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@ -19,7 +19,10 @@ public class HerdController : MonoBehaviour |
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[SerializeField] |
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[SerializeField] |
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private float WaitTime; |
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private float WaitTime; |
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private float lastTime; |
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private List<PlayerController> Herd; |
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private List<PlayerController> Herd; |
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private Vector2 recievedInput; |
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void Start() |
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void Start() |
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{ |
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{ |
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@ -31,7 +34,11 @@ public class HerdController : MonoBehaviour |
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private void OnMovement(InputValue value) |
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private void OnMovement(InputValue value) |
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{ |
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{ |
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Vector2 input = value.Get<Vector2>(); |
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Vector2 input = value.Get<Vector2>(); |
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Herd.ForEach(p => p.SetMovement(input)); |
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if (input.magnitude > 0) |
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input = input.normalized; |
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Herd.ForEach(p => p.SetMovement(input)); |
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recievedInput = input; |
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} |
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} |
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@ -84,10 +91,24 @@ public class HerdController : MonoBehaviour |
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Debug.Log("Total Spawned: " + Herd.Count); |
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} |
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} |
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Debug.Log("Total Spawned: " + Herd.Count); |
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} |
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} |
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public void FixedUpdate() |
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{ |
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if (recievedInput.magnitude > 0 && lastTime + WaitTime < Time.time) |
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{ |
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Herd.ForEach(p => p.MoveObject()); |
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Debug.Log("Time waited: " + (Time.time - lastTime)); |
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lastTime = Time.time; |
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} |
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} |
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public IEnumerator MoveRoutine() |
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public IEnumerator MoveRoutine() |
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{ |
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{ |
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foreach (PlayerController pc in Herd) |
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foreach (PlayerController pc in Herd) |
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