NickFowler 4 years ago
parent
commit
8602a1dadc
20 changed files with 955 additions and 15 deletions
  1. +1
    -1
      Assets/Horse/HorseMat.mat
  2. +165
    -3
      Assets/Scenes/CaseyTest.unity
  3. +153
    -5
      Assets/Scenes/MainMenu.unity
  4. +1
    -2
      Assets/Scripts/BlackHole.cs
  5. +16
    -0
      Assets/Scripts/HumptyDumptyFollow.cs
  6. +11
    -0
      Assets/Scripts/HumptyDumptyFollow.cs.meta
  7. +1
    -1
      Assets/Scripts/Input/PlayerController.cs
  8. +17
    -0
      Assets/Scripts/SetHorseMat.cs
  9. +11
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      Assets/Scripts/SetHorseMat.cs.meta
  10. +3
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      Assets/WorldAssets/Models/Bushes.fbx
  11. +101
    -0
      Assets/WorldAssets/Models/Bushes.fbx.meta
  12. +3
    -0
      Assets/WorldAssets/Models/BushesTrees.fbx
  13. +101
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  14. +17
    -3
      Assets/WorldAssets/Prefabs/HammerPivot.prefab
  15. +3
    -0
      Assets/WorldAssets/Texture/All the Kings Horses.png
  16. +127
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      Assets/WorldAssets/Texture/All the Kings Horses.png.meta
  17. +3
    -0
      Assets/WorldAssets/Texture/Background.png
  18. +127
    -0
      Assets/WorldAssets/Texture/Background.png.meta
  19. +3
    -0
      Assets/WorldAssets/Texture/Success.png
  20. +91
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+ 1
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@ -14,8 +14,7 @@ public class BlackHole : MonoBehaviour
if (horse != null)
{
Vector3 direction = horse.transform.position - transform.position;
horse.AddForce(direction.normalized * Force);
horse.AddForce((Vector3.up * 2 + transform.forward) * Force);
}
}
}

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@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HumptyDumptyFollow : MonoBehaviour
{
public Transform Centre;
public Vector3 Offset;
// Update is called once per frame
void Update()
{
transform.position = Centre.position + Offset;
}
}

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speedMulitplier = ((Mathf.Sin(Time.time * UnityEngine.Random.Range(0.95f, 1.05f) + randomizer) + 2) * 0.25f);
directionRandmoizer = Mathf.Cos(Time.time + randomizer / 2) * 0.0f;
UpdatePosition();
DestroyOffCamera();
//DestroyOffCamera();
}
public void AddForce(Vector3 direction)

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetHorseMat : MonoBehaviour
{
public List<Material> allMats;
// Start is called before the first frame update
void Start()
{
int randomIndex = Random.Range(0, allMats.Count - 1);
Debug.Log("RandomIndex: " + randomIndex);
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}
}

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