|
|
- //namespace DentedPixel{
- using UnityEngine;
- using System;
- using System.Collections;
- using System.Collections.Generic;
-
- public class LTDescrOptional {
-
- public Transform toTrans { get; set; }
- public Vector3 point { get; set; }
- public Vector3 axis { get; set; }
- public float lastVal{ get; set; }
- public Quaternion origRotation { get; set; }
- public LTBezierPath path { get; set; }
- public LTSpline spline { get; set; }
- public AnimationCurve animationCurve;
- public int initFrameCount;
-
- public LTRect ltRect { get; set; } // maybe get rid of this eventually
-
- public Action<float> onUpdateFloat { get; set; }
- public Action<float,float> onUpdateFloatRatio { get; set; }
- public Action<float,object> onUpdateFloatObject { get; set; }
- public Action<Vector2> onUpdateVector2 { get; set; }
- public Action<Vector3> onUpdateVector3 { get; set; }
- public Action<Vector3,object> onUpdateVector3Object { get; set; }
- public Action<Color> onUpdateColor { get; set; }
- public Action<Color,object> onUpdateColorObject { get; set; }
- public Action onComplete { get; set; }
- public Action<object> onCompleteObject { get; set; }
- public object onCompleteParam { get; set; }
- public object onUpdateParam { get; set; }
- public Action onStart { get; set; }
-
-
- // #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2
- // public SpriteRenderer spriteRen { get; set; }
- // #endif
- //
- // #if LEANTWEEN_1
- // public Hashtable optional;
- // #endif
- // #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3 && !UNITY_4_5
- // public RectTransform rectTransform;
- // public UnityEngine.UI.Text uiText;
- // public UnityEngine.UI.Image uiImage;
- // public UnityEngine.Sprite[] sprites;
- // #endif
-
-
- public void reset(){
- animationCurve = null;
-
- this.onUpdateFloat = null;
- this.onUpdateFloatRatio = null;
- this.onUpdateVector2 = null;
- this.onUpdateVector3 = null;
- this.onUpdateFloatObject = null;
- this.onUpdateVector3Object = null;
- this.onUpdateColor = null;
- this.onComplete = null;
- this.onCompleteObject = null;
- this.onCompleteParam = null;
- this.onStart = null;
-
- this.point = Vector3.zero;
- this.initFrameCount = 0;
- }
-
- public void callOnUpdate( float val, float ratioPassed){
- if(this.onUpdateFloat!=null)
- this.onUpdateFloat(val);
-
- if (this.onUpdateFloatRatio != null){
- this.onUpdateFloatRatio(val,ratioPassed);
- }else if(this.onUpdateFloatObject!=null){
- this.onUpdateFloatObject(val, this.onUpdateParam);
- }else if(this.onUpdateVector3Object!=null){
- this.onUpdateVector3Object(LTDescr.newVect, this.onUpdateParam);
- }else if(this.onUpdateVector3!=null){
- this.onUpdateVector3(LTDescr.newVect);
- }else if(this.onUpdateVector2!=null){
- this.onUpdateVector2(new Vector2(LTDescr.newVect.x,LTDescr.newVect.y));
- }
- }
- }
-
- //}
|