You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1092 lines
29 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 705507994}
  41. m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &3
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 11
  47. m_GIWorkflowMode: 0
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 1
  56. m_LightmapEditorSettings:
  57. serializedVersion: 12
  58. m_Resolution: 2
  59. m_BakeResolution: 40
  60. m_AtlasSize: 1024
  61. m_AO: 0
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 1
  64. m_CompAOExponentDirect: 0
  65. m_ExtractAmbientOcclusion: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 2
  75. m_BakeBackend: 1
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 500
  79. m_PVRBounces: 2
  80. m_PVREnvironmentSampleCount: 500
  81. m_PVREnvironmentReferencePointCount: 2048
  82. m_PVRFilteringMode: 2
  83. m_PVRDenoiserTypeDirect: 0
  84. m_PVRDenoiserTypeIndirect: 0
  85. m_PVRDenoiserTypeAO: 0
  86. m_PVRFilterTypeDirect: 0
  87. m_PVRFilterTypeIndirect: 0
  88. m_PVRFilterTypeAO: 0
  89. m_PVREnvironmentMIS: 0
  90. m_PVRCulling: 1
  91. m_PVRFilteringGaussRadiusDirect: 1
  92. m_PVRFilteringGaussRadiusIndirect: 5
  93. m_PVRFilteringGaussRadiusAO: 2
  94. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  95. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  96. m_PVRFilteringAtrousPositionSigmaAO: 1
  97. m_ExportTrainingData: 0
  98. m_TrainingDataDestination: TrainingData
  99. m_LightProbeSampleCountMultiplier: 4
  100. m_LightingDataAsset: {fileID: 0}
  101. m_UseShadowmask: 1
  102. --- !u!196 &4
  103. NavMeshSettings:
  104. serializedVersion: 2
  105. m_ObjectHideFlags: 0
  106. m_BuildSettings:
  107. serializedVersion: 2
  108. agentTypeID: 0
  109. agentRadius: 0.5
  110. agentHeight: 2
  111. agentSlope: 45
  112. agentClimb: 0.4
  113. ledgeDropHeight: 0
  114. maxJumpAcrossDistance: 0
  115. minRegionArea: 2
  116. manualCellSize: 0
  117. cellSize: 0.16666667
  118. manualTileSize: 0
  119. tileSize: 256
  120. accuratePlacement: 0
  121. debug:
  122. m_Flags: 0
  123. m_NavMeshData: {fileID: 0}
  124. --- !u!1 &380641380
  125. GameObject:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. serializedVersion: 6
  131. m_Component:
  132. - component: {fileID: 380641384}
  133. - component: {fileID: 380641383}
  134. - component: {fileID: 380641382}
  135. - component: {fileID: 380641381}
  136. m_Layer: 0
  137. m_Name: Cube
  138. m_TagString: Untagged
  139. m_Icon: {fileID: 0}
  140. m_NavMeshLayer: 0
  141. m_StaticEditorFlags: 0
  142. m_IsActive: 1
  143. --- !u!65 &380641381
  144. BoxCollider:
  145. m_ObjectHideFlags: 0
  146. m_CorrespondingSourceObject: {fileID: 0}
  147. m_PrefabInstance: {fileID: 0}
  148. m_PrefabAsset: {fileID: 0}
  149. m_GameObject: {fileID: 380641380}
  150. m_Material: {fileID: 0}
  151. m_IsTrigger: 0
  152. m_Enabled: 1
  153. serializedVersion: 2
  154. m_Size: {x: 1, y: 1, z: 1}
  155. m_Center: {x: 0, y: 0, z: 0}
  156. --- !u!23 &380641382
  157. MeshRenderer:
  158. m_ObjectHideFlags: 0
  159. m_CorrespondingSourceObject: {fileID: 0}
  160. m_PrefabInstance: {fileID: 0}
  161. m_PrefabAsset: {fileID: 0}
  162. m_GameObject: {fileID: 380641380}
  163. m_Enabled: 1
  164. m_CastShadows: 1
  165. m_ReceiveShadows: 1
  166. m_DynamicOccludee: 1
  167. m_MotionVectors: 1
  168. m_LightProbeUsage: 1
  169. m_ReflectionProbeUsage: 1
  170. m_RayTracingMode: 2
  171. m_RenderingLayerMask: 1
  172. m_RendererPriority: 0
  173. m_Materials:
  174. - {fileID: 2100000, guid: d928d9af1f7c5214a99493df063dbf36, type: 2}
  175. m_StaticBatchInfo:
  176. firstSubMesh: 0
  177. subMeshCount: 0
  178. m_StaticBatchRoot: {fileID: 0}
  179. m_ProbeAnchor: {fileID: 0}
  180. m_LightProbeVolumeOverride: {fileID: 0}
  181. m_ScaleInLightmap: 1
  182. m_ReceiveGI: 1
  183. m_PreserveUVs: 0
  184. m_IgnoreNormalsForChartDetection: 0
  185. m_ImportantGI: 0
  186. m_StitchLightmapSeams: 1
  187. m_SelectedEditorRenderState: 3
  188. m_MinimumChartSize: 4
  189. m_AutoUVMaxDistance: 0.5
  190. m_AutoUVMaxAngle: 89
  191. m_LightmapParameters: {fileID: 0}
  192. m_SortingLayerID: 0
  193. m_SortingLayer: 0
  194. m_SortingOrder: 0
  195. --- !u!33 &380641383
  196. MeshFilter:
  197. m_ObjectHideFlags: 0
  198. m_CorrespondingSourceObject: {fileID: 0}
  199. m_PrefabInstance: {fileID: 0}
  200. m_PrefabAsset: {fileID: 0}
  201. m_GameObject: {fileID: 380641380}
  202. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  203. --- !u!4 &380641384
  204. Transform:
  205. m_ObjectHideFlags: 0
  206. m_CorrespondingSourceObject: {fileID: 0}
  207. m_PrefabInstance: {fileID: 0}
  208. m_PrefabAsset: {fileID: 0}
  209. m_GameObject: {fileID: 380641380}
  210. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  211. m_LocalPosition: {x: -131.4, y: -10.2, z: 13.56534}
  212. m_LocalScale: {x: 398.1355, y: 8.4771, z: 482.38937}
  213. m_Children: []
  214. m_Father: {fileID: 0}
  215. m_RootOrder: 3
  216. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  217. --- !u!1 &705507993
  218. GameObject:
  219. m_ObjectHideFlags: 0
  220. m_CorrespondingSourceObject: {fileID: 0}
  221. m_PrefabInstance: {fileID: 0}
  222. m_PrefabAsset: {fileID: 0}
  223. serializedVersion: 6
  224. m_Component:
  225. - component: {fileID: 705507995}
  226. - component: {fileID: 705507994}
  227. m_Layer: 0
  228. m_Name: Directional Light
  229. m_TagString: Untagged
  230. m_Icon: {fileID: 0}
  231. m_NavMeshLayer: 0
  232. m_StaticEditorFlags: 0
  233. m_IsActive: 1
  234. --- !u!108 &705507994
  235. Light:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. m_GameObject: {fileID: 705507993}
  241. m_Enabled: 1
  242. serializedVersion: 10
  243. m_Type: 1
  244. m_Shape: 0
  245. m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  246. m_Intensity: 1
  247. m_Range: 10
  248. m_SpotAngle: 30
  249. m_InnerSpotAngle: 21.80208
  250. m_CookieSize: 10
  251. m_Shadows:
  252. m_Type: 2
  253. m_Resolution: -1
  254. m_CustomResolution: -1
  255. m_Strength: 1
  256. m_Bias: 0.05
  257. m_NormalBias: 0.4
  258. m_NearPlane: 0.2
  259. m_CullingMatrixOverride:
  260. e00: 1
  261. e01: 0
  262. e02: 0
  263. e03: 0
  264. e10: 0
  265. e11: 1
  266. e12: 0
  267. e13: 0
  268. e20: 0
  269. e21: 0
  270. e22: 1
  271. e23: 0
  272. e30: 0
  273. e31: 0
  274. e32: 0
  275. e33: 1
  276. m_UseCullingMatrixOverride: 0
  277. m_Cookie: {fileID: 0}
  278. m_DrawHalo: 0
  279. m_Flare: {fileID: 0}
  280. m_RenderMode: 0
  281. m_CullingMask:
  282. serializedVersion: 2
  283. m_Bits: 4294967295
  284. m_RenderingLayerMask: 1
  285. m_Lightmapping: 1
  286. m_LightShadowCasterMode: 0
  287. m_AreaSize: {x: 1, y: 1}
  288. m_BounceIntensity: 1
  289. m_ColorTemperature: 6570
  290. m_UseColorTemperature: 0
  291. m_BoundingSphereOverride: {x: 0, y: 3.5623627, z: 4.64e-43, w: 2.0051842}
  292. m_UseBoundingSphereOverride: 0
  293. m_ShadowRadius: 0
  294. m_ShadowAngle: 0
  295. --- !u!4 &705507995
  296. Transform:
  297. m_ObjectHideFlags: 0
  298. m_CorrespondingSourceObject: {fileID: 0}
  299. m_PrefabInstance: {fileID: 0}
  300. m_PrefabAsset: {fileID: 0}
  301. m_GameObject: {fileID: 705507993}
  302. m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
  303. m_LocalPosition: {x: 0, y: 3, z: 0}
  304. m_LocalScale: {x: 1, y: 1, z: 1}
  305. m_Children: []
  306. m_Father: {fileID: 0}
  307. m_RootOrder: 1
  308. m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
  309. --- !u!1 &778362041
  310. GameObject:
  311. m_ObjectHideFlags: 0
  312. m_CorrespondingSourceObject: {fileID: 0}
  313. m_PrefabInstance: {fileID: 0}
  314. m_PrefabAsset: {fileID: 0}
  315. serializedVersion: 6
  316. m_Component:
  317. - component: {fileID: 778362045}
  318. - component: {fileID: 778362044}
  319. - component: {fileID: 778362043}
  320. - component: {fileID: 778362042}
  321. m_Layer: 0
  322. m_Name: Cube (1)
  323. m_TagString: Untagged
  324. m_Icon: {fileID: 0}
  325. m_NavMeshLayer: 0
  326. m_StaticEditorFlags: 0
  327. m_IsActive: 1
  328. --- !u!65 &778362042
  329. BoxCollider:
  330. m_ObjectHideFlags: 0
  331. m_CorrespondingSourceObject: {fileID: 0}
  332. m_PrefabInstance: {fileID: 0}
  333. m_PrefabAsset: {fileID: 0}
  334. m_GameObject: {fileID: 778362041}
  335. m_Material: {fileID: 0}
  336. m_IsTrigger: 0
  337. m_Enabled: 1
  338. serializedVersion: 2
  339. m_Size: {x: 1, y: 1, z: 1}
  340. m_Center: {x: 0, y: 0, z: 0}
  341. --- !u!23 &778362043
  342. MeshRenderer:
  343. m_ObjectHideFlags: 0
  344. m_CorrespondingSourceObject: {fileID: 0}
  345. m_PrefabInstance: {fileID: 0}
  346. m_PrefabAsset: {fileID: 0}
  347. m_GameObject: {fileID: 778362041}
  348. m_Enabled: 1
  349. m_CastShadows: 1
  350. m_ReceiveShadows: 1
  351. m_DynamicOccludee: 1
  352. m_MotionVectors: 1
  353. m_LightProbeUsage: 1
  354. m_ReflectionProbeUsage: 1
  355. m_RayTracingMode: 2
  356. m_RenderingLayerMask: 1
  357. m_RendererPriority: 0
  358. m_Materials:
  359. - {fileID: 2100000, guid: 950d424518c282344956b5e374c7b715, type: 2}
  360. m_StaticBatchInfo:
  361. firstSubMesh: 0
  362. subMeshCount: 0
  363. m_StaticBatchRoot: {fileID: 0}
  364. m_ProbeAnchor: {fileID: 0}
  365. m_LightProbeVolumeOverride: {fileID: 0}
  366. m_ScaleInLightmap: 1
  367. m_ReceiveGI: 1
  368. m_PreserveUVs: 0
  369. m_IgnoreNormalsForChartDetection: 0
  370. m_ImportantGI: 0
  371. m_StitchLightmapSeams: 1
  372. m_SelectedEditorRenderState: 3
  373. m_MinimumChartSize: 4
  374. m_AutoUVMaxDistance: 0.5
  375. m_AutoUVMaxAngle: 89
  376. m_LightmapParameters: {fileID: 0}
  377. m_SortingLayerID: 0
  378. m_SortingLayer: 0
  379. m_SortingOrder: 0
  380. --- !u!33 &778362044
  381. MeshFilter:
  382. m_ObjectHideFlags: 0
  383. m_CorrespondingSourceObject: {fileID: 0}
  384. m_PrefabInstance: {fileID: 0}
  385. m_PrefabAsset: {fileID: 0}
  386. m_GameObject: {fileID: 778362041}
  387. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  388. --- !u!4 &778362045
  389. Transform:
  390. m_ObjectHideFlags: 0
  391. m_CorrespondingSourceObject: {fileID: 0}
  392. m_PrefabInstance: {fileID: 0}
  393. m_PrefabAsset: {fileID: 0}
  394. m_GameObject: {fileID: 778362041}
  395. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  396. m_LocalPosition: {x: 0.8334109, y: 0.2, z: 27.1}
  397. m_LocalScale: {x: 44.013, y: 16.279, z: 1}
  398. m_Children: []
  399. m_Father: {fileID: 0}
  400. m_RootOrder: 5
  401. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  402. --- !u!1 &913908742
  403. GameObject:
  404. m_ObjectHideFlags: 0
  405. m_CorrespondingSourceObject: {fileID: 0}
  406. m_PrefabInstance: {fileID: 0}
  407. m_PrefabAsset: {fileID: 0}
  408. serializedVersion: 6
  409. m_Component:
  410. - component: {fileID: 913908747}
  411. - component: {fileID: 913908746}
  412. - component: {fileID: 913908745}
  413. - component: {fileID: 913908744}
  414. - component: {fileID: 913908743}
  415. m_Layer: 0
  416. m_Name: Cube (4)
  417. m_TagString: Untagged
  418. m_Icon: {fileID: 0}
  419. m_NavMeshLayer: 0
  420. m_StaticEditorFlags: 0
  421. m_IsActive: 1
  422. --- !u!114 &913908743
  423. MonoBehaviour:
  424. m_ObjectHideFlags: 0
  425. m_CorrespondingSourceObject: {fileID: 0}
  426. m_PrefabInstance: {fileID: 0}
  427. m_PrefabAsset: {fileID: 0}
  428. m_GameObject: {fileID: 913908742}
  429. m_Enabled: 1
  430. m_EditorHideFlags: 0
  431. m_Script: {fileID: 11500000, guid: 1d016e6d7dab5554bb245a972d9d3060, type: 3}
  432. m_Name:
  433. m_EditorClassIdentifier:
  434. Force: 5
  435. speed: 0.5
  436. direction: {x: 50, y: 0, z: 0}
  437. --- !u!65 &913908744
  438. BoxCollider:
  439. m_ObjectHideFlags: 0
  440. m_CorrespondingSourceObject: {fileID: 0}
  441. m_PrefabInstance: {fileID: 0}
  442. m_PrefabAsset: {fileID: 0}
  443. m_GameObject: {fileID: 913908742}
  444. m_Material: {fileID: 0}
  445. m_IsTrigger: 1
  446. m_Enabled: 1
  447. serializedVersion: 2
  448. m_Size: {x: 1, y: 1, z: 1}
  449. m_Center: {x: 0, y: 0, z: 0}
  450. --- !u!23 &913908745
  451. MeshRenderer:
  452. m_ObjectHideFlags: 0
  453. m_CorrespondingSourceObject: {fileID: 0}
  454. m_PrefabInstance: {fileID: 0}
  455. m_PrefabAsset: {fileID: 0}
  456. m_GameObject: {fileID: 913908742}
  457. m_Enabled: 1
  458. m_CastShadows: 1
  459. m_ReceiveShadows: 1
  460. m_DynamicOccludee: 1
  461. m_MotionVectors: 1
  462. m_LightProbeUsage: 1
  463. m_ReflectionProbeUsage: 1
  464. m_RayTracingMode: 2
  465. m_RenderingLayerMask: 1
  466. m_RendererPriority: 0
  467. m_Materials:
  468. - {fileID: 2100000, guid: 459cd3e0ba7a5fa4490b1d19849b49e2, type: 2}
  469. m_StaticBatchInfo:
  470. firstSubMesh: 0
  471. subMeshCount: 0
  472. m_StaticBatchRoot: {fileID: 0}
  473. m_ProbeAnchor: {fileID: 0}
  474. m_LightProbeVolumeOverride: {fileID: 0}
  475. m_ScaleInLightmap: 1
  476. m_ReceiveGI: 1
  477. m_PreserveUVs: 0
  478. m_IgnoreNormalsForChartDetection: 0
  479. m_ImportantGI: 0
  480. m_StitchLightmapSeams: 1
  481. m_SelectedEditorRenderState: 3
  482. m_MinimumChartSize: 4
  483. m_AutoUVMaxDistance: 0.5
  484. m_AutoUVMaxAngle: 89
  485. m_LightmapParameters: {fileID: 0}
  486. m_SortingLayerID: 0
  487. m_SortingLayer: 0
  488. m_SortingOrder: 0
  489. --- !u!33 &913908746
  490. MeshFilter:
  491. m_ObjectHideFlags: 0
  492. m_CorrespondingSourceObject: {fileID: 0}
  493. m_PrefabInstance: {fileID: 0}
  494. m_PrefabAsset: {fileID: 0}
  495. m_GameObject: {fileID: 913908742}
  496. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  497. --- !u!4 &913908747
  498. Transform:
  499. m_ObjectHideFlags: 0
  500. m_CorrespondingSourceObject: {fileID: 0}
  501. m_PrefabInstance: {fileID: 0}
  502. m_PrefabAsset: {fileID: 0}
  503. m_GameObject: {fileID: 913908742}
  504. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  505. m_LocalPosition: {x: -0.1, y: -1.3, z: 44.4}
  506. m_LocalScale: {x: 10.112, y: 10.156, z: 12.277489}
  507. m_Children: []
  508. m_Father: {fileID: 0}
  509. m_RootOrder: 9
  510. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  511. --- !u!1 &962675084
  512. GameObject:
  513. m_ObjectHideFlags: 0
  514. m_CorrespondingSourceObject: {fileID: 0}
  515. m_PrefabInstance: {fileID: 0}
  516. m_PrefabAsset: {fileID: 0}
  517. serializedVersion: 6
  518. m_Component:
  519. - component: {fileID: 962675088}
  520. - component: {fileID: 962675087}
  521. - component: {fileID: 962675086}
  522. - component: {fileID: 962675085}
  523. m_Layer: 0
  524. m_Name: Cube (5)
  525. m_TagString: Untagged
  526. m_Icon: {fileID: 0}
  527. m_NavMeshLayer: 0
  528. m_StaticEditorFlags: 0
  529. m_IsActive: 1
  530. --- !u!65 &962675085
  531. BoxCollider:
  532. m_ObjectHideFlags: 0
  533. m_CorrespondingSourceObject: {fileID: 0}
  534. m_PrefabInstance: {fileID: 0}
  535. m_PrefabAsset: {fileID: 0}
  536. m_GameObject: {fileID: 962675084}
  537. m_Material: {fileID: 0}
  538. m_IsTrigger: 0
  539. m_Enabled: 1
  540. serializedVersion: 2
  541. m_Size: {x: 1, y: 1, z: 1}
  542. m_Center: {x: 0, y: 0, z: 0}
  543. --- !u!23 &962675086
  544. MeshRenderer:
  545. m_ObjectHideFlags: 0
  546. m_CorrespondingSourceObject: {fileID: 0}
  547. m_PrefabInstance: {fileID: 0}
  548. m_PrefabAsset: {fileID: 0}
  549. m_GameObject: {fileID: 962675084}
  550. m_Enabled: 1
  551. m_CastShadows: 1
  552. m_ReceiveShadows: 1
  553. m_DynamicOccludee: 1
  554. m_MotionVectors: 1
  555. m_LightProbeUsage: 1
  556. m_ReflectionProbeUsage: 1
  557. m_RayTracingMode: 2
  558. m_RenderingLayerMask: 1
  559. m_RendererPriority: 0
  560. m_Materials:
  561. - {fileID: 2100000, guid: 950d424518c282344956b5e374c7b715, type: 2}
  562. m_StaticBatchInfo:
  563. firstSubMesh: 0
  564. subMeshCount: 0
  565. m_StaticBatchRoot: {fileID: 0}
  566. m_ProbeAnchor: {fileID: 0}
  567. m_LightProbeVolumeOverride: {fileID: 0}
  568. m_ScaleInLightmap: 1
  569. m_ReceiveGI: 1
  570. m_PreserveUVs: 0
  571. m_IgnoreNormalsForChartDetection: 0
  572. m_ImportantGI: 0
  573. m_StitchLightmapSeams: 1
  574. m_SelectedEditorRenderState: 3
  575. m_MinimumChartSize: 4
  576. m_AutoUVMaxDistance: 0.5
  577. m_AutoUVMaxAngle: 89
  578. m_LightmapParameters: {fileID: 0}
  579. m_SortingLayerID: 0
  580. m_SortingLayer: 0
  581. m_SortingOrder: 0
  582. --- !u!33 &962675087
  583. MeshFilter:
  584. m_ObjectHideFlags: 0
  585. m_CorrespondingSourceObject: {fileID: 0}
  586. m_PrefabInstance: {fileID: 0}
  587. m_PrefabAsset: {fileID: 0}
  588. m_GameObject: {fileID: 962675084}
  589. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  590. --- !u!4 &962675088
  591. Transform:
  592. m_ObjectHideFlags: 0
  593. m_CorrespondingSourceObject: {fileID: 0}
  594. m_PrefabInstance: {fileID: 0}
  595. m_PrefabAsset: {fileID: 0}
  596. m_GameObject: {fileID: 962675084}
  597. m_LocalRotation: {x: -0, y: -0.87392235, z: -0, w: 0.48606548}
  598. m_LocalPosition: {x: -10.6, y: 0.2, z: 9.5}
  599. m_LocalScale: {x: 44.013, y: 16.279, z: 1}
  600. m_Children: []
  601. m_Father: {fileID: 0}
  602. m_RootOrder: 7
  603. m_LocalEulerAnglesHint: {x: 0, y: -121.83501, z: 0}
  604. --- !u!1 &963194225
  605. GameObject:
  606. m_ObjectHideFlags: 0
  607. m_CorrespondingSourceObject: {fileID: 0}
  608. m_PrefabInstance: {fileID: 0}
  609. m_PrefabAsset: {fileID: 0}
  610. serializedVersion: 6
  611. m_Component:
  612. - component: {fileID: 963194228}
  613. - component: {fileID: 963194227}
  614. - component: {fileID: 963194226}
  615. - component: {fileID: 963194229}
  616. m_Layer: 0
  617. m_Name: Main Camera
  618. m_TagString: MainCamera
  619. m_Icon: {fileID: 0}
  620. m_NavMeshLayer: 0
  621. m_StaticEditorFlags: 0
  622. m_IsActive: 1
  623. --- !u!81 &963194226
  624. AudioListener:
  625. m_ObjectHideFlags: 0
  626. m_CorrespondingSourceObject: {fileID: 0}
  627. m_PrefabInstance: {fileID: 0}
  628. m_PrefabAsset: {fileID: 0}
  629. m_GameObject: {fileID: 963194225}
  630. m_Enabled: 1
  631. --- !u!20 &963194227
  632. Camera:
  633. m_ObjectHideFlags: 0
  634. m_CorrespondingSourceObject: {fileID: 0}
  635. m_PrefabInstance: {fileID: 0}
  636. m_PrefabAsset: {fileID: 0}
  637. m_GameObject: {fileID: 963194225}
  638. m_Enabled: 1
  639. serializedVersion: 2
  640. m_ClearFlags: 1
  641. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  642. m_projectionMatrixMode: 1
  643. m_GateFitMode: 2
  644. m_FOVAxisMode: 0
  645. m_SensorSize: {x: 36, y: 24}
  646. m_LensShift: {x: 0, y: 0}
  647. m_FocalLength: 50
  648. m_NormalizedViewPortRect:
  649. serializedVersion: 2
  650. x: 0
  651. y: 0
  652. width: 1
  653. height: 1
  654. near clip plane: 0.3
  655. far clip plane: 1000
  656. field of view: 60
  657. orthographic: 0
  658. orthographic size: 5
  659. m_Depth: -1
  660. m_CullingMask:
  661. serializedVersion: 2
  662. m_Bits: 4294967295
  663. m_RenderingPath: -1
  664. m_TargetTexture: {fileID: 0}
  665. m_TargetDisplay: 0
  666. m_TargetEye: 3
  667. m_HDR: 1
  668. m_AllowMSAA: 1
  669. m_AllowDynamicResolution: 0
  670. m_ForceIntoRT: 0
  671. m_OcclusionCulling: 1
  672. m_StereoConvergence: 10
  673. m_StereoSeparation: 0.022
  674. --- !u!4 &963194228
  675. Transform:
  676. m_ObjectHideFlags: 0
  677. m_CorrespondingSourceObject: {fileID: 0}
  678. m_PrefabInstance: {fileID: 0}
  679. m_PrefabAsset: {fileID: 0}
  680. m_GameObject: {fileID: 963194225}
  681. m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
  682. m_LocalPosition: {x: 0, y: 101.4, z: -100}
  683. m_LocalScale: {x: 1, y: 1, z: 1}
  684. m_Children: []
  685. m_Father: {fileID: 0}
  686. m_RootOrder: 0
  687. m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0}
  688. --- !u!114 &963194229
  689. MonoBehaviour:
  690. m_ObjectHideFlags: 0
  691. m_CorrespondingSourceObject: {fileID: 0}
  692. m_PrefabInstance: {fileID: 0}
  693. m_PrefabAsset: {fileID: 0}
  694. m_GameObject: {fileID: 963194225}
  695. m_Enabled: 1
  696. m_EditorHideFlags: 0
  697. m_Script: {fileID: 11500000, guid: 49812763c430a0f4cb0f5e99a203f1ad, type: 3}
  698. m_Name:
  699. m_EditorClassIdentifier:
  700. target: {fileID: 984142341}
  701. camHeight: 50
  702. Clamp: {x: 12, y: 100}
  703. --- !u!1 &984142341
  704. GameObject:
  705. m_ObjectHideFlags: 0
  706. m_CorrespondingSourceObject: {fileID: 0}
  707. m_PrefabInstance: {fileID: 0}
  708. m_PrefabAsset: {fileID: 0}
  709. serializedVersion: 6
  710. m_Component:
  711. - component: {fileID: 984142342}
  712. m_Layer: 0
  713. m_Name: CameraTarget
  714. m_TagString: Untagged
  715. m_Icon: {fileID: 0}
  716. m_NavMeshLayer: 0
  717. m_StaticEditorFlags: 0
  718. m_IsActive: 1
  719. --- !u!4 &984142342
  720. Transform:
  721. m_ObjectHideFlags: 0
  722. m_CorrespondingSourceObject: {fileID: 0}
  723. m_PrefabInstance: {fileID: 0}
  724. m_PrefabAsset: {fileID: 0}
  725. m_GameObject: {fileID: 984142341}
  726. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  727. m_LocalPosition: {x: 0, y: 0, z: 0}
  728. m_LocalScale: {x: 1, y: 1, z: 1}
  729. m_Children: []
  730. m_Father: {fileID: 1457452761}
  731. m_RootOrder: 0
  732. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  733. --- !u!1 &1182952149
  734. GameObject:
  735. m_ObjectHideFlags: 0
  736. m_CorrespondingSourceObject: {fileID: 0}
  737. m_PrefabInstance: {fileID: 0}
  738. m_PrefabAsset: {fileID: 0}
  739. serializedVersion: 6
  740. m_Component:
  741. - component: {fileID: 1182952153}
  742. - component: {fileID: 1182952152}
  743. - component: {fileID: 1182952151}
  744. - component: {fileID: 1182952150}
  745. m_Layer: 0
  746. m_Name: Cube (3)
  747. m_TagString: Untagged
  748. m_Icon: {fileID: 0}
  749. m_NavMeshLayer: 0
  750. m_StaticEditorFlags: 0
  751. m_IsActive: 1
  752. --- !u!65 &1182952150
  753. BoxCollider:
  754. m_ObjectHideFlags: 0
  755. m_CorrespondingSourceObject: {fileID: 0}
  756. m_PrefabInstance: {fileID: 0}
  757. m_PrefabAsset: {fileID: 0}
  758. m_GameObject: {fileID: 1182952149}
  759. m_Material: {fileID: 0}
  760. m_IsTrigger: 0
  761. m_Enabled: 1
  762. serializedVersion: 2
  763. m_Size: {x: 1, y: 1, z: 1}
  764. m_Center: {x: 0, y: 0, z: 0}
  765. --- !u!23 &1182952151
  766. MeshRenderer:
  767. m_ObjectHideFlags: 0
  768. m_CorrespondingSourceObject: {fileID: 0}
  769. m_PrefabInstance: {fileID: 0}
  770. m_PrefabAsset: {fileID: 0}
  771. m_GameObject: {fileID: 1182952149}
  772. m_Enabled: 1
  773. m_CastShadows: 1
  774. m_ReceiveShadows: 1
  775. m_DynamicOccludee: 1
  776. m_MotionVectors: 1
  777. m_LightProbeUsage: 1
  778. m_ReflectionProbeUsage: 1
  779. m_RayTracingMode: 2
  780. m_RenderingLayerMask: 1
  781. m_RendererPriority: 0
  782. m_Materials:
  783. - {fileID: 2100000, guid: d928d9af1f7c5214a99493df063dbf36, type: 2}
  784. m_StaticBatchInfo:
  785. firstSubMesh: 0
  786. subMeshCount: 0
  787. m_StaticBatchRoot: {fileID: 0}
  788. m_ProbeAnchor: {fileID: 0}
  789. m_LightProbeVolumeOverride: {fileID: 0}
  790. m_ScaleInLightmap: 1
  791. m_ReceiveGI: 1
  792. m_PreserveUVs: 0
  793. m_IgnoreNormalsForChartDetection: 0
  794. m_ImportantGI: 0
  795. m_StitchLightmapSeams: 1
  796. m_SelectedEditorRenderState: 3
  797. m_MinimumChartSize: 4
  798. m_AutoUVMaxDistance: 0.5
  799. m_AutoUVMaxAngle: 89
  800. m_LightmapParameters: {fileID: 0}
  801. m_SortingLayerID: 0
  802. m_SortingLayer: 0
  803. m_SortingOrder: 0
  804. --- !u!33 &1182952152
  805. MeshFilter:
  806. m_ObjectHideFlags: 0
  807. m_CorrespondingSourceObject: {fileID: 0}
  808. m_PrefabInstance: {fileID: 0}
  809. m_PrefabAsset: {fileID: 0}
  810. m_GameObject: {fileID: 1182952149}
  811. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  812. --- !u!4 &1182952153
  813. Transform:
  814. m_ObjectHideFlags: 0
  815. m_CorrespondingSourceObject: {fileID: 0}
  816. m_PrefabInstance: {fileID: 0}
  817. m_PrefabAsset: {fileID: 0}
  818. m_GameObject: {fileID: 1182952149}
  819. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  820. m_LocalPosition: {x: 91.6, y: -6.424332, z: 13.56534}
  821. m_LocalScale: {x: 46.966, y: 1, z: 60.31198}
  822. m_Children: []
  823. m_Father: {fileID: 0}
  824. m_RootOrder: 8
  825. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  826. --- !u!1 &1457452758
  827. GameObject:
  828. m_ObjectHideFlags: 0
  829. m_CorrespondingSourceObject: {fileID: 0}
  830. m_PrefabInstance: {fileID: 0}
  831. m_PrefabAsset: {fileID: 0}
  832. serializedVersion: 6
  833. m_Component:
  834. - component: {fileID: 1457452761}
  835. - component: {fileID: 1457452760}
  836. - component: {fileID: 1457452759}
  837. m_Layer: 0
  838. m_Name: Herd Controller
  839. m_TagString: Untagged
  840. m_Icon: {fileID: 0}
  841. m_NavMeshLayer: 0
  842. m_StaticEditorFlags: 0
  843. m_IsActive: 1
  844. --- !u!114 &1457452759
  845. MonoBehaviour:
  846. m_ObjectHideFlags: 0
  847. m_CorrespondingSourceObject: {fileID: 0}
  848. m_PrefabInstance: {fileID: 0}
  849. m_PrefabAsset: {fileID: 0}
  850. m_GameObject: {fileID: 1457452758}
  851. m_Enabled: 1
  852. m_EditorHideFlags: 0
  853. m_Script: {fileID: 11500000, guid: 62899f850307741f2a39c98a8b639597, type: 3}
  854. m_Name:
  855. m_EditorClassIdentifier:
  856. m_Actions: {fileID: -944628639613478452, guid: 1950e6d3a3a526541aed6b542303792b,
  857. type: 3}
  858. m_NotificationBehavior: 0
  859. m_UIInputModule: {fileID: 0}
  860. m_DeviceLostEvent:
  861. m_PersistentCalls:
  862. m_Calls: []
  863. m_DeviceRegainedEvent:
  864. m_PersistentCalls:
  865. m_Calls: []
  866. m_ControlsChangedEvent:
  867. m_PersistentCalls:
  868. m_Calls: []
  869. m_ActionEvents: []
  870. m_NeverAutoSwitchControlSchemes: 0
  871. m_DefaultControlScheme:
  872. m_DefaultActionMap: Overworld
  873. m_SplitScreenIndex: -1
  874. m_Camera: {fileID: 0}
  875. --- !u!114 &1457452760
  876. MonoBehaviour:
  877. m_ObjectHideFlags: 0
  878. m_CorrespondingSourceObject: {fileID: 0}
  879. m_PrefabInstance: {fileID: 0}
  880. m_PrefabAsset: {fileID: 0}
  881. m_GameObject: {fileID: 1457452758}
  882. m_Enabled: 1
  883. m_EditorHideFlags: 0
  884. m_Script: {fileID: 11500000, guid: 98ac8f1294983784896047d8a4f215cc, type: 3}
  885. m_Name:
  886. m_EditorClassIdentifier:
  887. Prefab: {fileID: 7371939184051845554, guid: f5c2c9744b6f46e4e95ca41ab1d8d560, type: 3}
  888. HerdCount: 100
  889. SpawnPoint: {fileID: 0}
  890. WaitTime: 0.2
  891. Centre: {fileID: 984142342}
  892. --- !u!4 &1457452761
  893. Transform:
  894. m_ObjectHideFlags: 0
  895. m_CorrespondingSourceObject: {fileID: 0}
  896. m_PrefabInstance: {fileID: 0}
  897. m_PrefabAsset: {fileID: 0}
  898. m_GameObject: {fileID: 1457452758}
  899. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  900. m_LocalPosition: {x: 0, y: 0, z: 0}
  901. m_LocalScale: {x: 1, y: 1, z: 1}
  902. m_Children:
  903. - {fileID: 984142342}
  904. m_Father: {fileID: 0}
  905. m_RootOrder: 2
  906. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  907. --- !u!1 &1649442286
  908. GameObject:
  909. m_ObjectHideFlags: 0
  910. m_CorrespondingSourceObject: {fileID: 0}
  911. m_PrefabInstance: {fileID: 0}
  912. m_PrefabAsset: {fileID: 0}
  913. serializedVersion: 6
  914. m_Component:
  915. - component: {fileID: 1649442290}
  916. - component: {fileID: 1649442289}
  917. - component: {fileID: 1649442288}
  918. - component: {fileID: 1649442287}
  919. m_Layer: 0
  920. m_Name: Cube (6)
  921. m_TagString: Untagged
  922. m_Icon: {fileID: 0}
  923. m_NavMeshLayer: 0
  924. m_StaticEditorFlags: 0
  925. m_IsActive: 1
  926. --- !u!65 &1649442287
  927. BoxCollider:
  928. m_ObjectHideFlags: 0
  929. m_CorrespondingSourceObject: {fileID: 0}
  930. m_PrefabInstance: {fileID: 0}
  931. m_PrefabAsset: {fileID: 0}
  932. m_GameObject: {fileID: 1649442286}
  933. m_Material: {fileID: 0}
  934. m_IsTrigger: 0
  935. m_Enabled: 1
  936. serializedVersion: 2
  937. m_Size: {x: 1, y: 1, z: 1}
  938. m_Center: {x: 0, y: 0, z: 0}
  939. --- !u!23 &1649442288
  940. MeshRenderer:
  941. m_ObjectHideFlags: 0
  942. m_CorrespondingSourceObject: {fileID: 0}
  943. m_PrefabInstance: {fileID: 0}
  944. m_PrefabAsset: {fileID: 0}
  945. m_GameObject: {fileID: 1649442286}
  946. m_Enabled: 1
  947. m_CastShadows: 1
  948. m_ReceiveShadows: 1
  949. m_DynamicOccludee: 1
  950. m_MotionVectors: 1
  951. m_LightProbeUsage: 1
  952. m_ReflectionProbeUsage: 1
  953. m_RayTracingMode: 2
  954. m_RenderingLayerMask: 1
  955. m_RendererPriority: 0
  956. m_Materials:
  957. - {fileID: 2100000, guid: 950d424518c282344956b5e374c7b715, type: 2}
  958. m_StaticBatchInfo:
  959. firstSubMesh: 0
  960. subMeshCount: 0
  961. m_StaticBatchRoot: {fileID: 0}
  962. m_ProbeAnchor: {fileID: 0}
  963. m_LightProbeVolumeOverride: {fileID: 0}
  964. m_ScaleInLightmap: 1
  965. m_ReceiveGI: 1
  966. m_PreserveUVs: 0
  967. m_IgnoreNormalsForChartDetection: 0
  968. m_ImportantGI: 0
  969. m_StitchLightmapSeams: 1
  970. m_SelectedEditorRenderState: 3
  971. m_MinimumChartSize: 4
  972. m_AutoUVMaxDistance: 0.5
  973. m_AutoUVMaxAngle: 89
  974. m_LightmapParameters: {fileID: 0}
  975. m_SortingLayerID: 0
  976. m_SortingLayer: 0
  977. m_SortingOrder: 0
  978. --- !u!33 &1649442289
  979. MeshFilter:
  980. m_ObjectHideFlags: 0
  981. m_CorrespondingSourceObject: {fileID: 0}
  982. m_PrefabInstance: {fileID: 0}
  983. m_PrefabAsset: {fileID: 0}
  984. m_GameObject: {fileID: 1649442286}
  985. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  986. --- !u!4 &1649442290
  987. Transform:
  988. m_ObjectHideFlags: 0
  989. m_CorrespondingSourceObject: {fileID: 0}
  990. m_PrefabInstance: {fileID: 0}
  991. m_PrefabAsset: {fileID: 0}
  992. m_GameObject: {fileID: 1649442286}
  993. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  994. m_LocalPosition: {x: -43, y: 0.2, z: 27.1}
  995. m_LocalScale: {x: 44.013, y: 16.279, z: 1}
  996. m_Children: []
  997. m_Father: {fileID: 0}
  998. m_RootOrder: 6
  999. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1000. --- !u!1 &1696841851
  1001. GameObject:
  1002. m_ObjectHideFlags: 0
  1003. m_CorrespondingSourceObject: {fileID: 0}
  1004. m_PrefabInstance: {fileID: 0}
  1005. m_PrefabAsset: {fileID: 0}
  1006. serializedVersion: 6
  1007. m_Component:
  1008. - component: {fileID: 1696841855}
  1009. - component: {fileID: 1696841854}
  1010. - component: {fileID: 1696841853}
  1011. - component: {fileID: 1696841852}
  1012. m_Layer: 0
  1013. m_Name: Cube (2)
  1014. m_TagString: Untagged
  1015. m_Icon: {fileID: 0}
  1016. m_NavMeshLayer: 0
  1017. m_StaticEditorFlags: 0
  1018. m_IsActive: 1
  1019. --- !u!65 &1696841852
  1020. BoxCollider:
  1021. m_ObjectHideFlags: 0
  1022. m_CorrespondingSourceObject: {fileID: 0}
  1023. m_PrefabInstance: {fileID: 0}
  1024. m_PrefabAsset: {fileID: 0}
  1025. m_GameObject: {fileID: 1696841851}
  1026. m_Material: {fileID: 0}
  1027. m_IsTrigger: 0
  1028. m_Enabled: 1
  1029. serializedVersion: 2
  1030. m_Size: {x: 1, y: 1, z: 1}
  1031. m_Center: {x: 0, y: 0, z: 0}
  1032. --- !u!23 &1696841853
  1033. MeshRenderer:
  1034. m_ObjectHideFlags: 0
  1035. m_CorrespondingSourceObject: {fileID: 0}
  1036. m_PrefabInstance: {fileID: 0}
  1037. m_PrefabAsset: {fileID: 0}
  1038. m_GameObject: {fileID: 1696841851}
  1039. m_Enabled: 1
  1040. m_CastShadows: 1
  1041. m_ReceiveShadows: 1
  1042. m_DynamicOccludee: 1
  1043. m_MotionVectors: 1
  1044. m_LightProbeUsage: 1
  1045. m_ReflectionProbeUsage: 1
  1046. m_RayTracingMode: 2
  1047. m_RenderingLayerMask: 1
  1048. m_RendererPriority: 0
  1049. m_Materials:
  1050. - {fileID: 2100000, guid: d928d9af1f7c5214a99493df063dbf36, type: 2}
  1051. m_StaticBatchInfo:
  1052. firstSubMesh: 0
  1053. subMeshCount: 0
  1054. m_StaticBatchRoot: {fileID: 0}
  1055. m_ProbeAnchor: {fileID: 0}
  1056. m_LightProbeVolumeOverride: {fileID: 0}
  1057. m_ScaleInLightmap: 1
  1058. m_ReceiveGI: 1
  1059. m_PreserveUVs: 0
  1060. m_IgnoreNormalsForChartDetection: 0
  1061. m_ImportantGI: 0
  1062. m_StitchLightmapSeams: 1
  1063. m_SelectedEditorRenderState: 3
  1064. m_MinimumChartSize: 4
  1065. m_AutoUVMaxDistance: 0.5
  1066. m_AutoUVMaxAngle: 89
  1067. m_LightmapParameters: {fileID: 0}
  1068. m_SortingLayerID: 0
  1069. m_SortingLayer: 0
  1070. m_SortingOrder: 0
  1071. --- !u!33 &1696841854
  1072. MeshFilter:
  1073. m_ObjectHideFlags: 0
  1074. m_CorrespondingSourceObject: {fileID: 0}
  1075. m_PrefabInstance: {fileID: 0}
  1076. m_PrefabAsset: {fileID: 0}
  1077. m_GameObject: {fileID: 1696841851}
  1078. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  1079. --- !u!4 &1696841855
  1080. Transform:
  1081. m_ObjectHideFlags: 0
  1082. m_CorrespondingSourceObject: {fileID: 0}
  1083. m_PrefabInstance: {fileID: 0}
  1084. m_PrefabAsset: {fileID: 0}
  1085. m_GameObject: {fileID: 1696841851}
  1086. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1087. m_LocalPosition: {x: 45.1, y: -6.424332, z: 13.56534}
  1088. m_LocalScale: {x: 46.966, y: 1, z: 23.658253}
  1089. m_Children: []
  1090. m_Father: {fileID: 0}
  1091. m_RootOrder: 4
  1092. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}