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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class KillZone : MonoBehaviour
- {
- public HerdController herd;
-
- // Start is called before the first frame update
- void Start()
- {
- herd = FindObjectOfType<HerdController>();
- }
-
- private void OnTriggerEnter(Collider other)
- {
- Debug.Log("Hit");
- PlayerController horse = other.GetComponent<PlayerController>();
- if (horse != null)
- herd.RemoveHorse(horse);
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
- }
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