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- private List Herd; + private List Herd; @@ -24,7 +24,7 @@ public class HerdController : MonoBehaviour private void OnMovement(InputValue value) { Vector2 input = value.Get(); - + Herd.ForEach(p => p.SetMovement(input)); } @@ -39,7 +39,7 @@ public class HerdController : MonoBehaviour if (Herd != null) Herd.ForEach(p => Destroy(p)); - Herd = new List(); + Herd = new List(); for (int i = 0; i < HerdCount; i++) { @@ -59,7 +59,7 @@ public class HerdController : MonoBehaviour { GameObject newObject = Instantiate(Prefab, position, rotation, transform); - Herd.Add(newObject); + Herd.Add(newObject.GetComponent()); break; diff --git a/Assets/WorldAssets/Prefabs/Cube.prefab b/Assets/WorldAssets/Prefabs/Cube.prefab index f9fe4c3..a742442 100644 --- a/Assets/WorldAssets/Prefabs/Cube.prefab +++ b/Assets/WorldAssets/Prefabs/Cube.prefab @@ -66,9 +66,10 @@ MonoBehaviour: m_GameObject: {fileID: 588491153375435794} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 58f8f74b224d33d458c143811ba0a32a, type: 3} + m_Script: {fileID: 11500000, guid: 3a0ed68fb4a52474dbfbbcfb40e2f68d, type: 3} m_Name: m_EditorClassIdentifier: + walkSpeed: 10 --- !u!1 &4098178456956087476 GameObject: m_ObjectHideFlags: 0