diff --git a/Assets/Horse.meta b/Assets/Horse.meta new file mode 100644 index 0000000..bcd0c53 --- /dev/null +++ b/Assets/Horse.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2cc17c32a0b395644ac14ac10e5850e5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/CharacterShader.shader b/Assets/Horse/CharacterShader.shader new file mode 100644 index 0000000..efb4c0a --- /dev/null +++ b/Assets/Horse/CharacterShader.shader @@ -0,0 +1,643 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Custom/CharacterShader" +{ + Properties + { + _SkinMain("Skin Main", Color) = (1,0.7583241,0.6839622,1) + _SkinSecondry("Skin Secondry", Color) = (0.990566,0.5706029,0.5466803,1) + _SkinFeatures("Skin Features", Color) = (0.9433962,0.7349925,0.6363475,1) + _Hair("Hair", Color) = (1,0.3348032,0,1) + _Color1("Color 1", Color) = (0.4413938,0.8421596,0.8584906,1) + _Color2("Color 2", Color) = (1,1,1,1) + _Color3("Color 3", Color) = (1,1,1,1) + _Color4("Color 4", Color) = (1,1,1,1) + _Color5("Color 5", Color) = (1,1,1,1) + _Color6("Color 6", Color) = (1,1,1,1) + _Color7("Color 7", Color) = (1,1,1,1) + _Color8("Color 8", Color) = (1,1,1,1) + _Black("Black", Color) = (0,0,0,1) + _White("White", Color) = (1,1,1,1) + _Grey1("Grey 1", Color) = (0.5849056,0.5849056,0.5849056,1) + _Grey2("Grey 2", Color) = (0.6698113,0.587731,0.5149964,1) + _Palette("Palette", 2D) = "white" {} + _Gradient("Gradient", 2D) = "white" {} + } + + SubShader + { + + + Tags { "RenderType"="Opaque" } + LOD 100 + + CGINCLUDE + #pragma target 3.0 + ENDCG + Blend Off + Cull Back + ColorMask RGBA + ZWrite On + ZTest LEqual + Offset 0 , 0 + + + + Pass + { + Name "Unlit" + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_instancing + #include "UnityCG.cginc" + + + struct appdata + { + float4 vertex : POSITION; + float4 color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + float4 ase_texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + float4 ase_texcoord : TEXCOORD0; + }; + + uniform float4 _SkinMain; + uniform sampler2D _Palette; + uniform float4 _SkinSecondry; + uniform float4 _SkinFeatures; + uniform float4 _Hair; + uniform float4 _Color1; + uniform float4 _Color2; + uniform float4 _Color3; + uniform float4 _Color4; + uniform float4 _Color5; + uniform float4 _Color6; + uniform float4 _Color7; + uniform float4 _Color8; + uniform float4 _Black; + uniform float4 _White; + uniform float4 _Grey1; + uniform float4 _Grey2; + uniform sampler2D _Gradient; + + v2f vert ( appdata v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + + o.ase_texcoord.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord.zw = 0; + float3 vertexValue = float3(0,0,0) ; + #if ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + o.vertex = UnityObjectToClipPos(v.vertex); + return o; + } + + fixed4 frag (v2f i ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + fixed4 finalColor; + float2 uv2 = i.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 ); + float PaletteMask151 = tex2D( _Palette, uv2 ).r; + float Mask_1164 = ( 1.0 - step( PaletteMask151 , ( 1.0 * 0.05 ) ) ); + float4 lerpResult360 = lerp( _SkinMain , float4( 0,0,0,0 ) , Mask_1164); + float Mask_2155 = ( ( 1.0 - step( PaletteMask151 , ( 1.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 2.0 * 0.05 ) ) ); + float4 lerpResult362 = lerp( lerpResult360 , _SkinSecondry , Mask_2155); + float Mask_3180 = ( ( 1.0 - step( PaletteMask151 , ( 2.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 3.0 * 0.05 ) ) ); + float4 lerpResult389 = lerp( lerpResult362 , _SkinFeatures , Mask_3180); + float Mask_4192 = ( ( 1.0 - step( PaletteMask151 , ( 3.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 4.0 * 0.05 ) ) ); + float4 lerpResult394 = lerp( lerpResult389 , _Hair , Mask_4192); + float Mask_5204 = ( ( 1.0 - step( PaletteMask151 , ( 4.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 5.0 * 0.05 ) ) ); + float4 lerpResult391 = lerp( lerpResult394 , _Color1 , Mask_5204); + float Mask_6217 = ( ( 1.0 - step( PaletteMask151 , ( 5.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 6.0 * 0.05 ) ) ); + float4 lerpResult392 = lerp( lerpResult391 , _Color2 , Mask_6217); + float Mask_7228 = ( ( 1.0 - step( PaletteMask151 , ( 6.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 8.0 * 0.05 ) ) ); + float4 lerpResult400 = lerp( lerpResult392 , _Color3 , Mask_7228); + float Mask_8240 = ( ( 1.0 - step( PaletteMask151 , ( 8.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 9.0 * 0.05 ) ) ); + float4 lerpResult397 = lerp( lerpResult400 , _Color4 , Mask_8240); + float Mask_9252 = ( ( 1.0 - step( PaletteMask151 , ( 9.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 10.0 * 0.05 ) ) ); + float4 lerpResult398 = lerp( lerpResult397 , _Color5 , Mask_9252); + float Mask_10265 = ( ( 1.0 - step( PaletteMask151 , ( 10.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 11.0 * 0.05 ) ) ); + float4 lerpResult406 = lerp( lerpResult398 , _Color6 , Mask_10265); + float Mask_11276 = ( ( 1.0 - step( PaletteMask151 , ( 11.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 12.0 * 0.05 ) ) ); + float4 lerpResult403 = lerp( lerpResult406 , _Color7 , Mask_11276); + float Mask_12288 = ( ( 1.0 - step( PaletteMask151 , ( 12.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 13.0 * 0.05 ) ) ); + float4 lerpResult404 = lerp( lerpResult403 , _Color8 , Mask_12288); + float Mask_13300 = ( ( 1.0 - step( PaletteMask151 , ( 14.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 15.0 * 0.05 ) ) ); + float4 lerpResult410 = lerp( lerpResult404 , _Black , Mask_13300); + float Mask_14312 = ( ( 1.0 - step( PaletteMask151 , ( 15.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 16.0 * 0.05 ) ) ); + float4 lerpResult408 = lerp( lerpResult410 , _White , Mask_14312); + float Mask_15324 = ( ( 1.0 - step( PaletteMask151 , ( 16.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 17.0 * 0.05 ) ) ); + float4 lerpResult409 = lerp( lerpResult408 , _Grey1 , Mask_15324); + float Mask_16336 = ( 1.0 - step( PaletteMask151 , ( 17.0 * 0.05 ) ) ); + float4 lerpResult414 = lerp( lerpResult409 , _Grey2 , Mask_16336); + float4 Color418 = lerpResult414; + float2 uv427 = i.ase_texcoord.xy * float2( 1,1 ) + float2( 0,0 ); + + + finalColor = ( Color418 * tex2D( _Gradient, uv427 ).r ); + return finalColor; + } + ENDCG + } + } + CustomEditor "ASEMaterialInspector" + + +} +/*ASEBEGIN +Version=16301 +422;452;1906;904;203.6877;3183.186;1.688556;True;True +Node;AmplifyShaderEditor.TextureCoordinatesNode;2;-1576.321,-3151.401;Float;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.CommentaryNode;157;-1594.729,-2861.478;Float;False;1926.685;560.4651;1;6;164;162;161;160;158;363;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;156;-1593.887,-2284.943;Float;False;1926.685;560.4651;2;11;100;142;103;144;153;143;146;108;107;145;155;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SamplerNode;1;-1291.531,-3167.706;Float;True;Property;_Palette;Palette;16;0;Create;True;0;0;False;0;None;c785acc32aefcfe42883d1fc47c2cd60;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RangedFloatNode;144;-1292.151,-2215.589;Float;False;Constant;_First;First;1;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;146;-1216.865,-2081.549;Float;False;Constant;_Amount;Amount;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;169;-1590.252,-1713.765;Float;False;1926.685;560.4651;3;11;180;179;178;177;176;175;174;173;172;171;170;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;161;-1292.994,-2792.124;Float;False;Constant;_Float3;Float 3;1;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;151;-921.4291,-3141.668;Float;False;PaletteMask;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;103;-985.413,-2178.98;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;160;-986.2557,-2755.514;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;181;-1585.904,-1139.289;Float;False;1926.685;560.4651;4;11;192;191;190;189;188;187;186;185;184;183;182;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;173;-1288.516,-1644.411;Float;False;Constant;_Float4;Float 4;1;0;Create;True;0;0;False;0;2;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;176;-1213.23,-1510.371;Float;False;Constant;_Float5;Float 5;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;162;-1544.729,-2674.981;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;153;-1543.887,-2098.447;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;145;-1320.673,-1916.717;Float;False;Constant;_Second;Second;1;0;Create;True;0;0;False;0;2;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;185;-1284.168,-1069.935;Float;False;Constant;_Float7;Float 7;1;0;Create;True;0;0;False;0;3;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;193;-1582.269,-568.1109;Float;False;1926.685;560.4651;5;11;204;203;202;201;200;199;198;197;196;195;194;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;172;-981.7779,-1607.802;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;188;-1208.882,-935.895;Float;False;Constant;_Float8;Float 8;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;100;-741.9038,-2234.943;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;108;-975.2642,-1950.169;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;174;-1540.252,-1527.269;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;179;-1317.038,-1345.539;Float;False;Constant;_Float6;Float 6;1;0;Create;True;0;0;False;0;3;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;158;-613.1465,-2689.877;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;200;-1205.247,-364.7169;Float;False;Constant;_Float11;Float 11;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;177;-971.6291,-1378.991;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;107;-736.1819,-1977.477;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;363;-228.8834,-2646.528;Float;False;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;186;-1535.904,-952.7929;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;205;-1574.407,3.104477;Float;False;1926.685;560.4651;6;11;217;216;215;214;213;212;211;210;209;208;207;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.OneMinusNode;142;-484.5457,-2226.977;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;184;-977.4298,-1033.326;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;197;-1280.533,-498.7569;Float;False;Constant;_Float10;Float 10;1;0;Create;True;0;0;False;0;4;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;170;-738.2687,-1663.765;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;191;-1312.69,-771.063;Float;False;Constant;_Float9;Float 9;1;0;Create;True;0;0;False;0;4;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;164;88.95573,-2640.46;Float;False;Mask_1;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;189;-967.281,-804.5149;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;143;-223.9821,-2078.312;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;419;-938.0611,-7041.747;Float;False;1437.62;3758.55;Comment;49;348;349;350;351;352;353;354;356;357;339;346;345;347;355;358;416;386;362;389;388;360;379;391;392;397;398;400;394;395;390;393;401;396;399;403;404;406;407;402;405;408;410;411;412;409;413;414;415;418;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;210;-1272.671,72.45854;Float;False;Constant;_Float13;Float 13;1;0;Create;True;0;0;False;0;5;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;182;-733.9207,-1089.289;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;178;-732.5468,-1406.299;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;206;-1570.772,574.2827;Float;False;1926.685;560.4651;7;11;228;227;226;225;224;223;222;221;220;219;218;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.OneMinusNode;171;-480.9106,-1655.799;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;213;-1197.385,206.4984;Float;False;Constant;_Float14;Float 14;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;203;-1309.055,-199.8848;Float;False;Constant;_Float12;Float 12;1;0;Create;True;0;0;False;0;5;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;198;-1532.269,-381.6149;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;196;-973.7947,-462.1479;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;194;-730.2855,-518.1109;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;201;-963.6459,-233.3369;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;190;-728.1987,-831.823;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;155;96.55297,-2084.188;Float;False;Mask_2;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;339;-888.0611,-6653.404;Float;False;Property;_SkinMain;Skin Main;0;0;Create;True;0;0;False;0;1,0.7583241,0.6839622,1;0.2613325,0.6226414,0.08517265,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.CommentaryNode;229;-1566.424,1148.759;Float;False;1926.685;560.4651;8;11;240;239;238;237;236;235;234;233;232;231;230;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;221;-1269.036,643.6367;Float;False;Constant;_Float16;Float 16;1;0;Create;True;0;0;False;0;6;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;216;-1301.193,371.3307;Float;False;Constant;_Float15;Float 15;1;0;Create;True;0;0;False;0;6;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;224;-1193.75,777.6767;Float;False;Constant;_Float17;Float 17;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;211;-1524.407,189.6005;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;183;-476.5625,-1081.323;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;209;-965.9329,109.0676;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;175;-220.3471,-1507.134;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;379;-470.381,-6862.104;Float;False;164;Mask_1;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;386;-466.08,-6654.424;Float;False;155;Mask_2;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;360;-236.6978,-6991.747;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.GetLocalVarNode;222;-1520.772,760.7786;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;195;-472.9274,-510.1448;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;227;-1297.558,942.5087;Float;False;Constant;_Float18;Float 18;1;0;Create;True;0;0;False;0;8;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;187;-215.999,-932.6579;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;202;-724.5636,-260.6449;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;241;-1562.789,1719.937;Float;False;1926.685;560.4651;9;11;252;251;250;249;248;247;246;245;244;243;242;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;236;-1189.402,1352.153;Float;False;Constant;_Float20;Float 20;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;214;-955.7841,337.8788;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;220;-962.2977,680.2457;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;233;-1264.688,1218.113;Float;False;Constant;_Float19;Float 19;1;0;Create;True;0;0;False;0;8;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;207;-722.4236,53.10452;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;180;93.43335,-1492.748;Float;False;Mask_3;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;345;-882.978,-6482.721;Float;False;Property;_SkinSecondry;Skin Secondry;1;0;Create;True;0;0;False;0;0.990566,0.5706029,0.5466803,1;0.1151119,0.04454431,0.8584906,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RegisterLocalVarNode;192;97.78151,-918.2719;Float;False;Mask_4;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;208;-465.0656,61.0706;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;218;-718.7885,624.2827;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;388;-458.3413,-6424.318;Float;False;180;Mask_3;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;253;-1548.669,2296.729;Float;False;1926.685;560.4651;10;11;265;264;263;262;261;260;259;258;257;256;255;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;239;-1293.21,1516.985;Float;False;Constant;_Float21;Float 21;1;0;Create;True;0;0;False;0;9;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;199;-212.364,-361.4799;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;248;-1185.767,1923.331;Float;False;Constant;_Float23;Float 23;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;362;-224.3837,-6761.258;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.StepOpNode;215;-716.7017,310.5706;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;234;-1516.424,1335.255;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;245;-1261.053,1789.291;Float;False;Constant;_Float22;Float 22;1;0;Create;True;0;0;False;0;9;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;232;-957.9496,1254.722;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;225;-952.1489,909.0567;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;346;-880,-6304;Float;False;Property;_SkinFeatures;Skin Features;2;0;Create;True;0;0;False;0;0.9433962,0.7349925,0.6363475,1;0.0642577,0.7169812,0.2675285,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.CommentaryNode;254;-1545.034,2867.907;Float;False;1926.685;560.4651;11;11;276;275;274;273;272;271;270;269;268;267;266;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;244;-954.3145,1825.9;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;219;-461.4305,632.2487;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;347;-864,-6112;Float;False;Property;_Hair;Hair;3;0;Create;True;0;0;False;0;1,0.3348032,0,1;1,0.3348031,0,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.LerpOp;389;-216.645,-6531.153;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RangedFloatNode;258;-1246.933,2366.083;Float;False;Constant;_Float25;Float 25;1;0;Create;True;0;0;False;0;10;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;237;-947.8008,1483.533;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;204;101.4165,-347.0939;Float;False;Mask_5;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;230;-714.4406,1198.759;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;212;-204.5022,209.7355;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;226;-713.0667,881.7487;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;261;-1171.647,2500.122;Float;False;Constant;_Float26;Float 26;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;395;-445.7558,-6177.629;Float;False;192;Mask_4;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;251;-1289.575,2088.162;Float;False;Constant;_Float24;Float 24;1;0;Create;True;0;0;False;0;10;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;246;-1512.789,1906.433;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;238;-708.7186,1456.225;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;223;-200.8672,780.9136;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;394;-212.0726,-6307.273;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.ColorNode;348;-894.4411,-5838.435;Float;False;Property;_Color1;Color 1;4;0;Create;True;0;0;False;0;0.4413938,0.8421596,0.8584906,1;0.4413937,0.8421596,0.8584906,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.GetLocalVarNode;259;-1498.669,2483.225;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;390;-441.4547,-5969.95;Float;False;204;Mask_5;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;249;-944.1657,2054.709;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;269;-1243.298,2937.261;Float;False;Constant;_Float28;Float 28;1;0;Create;True;0;0;False;0;11;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;217;109.2783,224.1215;Float;False;Mask_6;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;272;-1168.012,3071.301;Float;False;Constant;_Float29;Float 29;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;277;-1540.686,3442.383;Float;False;1926.685;560.4651;12;11;288;287;286;285;284;283;282;281;280;279;278;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.StepOpNode;242;-710.8054,1769.937;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;264;-1275.455,2664.955;Float;False;Constant;_Float27;Float 27;1;0;Create;True;0;0;False;0;11;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;257;-940.1957,2402.692;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;231;-457.0824,1206.725;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;243;-453.4473,1777.903;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;393;-433.7161,-5739.844;Float;False;217;Mask_6;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;391;-199.7585,-6076.784;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.ColorNode;349;-894.4411,-5630.435;Float;False;Property;_Color2;Color 2;5;0;Create;True;0;0;False;0;1,1,1,1;0.5849056,0,0.3387264,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;262;-930.0469,2631.503;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;270;-1495.034,3054.403;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;289;-1537.051,4013.561;Float;False;1926.685;560.4651;13;11;300;299;298;297;296;295;294;293;292;291;290;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;235;-196.5191,1355.39;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;284;-1163.664,3645.777;Float;False;Constant;_Float32;Float 32;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;275;-1271.82,3236.133;Float;False;Constant;_Float30;Float 30;1;0;Create;True;0;0;False;0;12;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;228;112.9133,795.2996;Float;False;Mask_7;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;255;-696.6863,2346.729;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;250;-705.0834,2027.402;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;281;-1238.95,3511.737;Float;False;Constant;_Float31;Float 31;1;0;Create;True;0;0;False;0;12;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;268;-936.5605,2973.87;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;287;-1267.472,3810.609;Float;False;Constant;_Float33;Float 33;1;0;Create;True;0;0;False;0;13;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;282;-1490.686,3628.879;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;266;-693.0513,2917.907;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;392;-192.0198,-5846.679;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.GetLocalVarNode;401;-418.6065,-5482.719;Float;False;228;Mask_7;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;350;-888.0984,-5449.309;Float;False;Property;_Color3;Color 3;6;0;Create;True;0;0;False;0;1,1,1,1;0.8584906,0.6253716,0.109336,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RangedFloatNode;293;-1235.315,4082.915;Float;False;Constant;_Float34;Float 34;1;0;Create;True;0;0;False;0;14;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;280;-932.2123,3548.346;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;247;-192.8841,1926.568;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;301;-1541.624,4597.203;Float;False;1926.685;560.4651;14;11;312;311;310;309;308;307;306;305;304;303;302;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;296;-1160.029,4216.955;Float;False;Constant;_Float35;Float 35;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;273;-926.4117,3202.681;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;240;117.2614,1369.776;Float;False;Mask_8;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;256;-439.3282,2354.695;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;263;-690.9645,2604.195;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;285;-922.0635,3777.157;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;260;-178.7648,2503.36;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;294;-1487.051,4200.057;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;292;-928.5773,4119.524;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;351;-864.7767,-5254.406;Float;False;Property;_Color4;Color 4;7;0;Create;True;0;0;False;0;1,1,1,1;1,0.8341393,0,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.LerpOp;400;-184.9232,-5612.363;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RangedFloatNode;308;-1164.602,4800.597;Float;False;Constant;_Float38;Float 38;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;313;-1538.721,5171.679;Float;False;1926.685;560.4651;15;11;324;323;322;321;320;319;318;317;316;315;314;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;299;-1263.837,4381.786;Float;False;Constant;_Float36;Float 36;1;0;Create;True;0;0;False;0;15;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;396;-414.3054,-5275.04;Float;False;240;Mask_8;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;252;120.8964,1940.954;Float;False;Mask_9;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;278;-688.7034,3492.383;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;267;-435.6931,2925.873;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;274;-687.3295,3175.373;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;305;-1239.888,4666.557;Float;False;Constant;_Float37;Float 37;1;0;Create;True;0;0;False;0;15;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;279;-431.345,3500.349;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;399;-406.5667,-5044.934;Float;False;252;Mask_9;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;290;-685.0682,4063.561;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;271;-175.1298,3074.538;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;397;-172.6091,-5381.874;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RangedFloatNode;317;-1236.985,5241.033;Float;False;Constant;_Float40;Float 40;1;0;Create;True;0;0;False;0;16;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;352;-847.3259,-5024.723;Float;False;Property;_Color5;Color 5;8;0;Create;True;0;0;False;0;1,1,1,1;0,0.9622641,0.3360132,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.GetLocalVarNode;306;-1491.624,4783.699;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;297;-918.4285,4348.333;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;286;-682.9814,3749.849;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;304;-933.151,4703.166;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;320;-1161.699,5375.073;Float;False;Constant;_Float41;Float 41;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;311;-1268.41,4965.429;Float;False;Constant;_Float39;Float 39;1;0;Create;True;0;0;False;0;16;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;265;135.0157,2517.746;Float;False;Mask_10;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;291;-427.7099,4071.527;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;325;-1533.641,5742.857;Float;False;1926.685;560.4651;16;7;336;332;330;329;328;327;326;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.StepOpNode;298;-679.3461,4321.026;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;316;-930.2477,5277.642;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;407;-394.9979,-4781.206;Float;False;265;Mask_10;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;276;138.6506,3088.924;Float;False;Mask_11;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;323;-1265.507,5539.905;Float;False;Constant;_Float42;Float 42;1;0;Create;True;0;0;False;0;17;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;283;-170.7818,3649.014;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;318;-1488.721,5358.175;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;309;-923.0022,4931.977;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;353;-843.9943,-4819.825;Float;False;Property;_Color6;Color 6;9;0;Create;True;0;0;False;0;1,1,1,1;0,0.3030466,0.8773585,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.StepOpNode;302;-689.6417,4647.203;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;398;-164.8704,-5151.769;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;288;142.9988,3663.4;Float;False;Mask_12;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;314;-686.7388,5221.679;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;406;-161.3147,-4910.85;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.GetLocalVarNode;402;-390.6969,-4573.527;Float;False;276;Mask_11;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;310;-683.92,4904.669;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;321;-920.0989,5506.453;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;303;-432.2833,4655.169;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;354;-838.9968,-4611.596;Float;False;Property;_Color7;Color 7;10;0;Create;True;0;0;False;0;1,1,1,1;0.2830189,0,0.2241665,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;295;-167.1467,4220.192;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;332;-1153.13,6019.532;Float;False;Constant;_Float44;Float 44;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;329;-1228.415,5885.492;Float;False;Constant;_Float43;Float 43;1;0;Create;True;0;0;False;0;17;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;403;-149.0006,-4680.361;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.StepOpNode;322;-681.0167,5479.145;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;330;-1483.641,5929.353;Float;False;151;PaletteMask;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;307;-171.72,4803.834;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;315;-429.3799,5229.645;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;355;-835.6646,-4426.688;Float;False;Property;_Color8;Color 8;11;0;Create;True;0;0;False;0;1,1,1,1;0.5566037,0.2901017,0.112896,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RegisterLocalVarNode;300;144.5248,4234.578;Float;False;Mask_13;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;405;-382.9582,-4343.421;Float;False;288;Mask_12;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;328;-921.6782,5922.101;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;356;-868.1926,-4146.003;Float;False;Property;_Black;Black;12;0;Create;True;0;0;False;0;0,0,0,1;0,0,0,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.GetLocalVarNode;411;-373.4025,-4091.595;Float;False;300;Mask_13;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;404;-141.2619,-4450.256;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;312;142.0604,4818.22;Float;False;Mask_14;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;326;-678.1691,5866.138;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;319;-168.8168,5378.31;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;410;-139.7193,-4221.238;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;324;144.9638,5392.696;Float;False;Mask_15;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;327;-420.8105,5874.104;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;357;-853.6224,-3941.404;Float;False;Property;_White;White;13;0;Create;True;0;0;False;0;1,1,1,1;0.8490566,0.8096868,0.1241545,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.GetLocalVarNode;412;-369.1015,-3883.916;Float;False;312;Mask_14;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;413;-361.3629,-3653.81;Float;False;324;Mask_15;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;408;-127.4052,-3990.75;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.ColorNode;358;-831.3979,-3742.672;Float;False;Property;_Grey1;Grey 1;14;0;Create;True;0;0;False;0;0.5849056,0.5849056,0.5849056,1;0.5849056,0.5849056,0.5849056,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RegisterLocalVarNode;336;150.0436,5963.874;Float;False;Mask_16;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;409;-119.6665,-3760.645;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.ColorNode;416;-825.6876,-3565.462;Float;False;Property;_Grey2;Grey 2;15;0;Create;True;0;0;False;0;0.6698113,0.587731,0.5149964,1;0.6698113,0.587731,0.5149963,1;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.GetLocalVarNode;415;-347.9135,-3429.362;Float;False;336;Mask_16;1;0;OBJECT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;414;-106.2171,-3536.197;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;418;256.5593,-3515.821;Float;False;Color;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.TextureCoordinatesNode;427;439.666,-2883.305;Float;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SamplerNode;429;721.6409,-2766.113;Float;True;Property;_Gradient;Gradient;17;0;Create;True;0;0;False;0;None;9b9463150745a474ea06de69d7c00bad;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.GetLocalVarNode;420;714.2378,-3061.121;Float;False;418;Color;1;0;OBJECT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;428;1062.729,-2923.148;Float;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;425;1336.187,-3037.269;Float;False;True;2;Float;ASEMaterialInspector;0;1;Custom/CharacterShader;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;True;False;True;0;False;-1;True;True;True;True;True;0;False;-1;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=Opaque=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;True;0;False;0;;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;2;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;0 +WireConnection;1;1;2;0 +WireConnection;151;0;1;1 +WireConnection;103;0;144;0 +WireConnection;103;1;146;0 +WireConnection;160;0;161;0 +WireConnection;172;0;173;0 +WireConnection;172;1;176;0 +WireConnection;100;0;153;0 +WireConnection;100;1;103;0 +WireConnection;108;0;145;0 +WireConnection;108;1;146;0 +WireConnection;158;0;162;0 +WireConnection;158;1;160;0 +WireConnection;177;0;179;0 +WireConnection;177;1;176;0 +WireConnection;107;0;153;0 +WireConnection;107;1;108;0 +WireConnection;363;0;158;0 +WireConnection;142;0;100;0 +WireConnection;184;0;185;0 +WireConnection;184;1;188;0 +WireConnection;170;0;174;0 +WireConnection;170;1;172;0 +WireConnection;164;0;363;0 +WireConnection;189;0;191;0 +WireConnection;189;1;188;0 +WireConnection;143;0;142;0 +WireConnection;143;1;107;0 +WireConnection;182;0;186;0 +WireConnection;182;1;184;0 +WireConnection;178;0;174;0 +WireConnection;178;1;177;0 +WireConnection;171;0;170;0 +WireConnection;196;0;197;0 +WireConnection;196;1;200;0 +WireConnection;194;0;198;0 +WireConnection;194;1;196;0 +WireConnection;201;0;203;0 +WireConnection;201;1;200;0 +WireConnection;190;0;186;0 +WireConnection;190;1;189;0 +WireConnection;155;0;143;0 +WireConnection;183;0;182;0 +WireConnection;209;0;210;0 +WireConnection;209;1;213;0 +WireConnection;175;0;171;0 +WireConnection;175;1;178;0 +WireConnection;360;0;339;0 +WireConnection;360;2;379;0 +WireConnection;195;0;194;0 +WireConnection;187;0;183;0 +WireConnection;187;1;190;0 +WireConnection;202;0;198;0 +WireConnection;202;1;201;0 +WireConnection;214;0;216;0 +WireConnection;214;1;213;0 +WireConnection;220;0;221;0 +WireConnection;220;1;224;0 +WireConnection;207;0;211;0 +WireConnection;207;1;209;0 +WireConnection;180;0;175;0 +WireConnection;192;0;187;0 +WireConnection;208;0;207;0 +WireConnection;218;0;222;0 +WireConnection;218;1;220;0 +WireConnection;199;0;195;0 +WireConnection;199;1;202;0 +WireConnection;362;0;360;0 +WireConnection;362;1;345;0 +WireConnection;362;2;386;0 +WireConnection;215;0;211;0 +WireConnection;215;1;214;0 +WireConnection;232;0;233;0 +WireConnection;232;1;236;0 +WireConnection;225;0;227;0 +WireConnection;225;1;224;0 +WireConnection;244;0;245;0 +WireConnection;244;1;248;0 +WireConnection;219;0;218;0 +WireConnection;389;0;362;0 +WireConnection;389;1;346;0 +WireConnection;389;2;388;0 +WireConnection;237;0;239;0 +WireConnection;237;1;236;0 +WireConnection;204;0;199;0 +WireConnection;230;0;234;0 +WireConnection;230;1;232;0 +WireConnection;212;0;208;0 +WireConnection;212;1;215;0 +WireConnection;226;0;222;0 +WireConnection;226;1;225;0 +WireConnection;238;0;234;0 +WireConnection;238;1;237;0 +WireConnection;223;0;219;0 +WireConnection;223;1;226;0 +WireConnection;394;0;389;0 +WireConnection;394;1;347;0 +WireConnection;394;2;395;0 +WireConnection;249;0;251;0 +WireConnection;249;1;248;0 +WireConnection;217;0;212;0 +WireConnection;242;0;246;0 +WireConnection;242;1;244;0 +WireConnection;257;0;258;0 +WireConnection;257;1;261;0 +WireConnection;231;0;230;0 +WireConnection;243;0;242;0 +WireConnection;391;0;394;0 +WireConnection;391;1;348;0 +WireConnection;391;2;390;0 +WireConnection;262;0;264;0 +WireConnection;262;1;261;0 +WireConnection;235;0;231;0 +WireConnection;235;1;238;0 +WireConnection;228;0;223;0 +WireConnection;255;0;259;0 +WireConnection;255;1;257;0 +WireConnection;250;0;246;0 +WireConnection;250;1;249;0 +WireConnection;268;0;269;0 +WireConnection;268;1;272;0 +WireConnection;266;0;270;0 +WireConnection;266;1;268;0 +WireConnection;392;0;391;0 +WireConnection;392;1;349;0 +WireConnection;392;2;393;0 +WireConnection;280;0;281;0 +WireConnection;280;1;284;0 +WireConnection;247;0;243;0 +WireConnection;247;1;250;0 +WireConnection;273;0;275;0 +WireConnection;273;1;272;0 +WireConnection;240;0;235;0 +WireConnection;256;0;255;0 +WireConnection;263;0;259;0 +WireConnection;263;1;262;0 +WireConnection;285;0;287;0 +WireConnection;285;1;284;0 +WireConnection;260;0;256;0 +WireConnection;260;1;263;0 +WireConnection;292;0;293;0 +WireConnection;292;1;296;0 +WireConnection;400;0;392;0 +WireConnection;400;1;350;0 +WireConnection;400;2;401;0 +WireConnection;252;0;247;0 +WireConnection;278;0;282;0 +WireConnection;278;1;280;0 +WireConnection;267;0;266;0 +WireConnection;274;0;270;0 +WireConnection;274;1;273;0 +WireConnection;279;0;278;0 +WireConnection;290;0;294;0 +WireConnection;290;1;292;0 +WireConnection;271;0;267;0 +WireConnection;271;1;274;0 +WireConnection;397;0;400;0 +WireConnection;397;1;351;0 +WireConnection;397;2;396;0 +WireConnection;297;0;299;0 +WireConnection;297;1;296;0 +WireConnection;286;0;282;0 +WireConnection;286;1;285;0 +WireConnection;304;0;305;0 +WireConnection;304;1;308;0 +WireConnection;265;0;260;0 +WireConnection;291;0;290;0 +WireConnection;298;0;294;0 +WireConnection;298;1;297;0 +WireConnection;316;0;317;0 +WireConnection;316;1;320;0 +WireConnection;276;0;271;0 +WireConnection;283;0;279;0 +WireConnection;283;1;286;0 +WireConnection;309;0;311;0 +WireConnection;309;1;308;0 +WireConnection;302;0;306;0 +WireConnection;302;1;304;0 +WireConnection;398;0;397;0 +WireConnection;398;1;352;0 +WireConnection;398;2;399;0 +WireConnection;288;0;283;0 +WireConnection;314;0;318;0 +WireConnection;314;1;316;0 +WireConnection;406;0;398;0 +WireConnection;406;1;353;0 +WireConnection;406;2;407;0 +WireConnection;310;0;306;0 +WireConnection;310;1;309;0 +WireConnection;321;0;323;0 +WireConnection;321;1;320;0 +WireConnection;303;0;302;0 +WireConnection;295;0;291;0 +WireConnection;295;1;298;0 +WireConnection;403;0;406;0 +WireConnection;403;1;354;0 +WireConnection;403;2;402;0 +WireConnection;322;0;318;0 +WireConnection;322;1;321;0 +WireConnection;307;0;303;0 +WireConnection;307;1;310;0 +WireConnection;315;0;314;0 +WireConnection;300;0;295;0 +WireConnection;328;0;329;0 +WireConnection;328;1;332;0 +WireConnection;404;0;403;0 +WireConnection;404;1;355;0 +WireConnection;404;2;405;0 +WireConnection;312;0;307;0 +WireConnection;326;0;330;0 +WireConnection;326;1;328;0 +WireConnection;319;0;315;0 +WireConnection;319;1;322;0 +WireConnection;410;0;404;0 +WireConnection;410;1;356;0 +WireConnection;410;2;411;0 +WireConnection;324;0;319;0 +WireConnection;327;0;326;0 +WireConnection;408;0;410;0 +WireConnection;408;1;357;0 +WireConnection;408;2;412;0 +WireConnection;336;0;327;0 +WireConnection;409;0;408;0 +WireConnection;409;1;358;0 +WireConnection;409;2;413;0 +WireConnection;414;0;409;0 +WireConnection;414;1;416;0 +WireConnection;414;2;415;0 +WireConnection;418;0;414;0 +WireConnection;429;1;427;0 +WireConnection;428;0;420;0 +WireConnection;428;1;429;1 +WireConnection;425;0;428;0 +ASEEND*/ +//CHKSM=FECBCEAC2CFD2D4459931BA415EFADAC388E7019 \ No newline at end of file diff --git a/Assets/Horse/CharacterShader.shader.meta b/Assets/Horse/CharacterShader.shader.meta new file mode 100644 index 0000000..133e362 --- /dev/null +++ b/Assets/Horse/CharacterShader.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3a92b3dc2d2324549af85f2eedea8674 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/HorseMat 1.mat b/Assets/Horse/HorseMat 1.mat new file mode 100644 index 0000000..ab3f162 --- /dev/null +++ b/Assets/Horse/HorseMat 1.mat @@ -0,0 +1,106 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HorseMat 1 + m_Shader: {fileID: 4800000, guid: 3a92b3dc2d2324549af85f2eedea8674, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Gradient: + m_Texture: {fileID: 2800000, guid: 9b9463150745a474ea06de69d7c00bad, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Palette: + m_Texture: {fileID: 2800000, guid: c785acc32aefcfe42883d1fc47c2cd60, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + - __dirty: 0 + m_Colors: + - _Black: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color1: {r: 0.4413937, g: 0.8421596, b: 0.8584906, a: 1} + - _Color2: {r: 0.5849056, g: 0, b: 0.33872643, a: 1} + - _Color3: {r: 0.65080994, g: 0.66403705, b: 0.7075472, a: 1} + - _Color4: {r: 1, g: 0.83413935, b: 0, a: 1} + - _Color5: {r: 0, g: 0.9622641, b: 0.33601323, a: 1} + - _Color6: {r: 0, g: 0.30304658, b: 0.8773585, a: 1} + - _Color7: {r: 0.28301886, g: 0, b: 0.22416651, a: 1} + - _Color8: {r: 0.5566037, g: 0.2901017, b: 0.11289603, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Grey1: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 1} + - _Grey2: {r: 0.6698113, g: 0.587731, b: 0.5149963, a: 1} + - _Hair: {r: 1, g: 0.3348031, b: 0, a: 1} + - _SkinFeatures: {r: 0.0642577, g: 0.7169812, b: 0.2675285, a: 1} + - _SkinMain: {r: 0.8113208, g: 0.4783731, b: 0.51653355, a: 1} + - _SkinSecondry: {r: 0.115111865, g: 0.04454431, b: 0.8584906, a: 1} + - _White: {r: 0.8490566, g: 0.8096868, b: 0.124154456, a: 1} diff --git a/Assets/Horse/HorseMat 1.mat.meta b/Assets/Horse/HorseMat 1.mat.meta new file mode 100644 index 0000000..c54d2ea --- /dev/null +++ b/Assets/Horse/HorseMat 1.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eb0ea7e4709c55148b7c54bb659b97c2 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/HorseMat 2.mat b/Assets/Horse/HorseMat 2.mat new file mode 100644 index 0000000..1b17db1 --- /dev/null +++ b/Assets/Horse/HorseMat 2.mat @@ -0,0 +1,106 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HorseMat 2 + m_Shader: {fileID: 4800000, guid: 3a92b3dc2d2324549af85f2eedea8674, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Gradient: + m_Texture: {fileID: 2800000, guid: 9b9463150745a474ea06de69d7c00bad, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Palette: + m_Texture: {fileID: 2800000, guid: c785acc32aefcfe42883d1fc47c2cd60, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + - __dirty: 0 + m_Colors: + - _Black: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color1: {r: 0.4413937, g: 0.8421596, b: 0.8584906, a: 1} + - _Color2: {r: 0.5849056, g: 0, b: 0.33872643, a: 1} + - _Color3: {r: 0.7075472, g: 0.43237054, b: 0.28368637, a: 1} + - _Color4: {r: 1, g: 0.83413935, b: 0, a: 1} + - _Color5: {r: 0, g: 0.9622641, b: 0.33601323, a: 1} + - _Color6: {r: 0, g: 0.30304658, b: 0.8773585, a: 1} + - _Color7: {r: 0.28301886, g: 0, b: 0.22416651, a: 1} + - _Color8: {r: 0.5566037, g: 0.2901017, b: 0.11289603, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Grey1: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 1} + - _Grey2: {r: 0.6698113, g: 0.587731, b: 0.5149963, a: 1} + - _Hair: {r: 1, g: 0.3348031, b: 0, a: 1} + - _SkinFeatures: {r: 0.0642577, g: 0.7169812, b: 0.2675285, a: 1} + - _SkinMain: {r: 0.745283, g: 0.629272, b: 0.7241432, a: 1} + - _SkinSecondry: {r: 0.115111865, g: 0.04454431, b: 0.8584906, a: 1} + - _White: {r: 0.8490566, g: 0.8096868, b: 0.124154456, a: 1} diff --git a/Assets/Horse/HorseMat 2.mat.meta b/Assets/Horse/HorseMat 2.mat.meta new file mode 100644 index 0000000..1853f17 --- /dev/null +++ b/Assets/Horse/HorseMat 2.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 016009d8c73d1a7428628d646bedac6b +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/HorseMat 3.mat b/Assets/Horse/HorseMat 3.mat new file mode 100644 index 0000000..bc0151c --- /dev/null +++ b/Assets/Horse/HorseMat 3.mat @@ -0,0 +1,106 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HorseMat 3 + m_Shader: {fileID: 4800000, guid: 3a92b3dc2d2324549af85f2eedea8674, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Gradient: + m_Texture: {fileID: 2800000, guid: 9b9463150745a474ea06de69d7c00bad, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Palette: + m_Texture: {fileID: 2800000, guid: c785acc32aefcfe42883d1fc47c2cd60, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + - __dirty: 0 + m_Colors: + - _Black: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color1: {r: 0.4413937, g: 0.8421596, b: 0.8584906, a: 1} + - _Color2: {r: 0.5849056, g: 0, b: 0.33872643, a: 1} + - _Color3: {r: 0.30962655, g: 0.24483801, b: 0.3962264, a: 1} + - _Color4: {r: 1, g: 0.83413935, b: 0, a: 1} + - _Color5: {r: 0, g: 0.9622641, b: 0.33601323, a: 1} + - _Color6: {r: 0, g: 0.30304658, b: 0.8773585, a: 1} + - _Color7: {r: 0.28301886, g: 0, b: 0.22416651, a: 1} + - _Color8: {r: 0.5566037, g: 0.2901017, b: 0.11289603, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Grey1: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 1} + - _Grey2: {r: 0.6698113, g: 0.587731, b: 0.5149963, a: 1} + - _Hair: {r: 1, g: 0.3348031, b: 0, a: 1} + - _SkinFeatures: {r: 0.0642577, g: 0.7169812, b: 0.2675285, a: 1} + - _SkinMain: {r: 0.55193126, g: 0.745283, b: 0.6658025, a: 1} + - _SkinSecondry: {r: 0.115111865, g: 0.04454431, b: 0.8584906, a: 1} + - _White: {r: 0.8490566, g: 0.8096868, b: 0.124154456, a: 1} diff --git a/Assets/Horse/HorseMat 3.mat.meta b/Assets/Horse/HorseMat 3.mat.meta new file mode 100644 index 0000000..2d17a83 --- /dev/null +++ b/Assets/Horse/HorseMat 3.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 21314547dc75d6048998869560b489f6 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/HorseMat 4.mat b/Assets/Horse/HorseMat 4.mat new file mode 100644 index 0000000..947db14 --- /dev/null +++ b/Assets/Horse/HorseMat 4.mat @@ -0,0 +1,106 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HorseMat 4 + m_Shader: {fileID: 4800000, guid: 3a92b3dc2d2324549af85f2eedea8674, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Gradient: + m_Texture: {fileID: 2800000, guid: 9b9463150745a474ea06de69d7c00bad, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Palette: + m_Texture: {fileID: 2800000, guid: c785acc32aefcfe42883d1fc47c2cd60, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + - __dirty: 0 + m_Colors: + - _Black: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color1: {r: 0.4413937, g: 0.8421596, b: 0.8584906, a: 1} + - _Color2: {r: 0.5849056, g: 0, b: 0.33872643, a: 1} + - _Color3: {r: 0.44482023, g: 0.54723823, b: 0.6415094, a: 1} + - _Color4: {r: 1, g: 0.83413935, b: 0, a: 1} + - _Color5: {r: 0, g: 0.9622641, b: 0.33601323, a: 1} + - _Color6: {r: 0, g: 0.30304658, b: 0.8773585, a: 1} + - _Color7: {r: 0.28301886, g: 0, b: 0.22416651, a: 1} + - _Color8: {r: 0.5566037, g: 0.2901017, b: 0.11289603, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Grey1: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 1} + - _Grey2: {r: 0.6698113, g: 0.587731, b: 0.5149963, a: 1} + - _Hair: {r: 1, g: 0.3348031, b: 0, a: 1} + - _SkinFeatures: {r: 0.0642577, g: 0.7169812, b: 0.2675285, a: 1} + - _SkinMain: {r: 0.6250579, g: 0.3551086, b: 0.7169812, a: 1} + - _SkinSecondry: {r: 0.115111865, g: 0.04454431, b: 0.8584906, a: 1} + - _White: {r: 0.8490566, g: 0.8096868, b: 0.124154456, a: 1} diff --git a/Assets/Horse/HorseMat 4.mat.meta b/Assets/Horse/HorseMat 4.mat.meta new file mode 100644 index 0000000..be9d1e4 --- /dev/null +++ b/Assets/Horse/HorseMat 4.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2e1533414e09fd847ac3be0e9d155192 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/HorseMat 5.mat b/Assets/Horse/HorseMat 5.mat new file mode 100644 index 0000000..cf2a2b4 --- /dev/null +++ b/Assets/Horse/HorseMat 5.mat @@ -0,0 +1,106 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HorseMat 5 + m_Shader: {fileID: 4800000, guid: 3a92b3dc2d2324549af85f2eedea8674, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Gradient: + m_Texture: {fileID: 2800000, guid: 9b9463150745a474ea06de69d7c00bad, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Palette: + m_Texture: {fileID: 2800000, guid: c785acc32aefcfe42883d1fc47c2cd60, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + - __dirty: 0 + m_Colors: + - _Black: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color1: {r: 0.4413937, g: 0.8421596, b: 0.8584906, a: 1} + - _Color2: {r: 0.5849056, g: 0, b: 0.33872643, a: 1} + - _Color3: {r: 0.8207547, g: 0.8207547, b: 0.8207547, a: 1} + - _Color4: {r: 1, g: 0.83413935, b: 0, a: 1} + - _Color5: {r: 1, g: 1, b: 1, a: 1} + - _Color6: {r: 0, g: 0, b: 0, a: 1} + - _Color7: {r: 0.28301886, g: 0, b: 0.22416651, a: 1} + - _Color8: {r: 0.5566037, g: 0.2901017, b: 0.11289603, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Grey1: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 1} + - _Grey2: {r: 0.6698113, g: 0.587731, b: 0.5149963, a: 1} + - _Hair: {r: 1, g: 0.3348031, b: 0, a: 1} + - _SkinFeatures: {r: 0.0642577, g: 0.7169812, b: 0.2675285, a: 1} + - _SkinMain: {r: 0.5372549, g: 0.6509804, b: 0.8666667, a: 1} + - _SkinSecondry: {r: 0.115111865, g: 0.04454431, b: 0.8584906, a: 1} + - _White: {r: 0.8490566, g: 0.8096868, b: 0.124154456, a: 1} diff --git a/Assets/Horse/HorseMat 5.mat.meta b/Assets/Horse/HorseMat 5.mat.meta new file mode 100644 index 0000000..3041a08 --- /dev/null +++ b/Assets/Horse/HorseMat 5.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 76a7168967bdd294795ca6a76279830e +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/HorseMat.mat b/Assets/Horse/HorseMat.mat new file mode 100644 index 0000000..626768f --- /dev/null +++ b/Assets/Horse/HorseMat.mat @@ -0,0 +1,106 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HorseMat + m_Shader: {fileID: 4800000, guid: 3a92b3dc2d2324549af85f2eedea8674, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Gradient: + m_Texture: {fileID: 2800000, guid: 9b9463150745a474ea06de69d7c00bad, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Palette: + m_Texture: {fileID: 2800000, guid: c785acc32aefcfe42883d1fc47c2cd60, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + - __dirty: 0 + m_Colors: + - _Black: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color1: {r: 0.4413937, g: 0.8421596, b: 0.8584906, a: 1} + - _Color2: {r: 0.5849056, g: 0, b: 0.33872643, a: 1} + - _Color3: {r: 0.7264151, g: 0.48313457, b: 0.6888712, a: 1} + - _Color4: {r: 1, g: 0.83413935, b: 0, a: 1} + - _Color5: {r: 0, g: 0.9622641, b: 0.33601323, a: 1} + - _Color6: {r: 0, g: 0.30304658, b: 0.8773585, a: 1} + - _Color7: {r: 0.28301886, g: 0, b: 0.22416651, a: 1} + - _Color8: {r: 0.5566037, g: 0.2901017, b: 0.11289603, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Grey1: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 1} + - _Grey2: {r: 0.6698113, g: 0.587731, b: 0.5149963, a: 1} + - _Hair: {r: 1, g: 0.3348031, b: 0, a: 1} + - _SkinFeatures: {r: 0.0642577, g: 0.7169812, b: 0.2675285, a: 1} + - _SkinMain: {r: 0.9433962, g: 0.44914007, b: 0.048949808, a: 1} + - _SkinSecondry: {r: 0.115111865, g: 0.04454431, b: 0.8584906, a: 1} + - _White: {r: 0.8490566, g: 0.8096868, b: 0.124154456, a: 1} diff --git a/Assets/Horse/HorseMat.mat.meta b/Assets/Horse/HorseMat.mat.meta new file mode 100644 index 0000000..09900bb --- /dev/null +++ b/Assets/Horse/HorseMat.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4e1dd1de77b703c47b0642c07fba30fa +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/HorseModel.fbx b/Assets/Horse/HorseModel.fbx new file mode 100644 index 0000000..0af16a7 --- /dev/null +++ b/Assets/Horse/HorseModel.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f50eb5138c585991de53ab8477e574da52c2ea58b3d6b2792d68e734b32e08ed +size 718942 diff --git a/Assets/Horse/HorseModel.fbx.meta b/Assets/Horse/HorseModel.fbx.meta new file mode 100644 index 0000000..5f60f6e --- /dev/null +++ b/Assets/Horse/HorseModel.fbx.meta @@ -0,0 +1,102 @@ +fileFormatVersion: 2 +guid: b7b47b4a3770f6749b251dbe6fb1aa24 +ModelImporter: + serializedVersion: 23 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2100000: surfaceShader1 + 2300000: //RootNode + 3300000: //RootNode + 4300000: Horse + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: surfaceShader1 + second: {fileID: 2100000, guid: 4e1dd1de77b703c47b0642c07fba30fa, type: 2} + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 35 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + previousCalculatedGlobalScale: 1 + hasPreviousCalculatedGlobalScale: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + serializedVersion: 2 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 0 + humanoidOversampling: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/New Scene.unity b/Assets/Horse/New Scene.unity new file mode 100644 index 0000000..1dfd644 --- /dev/null +++ b/Assets/Horse/New Scene.unity @@ -0,0 +1,265 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 11 + m_GIWorkflowMode: 0 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 1 + m_LightmapEditorSettings: + serializedVersion: 10 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 500 + m_PVRBounces: 2 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVRFilteringMode: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ShowResolutionOverlay: 1 + m_LightingDataAsset: {fileID: 0} + m_UseShadowmask: 1 +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &161235854 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 161235856} + - component: {fileID: 161235855} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &161235855 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 161235854} + m_Enabled: 1 + serializedVersion: 8 + m_Type: 1 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 1 + m_Range: 10 + m_SpotAngle: 30 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_Lightmapping: 4 + m_LightShadowCasterMode: 0 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &161235856 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 161235854} + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!1 &331044754 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 331044757} + - component: {fileID: 331044756} + - component: {fileID: 331044755} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!81 &331044755 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 331044754} + m_Enabled: 1 +--- !u!20 &331044756 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 331044754} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_GateFitMode: 2 + m_FocalLength: 50 + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &331044757 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 331044754} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/Horse/New Scene.unity.meta b/Assets/Horse/New Scene.unity.meta new file mode 100644 index 0000000..4fc40cc --- /dev/null +++ b/Assets/Horse/New Scene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b0bed8e89334d0e438d4f05bca5f53b8 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/ShaderPaletteBW.png b/Assets/Horse/ShaderPaletteBW.png new file mode 100644 index 0000000..8906612 --- /dev/null +++ b/Assets/Horse/ShaderPaletteBW.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:72d9d595007518cceb3ed800ce59a01442c8d77f194ce1ffe455fc14d266d4f9 +size 18249 diff --git a/Assets/Horse/ShaderPaletteBW.png.meta b/Assets/Horse/ShaderPaletteBW.png.meta new file mode 100644 index 0000000..ad845c5 --- /dev/null +++ b/Assets/Horse/ShaderPaletteBW.png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: c785acc32aefcfe42883d1fc47c2cd60 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/ShortSledgeHammer.fbx b/Assets/Horse/ShortSledgeHammer.fbx new file mode 100644 index 0000000..3ee84a5 --- /dev/null +++ b/Assets/Horse/ShortSledgeHammer.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d7f6bd8a1ffbf2242585074c1099c9a541de2141b8bba24dcbf61037847564f7 +size 388044 diff --git a/Assets/Horse/ShortSledgeHammer.fbx.meta b/Assets/Horse/ShortSledgeHammer.fbx.meta new file mode 100644 index 0000000..9597220 --- /dev/null +++ b/Assets/Horse/ShortSledgeHammer.fbx.meta @@ -0,0 +1,121 @@ +fileFormatVersion: 2 +guid: b6307a9513173d344a3b77578138dea7 +ModelImporter: + serializedVersion: 23 + fileIDToRecycleName: + 100000: Frame2 + 100002: LongHammer4 + 100004: polySurface15 + 100006: polySurface16 + 100008: polySurface9 + 100010: ShortFrame + 100012: //RootNode + 100014: transform1 + 100016: transform2 + 400000: Frame2 + 400002: LongHammer4 + 400004: polySurface15 + 400006: polySurface16 + 400008: polySurface9 + 400010: ShortFrame + 400012: //RootNode + 400014: transform1 + 400016: transform2 + 2100000: surfaceShader1 + 2300000: LongHammer4 + 2300002: ShortFrame + 3300000: LongHammer4 + 3300002: ShortFrame + 4300000: ShortFrame + 4300002: LongHammer4 + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: surfaceShader1 + second: {fileID: 2100000, guid: 4e1dd1de77b703c47b0642c07fba30fa, type: 2} + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 35 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + preserveHierarchy: 0 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + previousCalculatedGlobalScale: 1 + hasPreviousCalculatedGlobalScale: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + serializedVersion: 2 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 0 + humanoidOversampling: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Horse/gradient_sheet_blackandwhite.png b/Assets/Horse/gradient_sheet_blackandwhite.png new file mode 100644 index 0000000..d7c3b36 --- /dev/null +++ b/Assets/Horse/gradient_sheet_blackandwhite.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3cf7205b9af444f512278150d0b685cb259d5dec70937a38c3c315a1945831d3 +size 1545222 diff --git a/Assets/Horse/gradient_sheet_blackandwhite.png.meta b/Assets/Horse/gradient_sheet_blackandwhite.png.meta new file mode 100644 index 0000000..1403414 --- /dev/null +++ b/Assets/Horse/gradient_sheet_blackandwhite.png.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: 9b9463150745a474ea06de69d7c00bad +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/HumptyDumptyController.cs b/Assets/Scripts/HumptyDumptyController.cs new file mode 100644 index 0000000..9c85fc6 --- /dev/null +++ b/Assets/Scripts/HumptyDumptyController.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class HumptyDumptyController : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/HumptyDumptyController.cs.meta b/Assets/Scripts/HumptyDumptyController.cs.meta new file mode 100644 index 0000000..c4b834e --- /dev/null +++ b/Assets/Scripts/HumptyDumptyController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 38707c88f1d6b52469cd18a0985bbe43 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/WorldAssets/Materials/Fog.mat b/Assets/WorldAssets/Materials/Fog.mat new file mode 100644 index 0000000..22afe53 --- /dev/null +++ b/Assets/WorldAssets/Materials/Fog.mat @@ -0,0 +1,81 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Fog + m_Shader: {fileID: 4800000, guid: 3b7c2fb4fa788b9469c1408208bbae14, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _FogIntensity: 1 + - _FogMaxIntensity: 1 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + - __dirty: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _FogColor: {r: 0.6037736, g: 0.6037736, b: 0.6037736, a: 0} diff --git a/Assets/WorldAssets/Materials/Fog.mat.meta b/Assets/WorldAssets/Materials/Fog.mat.meta new file mode 100644 index 0000000..be8a08b --- /dev/null +++ b/Assets/WorldAssets/Materials/Fog.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6889a98b17a0dad49a557ca98ad14f5f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/WorldAssets/Materials/FogCloud_Mat.mat b/Assets/WorldAssets/Materials/FogCloud_Mat.mat new file mode 100644 index 0000000..c943664 --- /dev/null +++ b/Assets/WorldAssets/Materials/FogCloud_Mat.mat @@ -0,0 +1,79 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: FogCloud_Mat + m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: d5c9704d8edf1824dac55e837a59a278, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _InvFade: 0.87 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _TintColor: {r: 0.6886792, g: 0.52950335, b: 0.52950335, a: 0.5} diff --git a/Assets/WorldAssets/Materials/FogCloud_Mat.mat.meta b/Assets/WorldAssets/Materials/FogCloud_Mat.mat.meta new file mode 100644 index 0000000..91e1469 --- /dev/null +++ b/Assets/WorldAssets/Materials/FogCloud_Mat.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4a19e795e1a029b40bc5fe1875082853 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/WorldAssets/Materials/HorseShader.mat b/Assets/WorldAssets/Materials/HorseShader.mat new file mode 100644 index 0000000..b711fa4 --- /dev/null +++ b/Assets/WorldAssets/Materials/HorseShader.mat @@ -0,0 +1,102 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: HorseShader + m_Shader: {fileID: 4800000, guid: 09cf5bc9120ace94590e97c49b007850, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Palette: + m_Texture: {fileID: 2800000, guid: 2cf6878ed564d21429b4a90f8bd2b73a, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + - __dirty: 1 + m_Colors: + - _Black: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color1: {r: 0.4413938, g: 0.8421596, b: 0.8584906, a: 1} + - _Color2: {r: 1, g: 0, b: 0, a: 1} + - _Color3: {r: 1, g: 0, b: 0.906075, a: 1} + - _Color4: {r: 1, g: 0.9770234, b: 0, a: 1} + - _Color5: {r: 0.25, g: 1, b: 0.46792412, a: 1} + - _Color6: {r: 0.07098818, g: 0, b: 1, a: 1} + - _Color7: {r: 0, g: 1, b: 0.8341563, a: 1} + - _Color8: {r: 0.15308967, g: 0.08067818, b: 0.3490566, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Grey1: {r: 0.5849056, g: 0.5849056, b: 0.5849056, a: 1} + - _Grey2: {r: 0.6698113, g: 0.587731, b: 0.5149964, a: 1} + - _Hair: {r: 0.16037738, g: 0.0610241, b: 0.011347455, a: 1} + - _SkinFeatures: {r: 0.754717, g: 0.754717, b: 0.754717, a: 1} + - _SkinMain: {r: 0.9056604, g: 0.28764686, b: 0.09825563, a: 1} + - _SkinSecondry: {r: 0.13207549, g: 0.04377924, b: 0.03800285, a: 1} + - _White: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/WorldAssets/Materials/HorseShader.mat.meta b/Assets/WorldAssets/Materials/HorseShader.mat.meta new file mode 100644 index 0000000..f846fad --- /dev/null +++ b/Assets/WorldAssets/Materials/HorseShader.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 94571c0ddfe91f54793b1bcb33b88814 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/WorldAssets/Shaders.meta b/Assets/WorldAssets/Shaders.meta new file mode 100644 index 0000000..0f91a2f --- /dev/null +++ b/Assets/WorldAssets/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8eeb4682c9b1c4e4d933cee1c923b4d7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/WorldAssets/Shaders/CharacterShader.shader b/Assets/WorldAssets/Shaders/CharacterShader.shader new file mode 100644 index 0000000..fd67a41 --- /dev/null +++ b/Assets/WorldAssets/Shaders/CharacterShader.shader @@ -0,0 +1,581 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Custom/CharacterShader" +{ + Properties + { + _SkinMain("Skin Main", Color) = (1,0.7583241,0.6839622,1) + _SkinSecondry("Skin Secondry", Color) = (0.990566,0.5706029,0.5466803,1) + _SkinFeatures("Skin Features", Color) = (0.9433962,0.7349925,0.6363475,1) + _Hair("Hair", Color) = (1,0.3348032,0,1) + _Color1("Color 1", Color) = (0.4413938,0.8421596,0.8584906,1) + _Color2("Color 2", Color) = (1,1,1,1) + _Color3("Color 3", Color) = (1,1,1,1) + _Color4("Color 4", Color) = (1,1,1,1) + _Color5("Color 5", Color) = (1,1,1,1) + _Color6("Color 6", Color) = (1,1,1,1) + _Color7("Color 7", Color) = (1,1,1,1) + _Color8("Color 8", Color) = (1,1,1,1) + _Black("Black", Color) = (0,0,0,1) + _White("White", Color) = (1,1,1,1) + _Grey1("Grey 1", Color) = (0.5849056,0.5849056,0.5849056,1) + _Grey2("Grey 2", Color) = (0.6698113,0.587731,0.5149964,1) + _Palette("Palette", 2D) = "white" {} + [HideInInspector] _texcoord( "", 2D ) = "white" {} + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" } + Cull Off + CGPROGRAM + #pragma target 3.0 + #pragma surface surf Standard keepalpha addshadow fullforwardshadows + struct Input + { + float2 uv_texcoord; + }; + + uniform float4 _SkinMain; + uniform sampler2D _Palette; + uniform float4 _SkinSecondry; + uniform float4 _SkinFeatures; + uniform float4 _Hair; + uniform float4 _Color1; + uniform float4 _Color2; + uniform float4 _Color3; + uniform float4 _Color4; + uniform float4 _Color5; + uniform float4 _Color6; + uniform float4 _Color7; + uniform float4 _Color8; + uniform float4 _Black; + uniform float4 _White; + uniform float4 _Grey1; + uniform float4 _Grey2; + + void surf( Input i , inout SurfaceOutputStandard o ) + { + float PaletteMask151 = tex2D( _Palette, i.uv_texcoord ).r; + float Mask_1164 = ( 1.0 - step( PaletteMask151 , ( 1.0 * 0.05 ) ) ); + float4 lerpResult360 = lerp( _SkinMain , float4( 0,0,0,0 ) , Mask_1164); + float Mask_2155 = ( ( 1.0 - step( PaletteMask151 , ( 1.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 2.0 * 0.05 ) ) ); + float4 lerpResult362 = lerp( lerpResult360 , _SkinSecondry , Mask_2155); + float Mask_3180 = ( ( 1.0 - step( PaletteMask151 , ( 2.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 3.0 * 0.05 ) ) ); + float4 lerpResult389 = lerp( lerpResult362 , _SkinFeatures , Mask_3180); + float Mask_4192 = ( ( 1.0 - step( PaletteMask151 , ( 3.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 4.0 * 0.05 ) ) ); + float4 lerpResult394 = lerp( lerpResult389 , _Hair , Mask_4192); + float Mask_5204 = ( ( 1.0 - step( PaletteMask151 , ( 4.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 5.0 * 0.05 ) ) ); + float4 lerpResult391 = lerp( lerpResult394 , _Color1 , Mask_5204); + float Mask_6217 = ( ( 1.0 - step( PaletteMask151 , ( 5.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 6.0 * 0.05 ) ) ); + float4 lerpResult392 = lerp( lerpResult391 , _Color2 , Mask_6217); + float Mask_7228 = ( ( 1.0 - step( PaletteMask151 , ( 6.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 8.0 * 0.05 ) ) ); + float4 lerpResult400 = lerp( lerpResult392 , _Color3 , Mask_7228); + float Mask_8240 = ( ( 1.0 - step( PaletteMask151 , ( 8.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 9.0 * 0.05 ) ) ); + float4 lerpResult397 = lerp( lerpResult400 , _Color4 , Mask_8240); + float Mask_9252 = ( ( 1.0 - step( PaletteMask151 , ( 9.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 10.0 * 0.05 ) ) ); + float4 lerpResult398 = lerp( lerpResult397 , _Color5 , Mask_9252); + float Mask_10265 = ( ( 1.0 - step( PaletteMask151 , ( 10.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 11.0 * 0.05 ) ) ); + float4 lerpResult406 = lerp( lerpResult398 , _Color6 , Mask_10265); + float Mask_11276 = ( ( 1.0 - step( PaletteMask151 , ( 11.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 12.0 * 0.05 ) ) ); + float4 lerpResult403 = lerp( lerpResult406 , _Color7 , Mask_11276); + float Mask_12288 = ( ( 1.0 - step( PaletteMask151 , ( 12.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 13.0 * 0.05 ) ) ); + float4 lerpResult404 = lerp( lerpResult403 , _Color8 , Mask_12288); + float Mask_13300 = ( ( 1.0 - step( PaletteMask151 , ( 14.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 15.0 * 0.05 ) ) ); + float4 lerpResult410 = lerp( lerpResult404 , _Black , Mask_13300); + float Mask_14312 = ( ( 1.0 - step( PaletteMask151 , ( 15.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 16.0 * 0.05 ) ) ); + float4 lerpResult408 = lerp( lerpResult410 , _White , Mask_14312); + float Mask_15324 = ( ( 1.0 - step( PaletteMask151 , ( 16.0 * 0.05 ) ) ) * step( PaletteMask151 , ( 17.0 * 0.05 ) ) ); + float4 lerpResult409 = lerp( lerpResult408 , _Grey1 , Mask_15324); + float Mask_16336 = ( 1.0 - step( PaletteMask151 , ( 17.0 * 0.05 ) ) ); + float4 lerpResult414 = lerp( lerpResult409 , _Grey2 , Mask_16336); + float4 Color418 = lerpResult414; + o.Albedo = Color418.rgb; + o.Metallic = 0.0; + o.Smoothness = 0.0; + o.Alpha = 1; + } + + ENDCG + } + Fallback "Diffuse" + CustomEditor "ASEMaterialInspector" +} +/*ASEBEGIN +Version=15301 +169;166;2048;981;31.9469;3271.208;1;True;True +Node;AmplifyShaderEditor.CommentaryNode;157;-1594.729,-2861.478;Float;False;1926.685;560.4651;1;6;164;162;161;160;158;363;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.TextureCoordinatesNode;2;-1576.321,-3151.401;Float;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.CommentaryNode;156;-1593.887,-2284.943;Float;False;1926.685;560.4651;2;11;100;142;103;144;153;143;155;146;108;107;145;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;144;-1292.151,-2215.589;Float;False;Constant;_First;First;1;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;146;-1216.865,-2081.549;Float;False;Constant;_Amount;Amount;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;169;-1590.252,-1713.765;Float;False;1926.685;560.4651;3;11;180;179;178;177;176;175;174;173;172;171;170;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;161;-1292.994,-2792.124;Float;False;Constant;_Float3;Float 3;1;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SamplerNode;1;-1286.478,-3137.39;Float;True;Property;_Palette;Palette;16;0;Create;True;0;0;False;0;023ce59e2e1e5974e9f41300e72709c2;023ce59e2e1e5974e9f41300e72709c2;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;160;-986.2557,-2755.514;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;151;-954.2727,-3136.615;Float;False;PaletteMask;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;145;-1320.673,-1916.717;Float;False;Constant;_Second;Second;1;0;Create;True;0;0;False;0;2;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;173;-1288.516,-1644.411;Float;False;Constant;_Float4;Float 4;1;0;Create;True;0;0;False;0;2;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;103;-985.413,-2178.98;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;176;-1213.23,-1510.371;Float;False;Constant;_Float5;Float 5;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;162;-1544.729,-2674.981;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;181;-1585.904,-1139.289;Float;False;1926.685;560.4651;4;11;192;191;190;189;188;187;186;185;184;183;182;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.GetLocalVarNode;153;-1543.887,-2098.447;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;172;-981.7779,-1607.802;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;185;-1284.168,-1069.935;Float;False;Constant;_Float7;Float 7;1;0;Create;True;0;0;False;0;3;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;174;-1540.252,-1527.269;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;188;-1208.882,-935.895;Float;False;Constant;_Float8;Float 8;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;100;-741.9038,-2234.943;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;179;-1317.038,-1345.539;Float;False;Constant;_Float6;Float 6;1;0;Create;True;0;0;False;0;3;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;158;-613.1465,-2689.877;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;108;-975.2642,-1950.169;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;193;-1582.269,-568.1109;Float;False;1926.685;560.4651;5;11;204;203;202;201;200;199;198;197;196;195;194;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;205;-1574.407,3.104477;Float;False;1926.685;560.4651;6;11;217;216;215;214;213;212;211;210;209;208;207;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;200;-1205.247,-364.7169;Float;False;Constant;_Float11;Float 11;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;419;-938.0611,-7041.747;Float;False;1437.62;3758.55;Comment;49;348;349;350;351;352;353;354;356;357;339;346;345;347;355;358;416;386;362;389;388;360;379;391;392;397;398;400;394;395;390;393;401;396;399;403;404;406;407;402;405;408;410;411;412;409;413;414;415;418;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.StepOpNode;107;-736.1819,-1977.477;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;177;-971.6291,-1378.991;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;363;-228.8834,-2646.528;Float;False;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;186;-1535.904,-952.7929;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;142;-484.5457,-2226.977;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;197;-1280.533,-498.7569;Float;False;Constant;_Float10;Float 10;1;0;Create;True;0;0;False;0;4;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;191;-1312.69,-771.063;Float;False;Constant;_Float9;Float 9;1;0;Create;True;0;0;False;0;4;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;184;-977.4298,-1033.326;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;170;-738.2687,-1663.765;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;339;-888.0611,-6653.404;Float;False;Property;_SkinMain;Skin Main;0;0;Create;True;0;0;False;0;1,0.7583241,0.6839622,1;1,0.7583241,0.6839622,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RangedFloatNode;210;-1272.671,72.45854;Float;False;Constant;_Float13;Float 13;1;0;Create;True;0;0;False;0;5;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;182;-733.9207,-1089.289;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;164;88.95573,-2640.46;Float;False;Mask_1;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;379;-470.381,-6862.104;Float;False;164;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;143;-223.9821,-2078.312;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;189;-967.281,-804.5149;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;178;-732.5468,-1406.299;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;198;-1532.269,-381.6149;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;196;-973.7947,-462.1479;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;206;-1570.772,574.2827;Float;False;1926.685;560.4651;7;11;228;227;226;225;224;223;222;221;220;219;218;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.OneMinusNode;171;-480.9106,-1655.799;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;213;-1197.385,206.4984;Float;False;Constant;_Float14;Float 14;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;203;-1309.055,-199.8848;Float;False;Constant;_Float12;Float 12;1;0;Create;True;0;0;False;0;5;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;194;-730.2855,-518.1109;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;190;-728.1987,-831.823;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;229;-1566.424,1148.759;Float;False;1926.685;560.4651;8;11;240;239;238;237;236;235;234;233;232;231;230;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;201;-963.6459,-233.3369;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;221;-1269.036,643.6367;Float;False;Constant;_Float16;Float 16;1;0;Create;True;0;0;False;0;6;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;345;-882.978,-6482.721;Float;False;Property;_SkinSecondry;Skin Secondry;1;0;Create;True;0;0;False;0;0.990566,0.5706029,0.5466803,1;0.990566,0.5706029,0.5466803,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RangedFloatNode;216;-1301.193,371.3307;Float;False;Constant;_Float15;Float 15;1;0;Create;True;0;0;False;0;6;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;224;-1193.75,777.6767;Float;False;Constant;_Float17;Float 17;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;386;-466.08,-6654.424;Float;False;155;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;175;-220.3471,-1507.134;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;155;89.79834,-2063.926;Float;False;Mask_2;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;360;-236.6978,-6991.747;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.GetLocalVarNode;211;-1524.407,189.6005;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;183;-476.5625,-1081.323;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;209;-965.9329,109.0676;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;222;-1520.772,760.7786;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;195;-472.9274,-510.1448;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;187;-215.999,-932.6579;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;227;-1297.558,942.5087;Float;False;Constant;_Float18;Float 18;1;0;Create;True;0;0;False;0;8;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;346;-880,-6304;Float;False;Property;_SkinFeatures;Skin Features;2;0;Create;True;0;0;False;0;0.9433962,0.7349925,0.6363475,1;0.9433962,0.7349925,0.6363475,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.StepOpNode;202;-724.5636,-260.6449;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;362;-224.3837,-6761.258;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RangedFloatNode;233;-1264.688,1218.113;Float;False;Constant;_Float19;Float 19;1;0;Create;True;0;0;False;0;8;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;388;-458.3413,-6424.318;Float;False;180;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;236;-1189.402,1352.153;Float;False;Constant;_Float20;Float 20;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;214;-955.7841,337.8788;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;220;-962.2977,680.2457;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;207;-722.4236,53.10452;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;180;93.43335,-1492.748;Float;False;Mask_3;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;241;-1562.789,1719.937;Float;False;1926.685;560.4651;9;11;252;251;250;249;248;247;246;245;244;243;242;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;253;-1548.669,2296.729;Float;False;1926.685;560.4651;10;11;265;264;263;262;261;260;259;258;257;256;255;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;199;-212.364,-361.4799;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;192;97.78151,-918.2719;Float;False;Mask_4;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;218;-718.7885,624.2827;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;239;-1293.21,1516.985;Float;False;Constant;_Float21;Float 21;1;0;Create;True;0;0;False;0;9;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;395;-445.7558,-6177.629;Float;False;192;0;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;208;-465.0656,61.0706;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;248;-1185.767,1923.331;Float;False;Constant;_Float23;Float 23;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;347;-864,-6112;Float;False;Property;_Hair;Hair;3;0;Create;True;0;0;False;0;1,0.3348032,0,1;1,0.3348032,0,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;225;-952.1489,909.0567;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;215;-716.7017,310.5706;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;389;-216.645,-6531.153;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;232;-957.9496,1254.722;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;245;-1261.053,1789.291;Float;False;Constant;_Float22;Float 22;1;0;Create;True;0;0;False;0;9;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;234;-1516.424,1335.255;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;390;-441.4547,-5969.95;Float;False;204;0;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;394;-212.0726,-6307.273;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RangedFloatNode;258;-1246.933,2366.083;Float;False;Constant;_Float25;Float 25;1;0;Create;True;0;0;False;0;10;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;246;-1512.789,1906.433;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;237;-947.8008,1483.533;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;219;-461.4305,632.2487;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;251;-1289.575,2088.162;Float;False;Constant;_Float24;Float 24;1;0;Create;True;0;0;False;0;10;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;244;-954.3145,1825.9;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;348;-894.4411,-5838.435;Float;False;Property;_Color1;Color 1;4;0;Create;True;0;0;False;0;0.4413938,0.8421596,0.8584906,1;0.4413938,0.8421596,0.8584906,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.StepOpNode;230;-714.4406,1198.759;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;254;-1545.034,2867.907;Float;False;1926.685;560.4651;11;11;276;275;274;273;272;271;270;269;268;267;266;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;204;101.4165,-347.0939;Float;False;Mask_5;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;212;-204.5022,209.7355;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;226;-713.0667,881.7487;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;261;-1171.647,2500.122;Float;False;Constant;_Float26;Float 26;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;238;-708.7186,1456.225;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;391;-199.7585,-6076.784;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;223;-200.8672,780.9136;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;231;-457.0824,1206.725;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;259;-1498.669,2483.225;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;257;-940.1957,2402.692;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;242;-710.8054,1769.937;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;249;-944.1657,2054.709;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;393;-433.7161,-5739.844;Float;False;217;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;217;109.2783,224.1215;Float;False;Mask_6;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;272;-1168.012,3071.301;Float;False;Constant;_Float29;Float 29;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;349;-894.4411,-5630.435;Float;False;Property;_Color2;Color 2;5;0;Create;True;0;0;False;0;1,1,1,1;1,1,1,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RangedFloatNode;269;-1243.298,2937.261;Float;False;Constant;_Float28;Float 28;1;0;Create;True;0;0;False;0;11;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;277;-1540.686,3442.383;Float;False;1926.685;560.4651;12;11;288;287;286;285;284;283;282;281;280;279;278;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;264;-1275.455,2664.955;Float;False;Constant;_Float27;Float 27;1;0;Create;True;0;0;False;0;11;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;262;-930.0469,2631.503;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;392;-192.0198,-5846.679;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.GetLocalVarNode;270;-1495.034,3054.403;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;401;-418.6065,-5482.719;Float;False;228;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;289;-1537.051,4013.561;Float;False;1926.685;560.4651;13;11;300;299;298;297;296;295;294;293;292;291;290;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.OneMinusNode;243;-453.4473,1777.903;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;235;-196.5191,1355.39;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;284;-1163.664,3645.777;Float;False;Constant;_Float32;Float 32;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;275;-1271.82,3236.133;Float;False;Constant;_Float30;Float 30;1;0;Create;True;0;0;False;0;12;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;228;112.9133,795.2996;Float;False;Mask_7;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;255;-696.6863,2346.729;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;250;-705.0834,2027.402;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;281;-1238.95,3511.737;Float;False;Constant;_Float31;Float 31;1;0;Create;True;0;0;False;0;12;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;350;-888.0984,-5449.309;Float;False;Property;_Color3;Color 3;6;0;Create;True;0;0;False;0;1,1,1,1;1,1,1,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;268;-936.5605,2973.87;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;293;-1235.315,4082.915;Float;False;Constant;_Float34;Float 34;1;0;Create;True;0;0;False;0;14;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;240;117.2614,1369.776;Float;False;Mask_8;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;263;-690.9645,2604.195;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;396;-414.3054,-5275.04;Float;False;240;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;266;-693.0513,2917.907;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;287;-1267.472,3810.609;Float;False;Constant;_Float33;Float 33;1;0;Create;True;0;0;False;0;13;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;256;-439.3282,2354.695;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;280;-932.2123,3548.346;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;247;-192.8841,1926.568;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;351;-864.7767,-5254.406;Float;False;Property;_Color4;Color 4;7;0;Create;True;0;0;False;0;1,1,1,1;1,1,1,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;273;-926.4117,3202.681;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;282;-1490.686,3628.879;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;400;-184.9232,-5612.363;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.CommentaryNode;301;-1541.624,4597.203;Float;False;1926.685;560.4651;14;11;312;311;310;309;308;307;306;305;304;303;302;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;296;-1160.029,4216.955;Float;False;Constant;_Float35;Float 35;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;352;-847.3259,-5024.723;Float;False;Property;_Color5;Color 5;8;0;Create;True;0;0;False;0;1,1,1,1;1,1,1,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.CommentaryNode;313;-1538.721,5171.679;Float;False;1926.685;560.4651;15;11;324;323;322;321;320;319;318;317;316;315;314;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;308;-1164.602,4800.597;Float;False;Constant;_Float38;Float 38;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;399;-406.5667,-5044.934;Float;False;252;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;260;-178.7648,2503.36;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;397;-172.6091,-5381.874;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;252;120.8964,1940.954;Float;False;Mask_9;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;274;-687.3295,3175.373;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;278;-688.7034,3492.383;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;292;-928.5773,4119.524;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;267;-435.6931,2925.873;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;299;-1263.837,4381.786;Float;False;Constant;_Float36;Float 36;1;0;Create;True;0;0;False;0;15;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;294;-1487.051,4200.057;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;285;-922.0635,3777.157;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;305;-1239.888,4666.557;Float;False;Constant;_Float37;Float 37;1;0;Create;True;0;0;False;0;15;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;290;-685.0682,4063.561;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;279;-431.345,3500.349;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;407;-394.9979,-4781.206;Float;False;265;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;297;-918.4285,4348.333;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;317;-1236.985,5241.033;Float;False;Constant;_Float40;Float 40;1;0;Create;True;0;0;False;0;16;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;353;-843.9943,-4819.825;Float;False;Property;_Color6;Color 6;9;0;Create;True;0;0;False;0;1,1,1,1;1,1,1,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;271;-175.1298,3074.538;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;306;-1491.624,4783.699;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;320;-1161.699,5375.073;Float;False;Constant;_Float41;Float 41;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;311;-1268.41,4965.429;Float;False;Constant;_Float39;Float 39;1;0;Create;True;0;0;False;0;16;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;304;-933.151,4703.166;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;265;135.0157,2517.746;Float;False;Mask_10;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;286;-682.9814,3749.849;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;398;-164.8704,-5151.769;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.StepOpNode;298;-679.3461,4321.026;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;316;-930.2477,5277.642;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;354;-838.9968,-4611.596;Float;False;Property;_Color7;Color 7;10;0;Create;True;0;0;False;0;1,1,1,1;1,1,1,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RangedFloatNode;323;-1265.507,5539.905;Float;False;Constant;_Float42;Float 42;1;0;Create;True;0;0;False;0;17;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.CommentaryNode;325;-1533.641,5742.857;Float;False;1926.685;560.4651;16;7;336;332;330;329;328;327;326;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.OneMinusNode;291;-427.7099,4071.527;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;302;-689.6417,4647.203;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;283;-170.7818,3649.014;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;276;138.6506,3088.924;Float;False;Mask_11;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;406;-161.3147,-4910.85;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;309;-923.0022,4931.977;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;402;-390.6969,-4573.527;Float;False;276;0;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;318;-1488.721,5358.175;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;310;-683.92,4904.669;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;295;-167.1467,4220.192;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;405;-382.9582,-4343.421;Float;False;288;0;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;403;-149.0006,-4680.361;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.ColorNode;355;-835.6646,-4426.688;Float;False;Property;_Color8;Color 8;11;0;Create;True;0;0;False;0;1,1,1,1;1,1,1,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RangedFloatNode;329;-1228.415,5885.492;Float;False;Constant;_Float43;Float 43;1;0;Create;True;0;0;False;0;17;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;332;-1153.13,6019.532;Float;False;Constant;_Float44;Float 44;1;0;Create;True;0;0;False;0;0.05;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;314;-686.7388,5221.679;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;288;142.9988,3663.4;Float;False;Mask_12;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;321;-920.0989,5506.453;Float;False;2;2;0;FLOAT;2;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;303;-432.2833,4655.169;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;322;-681.0167,5479.145;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;411;-373.4025,-4091.595;Float;False;300;0;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;404;-141.2619,-4450.256;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.OneMinusNode;315;-429.3799,5229.645;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;356;-868.1926,-4146.003;Float;False;Property;_Black;Black;12;0;Create;True;0;0;False;0;0,0,0,1;0,0,0,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;307;-171.72,4803.834;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;328;-921.6782,5922.101;Float;False;2;2;0;FLOAT;1;False;1;FLOAT;0.05;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;330;-1483.641,5929.353;Float;False;151;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;300;144.5248,4234.578;Float;False;Mask_13;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;319;-168.8168,5378.31;Float;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;357;-853.6224,-3941.404;Float;False;Property;_White;White;13;0;Create;True;0;0;False;0;1,1,1,1;1,1,1,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.RegisterLocalVarNode;312;142.0604,4818.22;Float;False;Mask_14;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.StepOpNode;326;-678.1691,5866.138;Float;True;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;412;-369.1015,-3883.916;Float;False;312;0;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;410;-139.7193,-4221.238;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.LerpOp;408;-127.4052,-3990.75;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;324;144.9638,5392.696;Float;False;Mask_15;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.OneMinusNode;327;-420.8105,5874.104;Float;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;358;-831.3979,-3742.672;Float;False;Property;_Grey1;Grey 1;14;0;Create;True;0;0;False;0;0.5849056,0.5849056,0.5849056,1;0.5849056,0.5849056,0.5849056,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.GetLocalVarNode;413;-361.3629,-3653.81;Float;False;324;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;336;150.0436,5963.874;Float;False;Mask_16;-1;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.GetLocalVarNode;415;-347.9135,-3429.362;Float;False;336;0;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;409;-119.6665,-3760.645;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.ColorNode;416;-825.6876,-3565.462;Float;False;Property;_Grey2;Grey 2;15;0;Create;True;0;0;False;0;0.6698113,0.587731,0.5149964,1;0.6698113,0.587731,0.5149964,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.LerpOp;414;-106.2171,-3536.197;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0 +Node;AmplifyShaderEditor.RangedFloatNode;424;1088.326,-2960.548;Float;False;Constant;_Metal;Metal;17;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;423;1093.326,-2879.548;Float;False;Constant;_Rough;Rough;17;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.RegisterLocalVarNode;418;256.5593,-3515.821;Float;False;Color;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.GetLocalVarNode;420;1055.326,-3042.548;Float;False;418;0;1;COLOR;0 +Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;1336.187,-3038.569;Float;False;True;2;Float;ASEMaterialInspector;0;0;Standard;Custom/CharacterShader;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Off;0;False;-1;0;False;-1;False;0;0;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;-1;False;-1;-1;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;0;0;False;0;0;0;False;-1;-1;0;False;-1;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 +WireConnection;1;1;2;0 +WireConnection;160;0;161;0 +WireConnection;151;0;1;1 +WireConnection;103;0;144;0 +WireConnection;103;1;146;0 +WireConnection;172;0;173;0 +WireConnection;172;1;176;0 +WireConnection;100;0;153;0 +WireConnection;100;1;103;0 +WireConnection;158;0;162;0 +WireConnection;158;1;160;0 +WireConnection;108;0;145;0 +WireConnection;108;1;146;0 +WireConnection;107;0;153;0 +WireConnection;107;1;108;0 +WireConnection;177;0;179;0 +WireConnection;177;1;176;0 +WireConnection;363;0;158;0 +WireConnection;142;0;100;0 +WireConnection;184;0;185;0 +WireConnection;184;1;188;0 +WireConnection;170;0;174;0 +WireConnection;170;1;172;0 +WireConnection;182;0;186;0 +WireConnection;182;1;184;0 +WireConnection;164;0;363;0 +WireConnection;143;0;142;0 +WireConnection;143;1;107;0 +WireConnection;189;0;191;0 +WireConnection;189;1;188;0 +WireConnection;178;0;174;0 +WireConnection;178;1;177;0 +WireConnection;196;0;197;0 +WireConnection;196;1;200;0 +WireConnection;171;0;170;0 +WireConnection;194;0;198;0 +WireConnection;194;1;196;0 +WireConnection;190;0;186;0 +WireConnection;190;1;189;0 +WireConnection;201;0;203;0 +WireConnection;201;1;200;0 +WireConnection;175;0;171;0 +WireConnection;175;1;178;0 +WireConnection;155;0;143;0 +WireConnection;360;0;339;0 +WireConnection;360;2;379;0 +WireConnection;183;0;182;0 +WireConnection;209;0;210;0 +WireConnection;209;1;213;0 +WireConnection;195;0;194;0 +WireConnection;187;0;183;0 +WireConnection;187;1;190;0 +WireConnection;202;0;198;0 +WireConnection;202;1;201;0 +WireConnection;362;0;360;0 +WireConnection;362;1;345;0 +WireConnection;362;2;386;0 +WireConnection;214;0;216;0 +WireConnection;214;1;213;0 +WireConnection;220;0;221;0 +WireConnection;220;1;224;0 +WireConnection;207;0;211;0 +WireConnection;207;1;209;0 +WireConnection;180;0;175;0 +WireConnection;199;0;195;0 +WireConnection;199;1;202;0 +WireConnection;192;0;187;0 +WireConnection;218;0;222;0 +WireConnection;218;1;220;0 +WireConnection;208;0;207;0 +WireConnection;225;0;227;0 +WireConnection;225;1;224;0 +WireConnection;215;0;211;0 +WireConnection;215;1;214;0 +WireConnection;389;0;362;0 +WireConnection;389;1;346;0 +WireConnection;389;2;388;0 +WireConnection;232;0;233;0 +WireConnection;232;1;236;0 +WireConnection;394;0;389;0 +WireConnection;394;1;347;0 +WireConnection;394;2;395;0 +WireConnection;237;0;239;0 +WireConnection;237;1;236;0 +WireConnection;219;0;218;0 +WireConnection;244;0;245;0 +WireConnection;244;1;248;0 +WireConnection;230;0;234;0 +WireConnection;230;1;232;0 +WireConnection;204;0;199;0 +WireConnection;212;0;208;0 +WireConnection;212;1;215;0 +WireConnection;226;0;222;0 +WireConnection;226;1;225;0 +WireConnection;238;0;234;0 +WireConnection;238;1;237;0 +WireConnection;391;0;394;0 +WireConnection;391;1;348;0 +WireConnection;391;2;390;0 +WireConnection;223;0;219;0 +WireConnection;223;1;226;0 +WireConnection;231;0;230;0 +WireConnection;257;0;258;0 +WireConnection;257;1;261;0 +WireConnection;242;0;246;0 +WireConnection;242;1;244;0 +WireConnection;249;0;251;0 +WireConnection;249;1;248;0 +WireConnection;217;0;212;0 +WireConnection;262;0;264;0 +WireConnection;262;1;261;0 +WireConnection;392;0;391;0 +WireConnection;392;1;349;0 +WireConnection;392;2;393;0 +WireConnection;243;0;242;0 +WireConnection;235;0;231;0 +WireConnection;235;1;238;0 +WireConnection;228;0;223;0 +WireConnection;255;0;259;0 +WireConnection;255;1;257;0 +WireConnection;250;0;246;0 +WireConnection;250;1;249;0 +WireConnection;268;0;269;0 +WireConnection;268;1;272;0 +WireConnection;240;0;235;0 +WireConnection;263;0;259;0 +WireConnection;263;1;262;0 +WireConnection;266;0;270;0 +WireConnection;266;1;268;0 +WireConnection;256;0;255;0 +WireConnection;280;0;281;0 +WireConnection;280;1;284;0 +WireConnection;247;0;243;0 +WireConnection;247;1;250;0 +WireConnection;273;0;275;0 +WireConnection;273;1;272;0 +WireConnection;400;0;392;0 +WireConnection;400;1;350;0 +WireConnection;400;2;401;0 +WireConnection;260;0;256;0 +WireConnection;260;1;263;0 +WireConnection;397;0;400;0 +WireConnection;397;1;351;0 +WireConnection;397;2;396;0 +WireConnection;252;0;247;0 +WireConnection;274;0;270;0 +WireConnection;274;1;273;0 +WireConnection;278;0;282;0 +WireConnection;278;1;280;0 +WireConnection;292;0;293;0 +WireConnection;292;1;296;0 +WireConnection;267;0;266;0 +WireConnection;285;0;287;0 +WireConnection;285;1;284;0 +WireConnection;290;0;294;0 +WireConnection;290;1;292;0 +WireConnection;279;0;278;0 +WireConnection;297;0;299;0 +WireConnection;297;1;296;0 +WireConnection;271;0;267;0 +WireConnection;271;1;274;0 +WireConnection;304;0;305;0 +WireConnection;304;1;308;0 +WireConnection;265;0;260;0 +WireConnection;286;0;282;0 +WireConnection;286;1;285;0 +WireConnection;398;0;397;0 +WireConnection;398;1;352;0 +WireConnection;398;2;399;0 +WireConnection;298;0;294;0 +WireConnection;298;1;297;0 +WireConnection;316;0;317;0 +WireConnection;316;1;320;0 +WireConnection;291;0;290;0 +WireConnection;302;0;306;0 +WireConnection;302;1;304;0 +WireConnection;283;0;279;0 +WireConnection;283;1;286;0 +WireConnection;276;0;271;0 +WireConnection;406;0;398;0 +WireConnection;406;1;353;0 +WireConnection;406;2;407;0 +WireConnection;309;0;311;0 +WireConnection;309;1;308;0 +WireConnection;310;0;306;0 +WireConnection;310;1;309;0 +WireConnection;295;0;291;0 +WireConnection;295;1;298;0 +WireConnection;403;0;406;0 +WireConnection;403;1;354;0 +WireConnection;403;2;402;0 +WireConnection;314;0;318;0 +WireConnection;314;1;316;0 +WireConnection;288;0;283;0 +WireConnection;321;0;323;0 +WireConnection;321;1;320;0 +WireConnection;303;0;302;0 +WireConnection;322;0;318;0 +WireConnection;322;1;321;0 +WireConnection;404;0;403;0 +WireConnection;404;1;355;0 +WireConnection;404;2;405;0 +WireConnection;315;0;314;0 +WireConnection;307;0;303;0 +WireConnection;307;1;310;0 +WireConnection;328;0;329;0 +WireConnection;328;1;332;0 +WireConnection;300;0;295;0 +WireConnection;319;0;315;0 +WireConnection;319;1;322;0 +WireConnection;312;0;307;0 +WireConnection;326;0;330;0 +WireConnection;326;1;328;0 +WireConnection;410;0;404;0 +WireConnection;410;1;356;0 +WireConnection;410;2;411;0 +WireConnection;408;0;410;0 +WireConnection;408;1;357;0 +WireConnection;408;2;412;0 +WireConnection;324;0;319;0 +WireConnection;327;0;326;0 +WireConnection;336;0;327;0 +WireConnection;409;0;408;0 +WireConnection;409;1;358;0 +WireConnection;409;2;413;0 +WireConnection;414;0;409;0 +WireConnection;414;1;416;0 +WireConnection;414;2;415;0 +WireConnection;418;0;414;0 +WireConnection;0;0;420;0 +WireConnection;0;3;424;0 +WireConnection;0;4;423;0 +ASEEND*/ +//CHKSM=A250B6B6A86EB3925C875B38A7CA80A399CC842B \ No newline at end of file diff --git a/Assets/WorldAssets/Shaders/CharacterShader.shader.meta b/Assets/WorldAssets/Shaders/CharacterShader.shader.meta new file mode 100644 index 0000000..c1c4830 --- /dev/null +++ b/Assets/WorldAssets/Shaders/CharacterShader.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 09cf5bc9120ace94590e97c49b007850 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/WorldAssets/Shaders/Fog_Shader.shader b/Assets/WorldAssets/Shaders/Fog_Shader.shader new file mode 100644 index 0000000..5c0cfd3 --- /dev/null +++ b/Assets/WorldAssets/Shaders/Fog_Shader.shader @@ -0,0 +1,90 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Animmal/Fog" +{ + Properties + { + _FogIntensity("FogIntensity", Range( 0 , 1)) = 0 + _FogMaxIntensity("FogMaxIntensity", Range( 0 , 1)) = 0 + _FogColor("FogColor", Color) = (0.1470588,1,0.634,0) + [HideInInspector] __dirty( "", Int ) = 1 + [Header(Forward Rendering Options)] + [ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0 + [ToggleOff] _GlossyReflections("Reflections", Float) = 1.0 + } + + SubShader + { + Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" "ForceNoShadowCasting" = "True" "IsEmissive" = "true" } + Cull Back + CGPROGRAM + #include "UnityCG.cginc" + #pragma target 3.0 + #pragma multi_compile_instancing + #pragma shader_feature _SPECULARHIGHLIGHTS_OFF + #pragma shader_feature _GLOSSYREFLECTIONS_OFF + #pragma surface surf Standard alpha:fade keepalpha noshadow dithercrossfade + struct Input + { + float4 screenPos; + }; + + uniform float4 _FogColor; + uniform sampler2D _CameraDepthTexture; + uniform float _FogIntensity; + uniform float _FogMaxIntensity; + + void surf( Input i , inout SurfaceOutputStandard o ) + { + o.Emission = _FogColor.rgb; + float4 ase_screenPos = float4( i.screenPos.xyz , i.screenPos.w + 0.00000000001 ); + float eyeDepth10 = LinearEyeDepth(UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture,UNITY_PROJ_COORD(ase_screenPos)))); + float clampResult19 = clamp( ( abs( ( eyeDepth10 - ase_screenPos.w ) ) * (0.1 + (_FogIntensity - 0) * (0.4 - 0.1) / (1 - 0)) ) , 0 , _FogMaxIntensity ); + o.Alpha = clampResult19; + } + + ENDCG + } + CustomEditor "ASEMaterialInspector" +} +/*ASEBEGIN +Version=14501 +2116;75;1587;882;1095.764;545.0623;1.729117;True;True +Node;AmplifyShaderEditor.ScreenPosInputsNode;13;-939.0226,298.4225;Float;False;1;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.ScreenDepthNode;10;-671.123,197.2475;Float;False;0;True;1;0;FLOAT4;0,0,0,0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleSubtractOpNode;11;-400.373,351.1476;Float;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;16;-653.323,574.6724;Float;False;Property;_FogIntensity;FogIntensity;0;0;Create;True;0;0;1;0;1;0;1;FLOAT;0 +Node;AmplifyShaderEditor.AbsOpNode;15;-213.6984,346.8727;Float;False;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.TFHCRemapNode;17;-316.7581,521.9324;Float;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;0.1;False;4;FLOAT;0.4;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;14;17.09721,348.3156;Float;False;2;2;0;FLOAT;0;False;1;FLOAT;0.3;False;1;FLOAT;0 +Node;AmplifyShaderEditor.RangedFloatNode;18;-384.5396,795.3659;Float;False;Property;_FogMaxIntensity;FogMaxIntensity;1;0;Create;True;0;0;1;0;1;0;1;FLOAT;0 +Node;AmplifyShaderEditor.ColorNode;20;533.1391,6.177148;Float;False;Property;_FogColor;FogColor;3;0;Create;True;0;0.1470588,1,0.634,0;0.3211505,0.5868482,0.8088235,0;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.ClampOpNode;19;221.6826,509.4538;Float;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.SamplerNode;27;-68.3651,23.04821;Float;True;Property;_TextureSample1;Texture Sample 1;4;0;Create;True;0;None;adb118ead3d37734d976d32af0d04860;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.ClampOpNode;29;349.2773,175.7619;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;28;225.98,121.9498;Float;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.TextureCoordinatesNode;22;-663.2499,-244.6065;Float;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;5,5;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.PannerNode;23;-290.9201,-242.1864;Float;False;3;0;FLOAT2;0,0;False;2;FLOAT2;0.01,0.0005;False;1;FLOAT;1;False;1;FLOAT2;0 +Node;AmplifyShaderEditor.SamplerNode;21;-17.25087,-316.5262;Float;True;Property;_TextureSample0;Texture Sample 0;5;0;Create;True;0;None;adb118ead3d37734d976d32af0d04860;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.ColorNode;31;497.0587,337.8504;Float;False;Property;_Color0;Color 0;2;0;Create;True;0;0.1470588,1,0.634,0;0.07136677,0.4411765,0.4105715,0;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;24;405.7218,-99.37071;Float;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0 +Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;850.7698,-44.09;Float;False;True;2;Float;ASEMaterialInspector;0;0;Standard;Animmal/Fog;False;False;False;False;False;False;False;False;False;False;False;False;True;False;True;True;True;True;True;Back;0;0;False;0;0;False;0;Transparent;0.5;True;False;0;False;Transparent;;Transparent;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;0;0;0;0;False;2;15;10;25;False;0.5;False;2;SrcAlpha;OneMinusSrcAlpha;0;Zero;Zero;OFF;OFF;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;0;0;False;0;0;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 +WireConnection;10;0;13;0 +WireConnection;11;0;10;0 +WireConnection;11;1;13;4 +WireConnection;15;0;11;0 +WireConnection;17;0;16;0 +WireConnection;14;0;15;0 +WireConnection;14;1;17;0 +WireConnection;19;0;14;0 +WireConnection;19;2;18;0 +WireConnection;27;1;23;0 +WireConnection;29;0;28;0 +WireConnection;28;0;27;0 +WireConnection;23;0;22;0 +WireConnection;21;1;23;0 +WireConnection;24;0;21;0 +WireConnection;0;2;20;0 +WireConnection;0;9;19;0 +ASEEND*/ +//CHKSM=5C3935528D9EC082756F3FAB70D7D5BF59BC44C5 \ No newline at end of file diff --git a/Assets/WorldAssets/Shaders/Fog_Shader.shader.meta b/Assets/WorldAssets/Shaders/Fog_Shader.shader.meta new file mode 100644 index 0000000..67ee6c0 --- /dev/null +++ b/Assets/WorldAssets/Shaders/Fog_Shader.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3b7c2fb4fa788b9469c1408208bbae14 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/WorldAssets/Texture/ShaderPaletteBW.png b/Assets/WorldAssets/Texture/ShaderPaletteBW.png new file mode 100644 index 0000000..8906612 --- /dev/null +++ b/Assets/WorldAssets/Texture/ShaderPaletteBW.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:72d9d595007518cceb3ed800ce59a01442c8d77f194ce1ffe455fc14d266d4f9 +size 18249 diff --git a/Assets/WorldAssets/Texture/ShaderPaletteBW.png.meta b/Assets/WorldAssets/Texture/ShaderPaletteBW.png.meta new file mode 100644 index 0000000..1f21258 --- /dev/null +++ b/Assets/WorldAssets/Texture/ShaderPaletteBW.png.meta @@ -0,0 +1,91 @@ +fileFormatVersion: 2 +guid: 2cf6878ed564d21429b4a90f8bd2b73a +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 10 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: