _switch3; + MaterialProperty _switch4; + + MaterialProperty _direction1; + MaterialProperty _direction2; + MaterialProperty _direction3; + MaterialProperty _direction4; + + MaterialProperty _color1; + MaterialProperty _color2; + MaterialProperty _color3; + MaterialProperty _color4; + + MaterialProperty _exponent1; + MaterialProperty _exponent2; + MaterialProperty _exponent3; + MaterialProperty _exponent4; + + bool _initial = true; + + void FindProperties(MaterialProperty[] props) + { + _baseColor = FindProperty("_BaseColor", props); + _exposure = FindProperty("_Exposure", props); + + _switch2 = FindProperty("_Switch2", props); + _switch3 = FindProperty("_Switch3", props); + _switch4 = FindProperty("_Switch4", props); + + _direction1 = FindProperty("_Direction1", props); + _direction2 = FindProperty("_Direction2", props); + _direction3 = FindProperty("_Direction3", props); + _direction4 = FindProperty("_Direction4", props); + + _color1 = FindProperty("_Color1", props); + _color2 = FindProperty("_Color2", props); + _color3 = FindProperty("_Color3", props); + _color4 = FindProperty("_Color4", props); + + _exponent1 = FindProperty("_Exponent1", props); + _exponent2 = FindProperty("_Exponent2", props); + _exponent3 = FindProperty("_Exponent3", props); + _exponent4 = FindProperty("_Exponent4", props); + } + + public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) + { + FindProperties(properties); + if (ShaderPropertiesGUI(materialEditor) || _initial) + foreach (Material m in materialEditor.targets) + UpdateMaterial(m); + _initial = false; + } + + bool ShaderPropertiesGUI(MaterialEditor materialEditor) + { + EditorGUI.BeginChangeCheck(); + + materialEditor.ShaderProperty(_baseColor, "Base Color"); + materialEditor.ShaderProperty(_exposure, "Exposure"); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Gradient 1"); + Vector3Property(materialEditor, _direction1, "Direction"); + materialEditor.ShaderProperty(_color1, "Color"); + materialEditor.ShaderProperty(_exponent1, "Exponent"); + EditorGUILayout.Space(); + + materialEditor.ShaderProperty(_switch2, "Gradient 2"); + if (_switch2.floatValue > 0) + { + Vector3Property(materialEditor, _direction2, "Direction"); + materialEditor.ShaderProperty(_color2, "Color"); + materialEditor.ShaderProperty(_exponent2, "Exponent"); + EditorGUILayout.Space(); + } + + materialEditor.ShaderProperty(_switch3, "Gradient 3"); + if (_switch3.floatValue > 0) + { + Vector3Property(materialEditor, _direction3, "Direction"); + materialEditor.ShaderProperty(_color3, "Color"); + materialEditor.ShaderProperty(_exponent3, "Exponent"); + EditorGUILayout.Space(); + } + + materialEditor.ShaderProperty(_switch4, "Gradient 4"); + if (_switch4.floatValue > 0) + { + Vector3Property(materialEditor, _direction4, "Direction"); + materialEditor.ShaderProperty(_color4, "Color"); + materialEditor.ShaderProperty(_exponent4, "Exponent"); + } + + return EditorGUI.EndChangeCheck(); + } + + void Vector3Property(MaterialEditor materialEditor, MaterialProperty prop, string label) + { + EditorGUI.BeginChangeCheck(); + EditorGUI.showMixedValue = prop.hasMixedValue; + var newValue = EditorGUILayout.Vector3Field(label, prop.vectorValue); + EditorGUI.showMixedValue = false; + if (EditorGUI.EndChangeCheck()) prop.vectorValue = newValue; + } + + void UpdateMaterial(Material m) + { + Vector3 d1 = m.GetVector("_Direction1"); + Vector3 d2 = m.GetVector("_Direction2"); + Vector3 d3 = m.GetVector("_Direction3"); + Vector3 d4 = m.GetVector("_Direction4"); + m.SetVector("_NormalizedVector1", d1.normalized); + m.SetVector("_NormalizedVector2", d2.normalized); + m.SetVector("_NormalizedVector3", d3.normalized); + m.SetVector("_NormalizedVector4", d4.normalized); + } + } +} diff --git a/Assets/SkyboxPlus/Editor/GradientsMaterialEditor.cs.meta b/Assets/SkyboxPlus/Editor/GradientsMaterialEditor.cs.meta new file mode 100644 index 0000000..59d3539 --- /dev/null +++ b/Assets/SkyboxPlus/Editor/GradientsMaterialEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9d3208f7d575d46388446348b69a1903 +timeCreated: 1450164102 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SkyboxPlus/Gradients.shader b/Assets/SkyboxPlus/Gradients.shader new file mode 100644 index 0000000..4fe81b2 --- /dev/null +++ b/Assets/SkyboxPlus/Gradients.shader @@ -0,0 +1,109 @@ +Shader "SkyboxPlus/Gradients" +{ + Properties + { + [HDR] _BaseColor("Base Color", Color) = (0.1, 0.1, 0.1) + [Gamma] _Exposure("Exposure", Range(0, 8)) = 1 + + [Toggle] _Switch2("Gradient 2", Float) = 1 + [Toggle] _Switch3("Gradient 3", Float) = 1 + [Toggle] _Switch4("Gradient 4", Float) = 1 + + _Direction1("Direction 1", Vector) = (0, 1, 0) + _Direction2("Direction 2", Vector) = (0.5, 1, 0) + _Direction3("Direction 3", Vector) = (-0.3, -1, -0.2) + _Direction4("Direction 4", Vector) = (0, 1, 0) + + [HDR] _Color1("Color 1", Color) = (0.16, 0.18, 0.19) + [HDR] _Color2("Color 2", Color) = (0.26, 0.28, 0.21) + [HDR] _Color3("Color 3", Color) = (0.15, 0.15, 0.12) + [HDR] _Color4("Color 4", Color) = (1.00, 0.99, 0.95) + + _Exponent1("Exponent 1", Range(1, 20)) = 1 + _Exponent2("Exponent 2", Range(1, 20)) = 1 + _Exponent3("Exponent 3", Range(1, 20)) = 1 + _Exponent4("Exponent 4", Range(1, 20)) = 20 + + [HideInInspector] _NormalizedVector1("-", Vector) = (0, 1, 0) + [HideInInspector] _NormalizedVector2("-", Vector) = (0, 1, 0) + [HideInInspector] _NormalizedVector3("-", Vector) = (0, 1, 0) + [HideInInspector] _NormalizedVector4("-", Vector) = (0, 1, 0) + } + + CGINCLUDE + + #pragma shader_feature _SWITCH2_ON + #pragma shader_feature _SWITCH3_ON + #pragma shader_feature _SWITCH4_ON + + #include "UnityCG.cginc" + + half3 _BaseColor; + half _Exposure; + + half3 _NormalizedVector1; + half3 _NormalizedVector2; + half3 _NormalizedVector3; + half3 _NormalizedVector4; + + half3 _Color1; + half3 _Color2; + half3 _Color3; + half3 _Color4; + + half _Exponent1; + half _Exponent2; + half _Exponent3; + half _Exponent4; + + struct appdata_t { + float4 vertex : POSITION; + }; + + struct v2f { + float4 vertex : SV_POSITION; + float3 texcoord : TEXCOORD0; + }; + + v2f vert(appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.texcoord = v.vertex.xyz; + return o; + } + + half4 frag(v2f i) : SV_Target + { + half3 d = normalize(i.texcoord.xyz); + half3 c = _BaseColor; + c += _Color1 * pow((dot(d, _NormalizedVector1) + 1) * 0.5, _Exponent1); + #ifdef _SWITCH2_ON + c += _Color2 * pow((dot(d, _NormalizedVector2) + 1) * 0.5, _Exponent2); + #endif + #ifdef _SWITCH3_ON + c += _Color3 * pow((dot(d, _NormalizedVector3) + 1) * 0.5, _Exponent3); + #endif + #ifdef _SWITCH4_ON + c += _Color4 * pow((dot(d, _NormalizedVector4) + 1) * 0.5, _Exponent4); + #endif + return half4(c * _Exposure, 1); + } + + ENDCG + + SubShader + { + Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" } + Cull Off ZWrite Off + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + ENDCG + } + } + Fallback Off + CustomEditor "SkyboxPlus.GradientsMaterialEditor" +} diff --git a/Assets/SkyboxPlus/Gradients.shader.meta b/Assets/SkyboxPlus/Gradients.shader.meta new file mode 100644 index 0000000..298dc6b --- /dev/null +++ b/Assets/SkyboxPlus/Gradients.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1bd21c9be7f6f4549a0817ebff94e8d9 +timeCreated: 1450162157 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SkyboxPlus/Hemisphere.shader b/Assets/SkyboxPlus/Hemisphere.shader new file mode 100644 index 0000000..7b242c4 --- /dev/null +++ b/Assets/SkyboxPlus/Hemisphere.shader @@ -0,0 +1,58 @@ +Shader "SkyboxPlus/Hemisphere" +{ + Properties + { + [HDR] _TopColor("North Pole", Color) = (0.35, 0.37, 0.42) + [HDR] _MiddleColor("Equator", Color) = (0.15, 0.15, 0.15) + [HDR] _BottomColor("South Pole", Color) = (0.12, 0.13, 0.15) + 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