You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

457 lines
12 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 705507994}
  41. m_IndirectSpecularColor: {r: 0.44657844, g: 0.49641222, b: 0.57481694, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &3
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 11
  47. m_GIWorkflowMode: 0
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 1
  56. m_LightmapEditorSettings:
  57. serializedVersion: 12
  58. m_Resolution: 2
  59. m_BakeResolution: 40
  60. m_AtlasSize: 1024
  61. m_AO: 0
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 1
  64. m_CompAOExponentDirect: 0
  65. m_ExtractAmbientOcclusion: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 2
  75. m_BakeBackend: 1
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 500
  79. m_PVRBounces: 2
  80. m_PVREnvironmentSampleCount: 500
  81. m_PVREnvironmentReferencePointCount: 2048
  82. m_PVRFilteringMode: 2
  83. m_PVRDenoiserTypeDirect: 0
  84. m_PVRDenoiserTypeIndirect: 0
  85. m_PVRDenoiserTypeAO: 0
  86. m_PVRFilterTypeDirect: 0
  87. m_PVRFilterTypeIndirect: 0
  88. m_PVRFilterTypeAO: 0
  89. m_PVREnvironmentMIS: 0
  90. m_PVRCulling: 1
  91. m_PVRFilteringGaussRadiusDirect: 1
  92. m_PVRFilteringGaussRadiusIndirect: 5
  93. m_PVRFilteringGaussRadiusAO: 2
  94. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  95. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  96. m_PVRFilteringAtrousPositionSigmaAO: 1
  97. m_ExportTrainingData: 0
  98. m_TrainingDataDestination: TrainingData
  99. m_LightProbeSampleCountMultiplier: 4
  100. m_LightingDataAsset: {fileID: 0}
  101. m_UseShadowmask: 1
  102. --- !u!196 &4
  103. NavMeshSettings:
  104. serializedVersion: 2
  105. m_ObjectHideFlags: 0
  106. m_BuildSettings:
  107. serializedVersion: 2
  108. agentTypeID: 0
  109. agentRadius: 0.5
  110. agentHeight: 2
  111. agentSlope: 45
  112. agentClimb: 0.4
  113. ledgeDropHeight: 0
  114. maxJumpAcrossDistance: 0
  115. minRegionArea: 2
  116. manualCellSize: 0
  117. cellSize: 0.16666667
  118. manualTileSize: 0
  119. tileSize: 256
  120. accuratePlacement: 0
  121. debug:
  122. m_Flags: 0
  123. m_NavMeshData: {fileID: 0}
  124. --- !u!1 &705507993
  125. GameObject:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. serializedVersion: 6
  131. m_Component:
  132. - component: {fileID: 705507995}
  133. - component: {fileID: 705507994}
  134. m_Layer: 0
  135. m_Name: Directional Light
  136. m_TagString: Untagged
  137. m_Icon: {fileID: 0}
  138. m_NavMeshLayer: 0
  139. m_StaticEditorFlags: 0
  140. m_IsActive: 1
  141. --- !u!108 &705507994
  142. Light:
  143. m_ObjectHideFlags: 0
  144. m_CorrespondingSourceObject: {fileID: 0}
  145. m_PrefabInstance: {fileID: 0}
  146. m_PrefabAsset: {fileID: 0}
  147. m_GameObject: {fileID: 705507993}
  148. m_Enabled: 1
  149. serializedVersion: 10
  150. m_Type: 1
  151. m_Shape: 0
  152. m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  153. m_Intensity: 1
  154. m_Range: 10
  155. m_SpotAngle: 30
  156. m_InnerSpotAngle: 21.80208
  157. m_CookieSize: 10
  158. m_Shadows:
  159. m_Type: 2
  160. m_Resolution: -1
  161. m_CustomResolution: -1
  162. m_Strength: 1
  163. m_Bias: 0.05
  164. m_NormalBias: 0.4
  165. m_NearPlane: 0.2
  166. m_CullingMatrixOverride:
  167. e00: 1
  168. e01: 0
  169. e02: 0
  170. e03: 0
  171. e10: 0
  172. e11: 1
  173. e12: 0
  174. e13: 0
  175. e20: 0
  176. e21: 0
  177. e22: 1
  178. e23: 0
  179. e30: 0
  180. e31: 0
  181. e32: 0
  182. e33: 1
  183. m_UseCullingMatrixOverride: 0
  184. m_Cookie: {fileID: 0}
  185. m_DrawHalo: 0
  186. m_Flare: {fileID: 0}
  187. m_RenderMode: 0
  188. m_CullingMask:
  189. serializedVersion: 2
  190. m_Bits: 4294967295
  191. m_RenderingLayerMask: 1
  192. m_Lightmapping: 1
  193. m_LightShadowCasterMode: 0
  194. m_AreaSize: {x: 1, y: 1}
  195. m_BounceIntensity: 1
  196. m_ColorTemperature: 6570
  197. m_UseColorTemperature: 0
  198. m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
  199. m_UseBoundingSphereOverride: 0
  200. m_ShadowRadius: 0
  201. m_ShadowAngle: 0
  202. --- !u!4 &705507995
  203. Transform:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 705507993}
  209. m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
  210. m_LocalPosition: {x: 0, y: 3, z: 0}
  211. m_LocalScale: {x: 1, y: 1, z: 1}
  212. m_Children: []
  213. m_Father: {fileID: 0}
  214. m_RootOrder: 1
  215. m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
  216. --- !u!1 &963194225
  217. GameObject:
  218. m_ObjectHideFlags: 0
  219. m_CorrespondingSourceObject: {fileID: 0}
  220. m_PrefabInstance: {fileID: 0}
  221. m_PrefabAsset: {fileID: 0}
  222. serializedVersion: 6
  223. m_Component:
  224. - component: {fileID: 963194228}
  225. - component: {fileID: 963194227}
  226. - component: {fileID: 963194226}
  227. m_Layer: 0
  228. m_Name: Main Camera
  229. m_TagString: MainCamera
  230. m_Icon: {fileID: 0}
  231. m_NavMeshLayer: 0
  232. m_StaticEditorFlags: 0
  233. m_IsActive: 1
  234. --- !u!81 &963194226
  235. AudioListener:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. m_GameObject: {fileID: 963194225}
  241. m_Enabled: 1
  242. --- !u!20 &963194227
  243. Camera:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. m_GameObject: {fileID: 963194225}
  249. m_Enabled: 1
  250. serializedVersion: 2
  251. m_ClearFlags: 1
  252. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  253. m_projectionMatrixMode: 1
  254. m_GateFitMode: 2
  255. m_FOVAxisMode: 0
  256. m_SensorSize: {x: 36, y: 24}
  257. m_LensShift: {x: 0, y: 0}
  258. m_FocalLength: 50
  259. m_NormalizedViewPortRect:
  260. serializedVersion: 2
  261. x: 0
  262. y: 0
  263. width: 1
  264. height: 1
  265. near clip plane: 0.3
  266. far clip plane: 1000
  267. field of view: 60
  268. orthographic: 0
  269. orthographic size: 5
  270. m_Depth: -1
  271. m_CullingMask:
  272. serializedVersion: 2
  273. m_Bits: 4294967295
  274. m_RenderingPath: -1
  275. m_TargetTexture: {fileID: 0}
  276. m_TargetDisplay: 0
  277. m_TargetEye: 3
  278. m_HDR: 1
  279. m_AllowMSAA: 1
  280. m_AllowDynamicResolution: 0
  281. m_ForceIntoRT: 0
  282. m_OcclusionCulling: 1
  283. m_StereoConvergence: 10
  284. m_StereoSeparation: 0.022
  285. --- !u!4 &963194228
  286. Transform:
  287. m_ObjectHideFlags: 0
  288. m_CorrespondingSourceObject: {fileID: 0}
  289. m_PrefabInstance: {fileID: 0}
  290. m_PrefabAsset: {fileID: 0}
  291. m_GameObject: {fileID: 963194225}
  292. m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
  293. m_LocalPosition: {x: 0, y: 15.53, z: -1.4}
  294. m_LocalScale: {x: 1, y: 1, z: 1}
  295. m_Children: []
  296. m_Father: {fileID: 0}
  297. m_RootOrder: 0
  298. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  299. --- !u!1 &1451704393
  300. GameObject:
  301. m_ObjectHideFlags: 0
  302. m_CorrespondingSourceObject: {fileID: 0}
  303. m_PrefabInstance: {fileID: 0}
  304. m_PrefabAsset: {fileID: 0}
  305. serializedVersion: 6
  306. m_Component:
  307. - component: {fileID: 1451704396}
  308. - component: {fileID: 1451704395}
  309. - component: {fileID: 1451704394}
  310. m_Layer: 0
  311. m_Name: Model
  312. m_TagString: Untagged
  313. m_Icon: {fileID: 0}
  314. m_NavMeshLayer: 0
  315. m_StaticEditorFlags: 0
  316. m_IsActive: 1
  317. --- !u!33 &1451704394
  318. MeshFilter:
  319. m_ObjectHideFlags: 0
  320. m_CorrespondingSourceObject: {fileID: 0}
  321. m_PrefabInstance: {fileID: 0}
  322. m_PrefabAsset: {fileID: 0}
  323. m_GameObject: {fileID: 1451704393}
  324. m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
  325. --- !u!23 &1451704395
  326. MeshRenderer:
  327. m_ObjectHideFlags: 0
  328. m_CorrespondingSourceObject: {fileID: 0}
  329. m_PrefabInstance: {fileID: 0}
  330. m_PrefabAsset: {fileID: 0}
  331. m_GameObject: {fileID: 1451704393}
  332. m_Enabled: 1
  333. m_CastShadows: 1
  334. m_ReceiveShadows: 1
  335. m_DynamicOccludee: 1
  336. m_MotionVectors: 1
  337. m_LightProbeUsage: 1
  338. m_ReflectionProbeUsage: 1
  339. m_RayTracingMode: 2
  340. m_RenderingLayerMask: 1
  341. m_RendererPriority: 0
  342. m_Materials:
  343. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  344. m_StaticBatchInfo:
  345. firstSubMesh: 0
  346. subMeshCount: 0
  347. m_StaticBatchRoot: {fileID: 0}
  348. m_ProbeAnchor: {fileID: 0}
  349. m_LightProbeVolumeOverride: {fileID: 0}
  350. m_ScaleInLightmap: 1
  351. m_ReceiveGI: 1
  352. m_PreserveUVs: 0
  353. m_IgnoreNormalsForChartDetection: 0
  354. m_ImportantGI: 0
  355. m_StitchLightmapSeams: 1
  356. m_SelectedEditorRenderState: 3
  357. m_MinimumChartSize: 4
  358. m_AutoUVMaxDistance: 0.5
  359. m_AutoUVMaxAngle: 89
  360. m_LightmapParameters: {fileID: 0}
  361. m_SortingLayerID: 0
  362. m_SortingLayer: 0
  363. m_SortingOrder: 0
  364. --- !u!4 &1451704396
  365. Transform:
  366. m_ObjectHideFlags: 0
  367. m_CorrespondingSourceObject: {fileID: 0}
  368. m_PrefabInstance: {fileID: 0}
  369. m_PrefabAsset: {fileID: 0}
  370. m_GameObject: {fileID: 1451704393}
  371. m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
  372. m_LocalPosition: {x: 0, y: 0, z: 0}
  373. m_LocalScale: {x: 1, y: 1, z: 1}
  374. m_Children: []
  375. m_Father: {fileID: 1975754340}
  376. m_RootOrder: 0
  377. m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
  378. --- !u!1 &1975754334
  379. GameObject:
  380. m_ObjectHideFlags: 0
  381. m_CorrespondingSourceObject: {fileID: 0}
  382. m_PrefabInstance: {fileID: 0}
  383. m_PrefabAsset: {fileID: 0}
  384. serializedVersion: 6
  385. m_Component:
  386. - component: {fileID: 1975754340}
  387. - component: {fileID: 1975754337}
  388. - component: {fileID: 1975754336}
  389. - component: {fileID: 1975754335}
  390. m_Layer: 0
  391. m_Name: Capsule
  392. m_TagString: Untagged
  393. m_Icon: {fileID: 0}
  394. m_NavMeshLayer: 0
  395. m_StaticEditorFlags: 0
  396. m_IsActive: 1
  397. --- !u!143 &1975754335
  398. CharacterController:
  399. m_ObjectHideFlags: 0
  400. m_CorrespondingSourceObject: {fileID: 0}
  401. m_PrefabInstance: {fileID: 0}
  402. m_PrefabAsset: {fileID: 0}
  403. m_GameObject: {fileID: 1975754334}
  404. m_Material: {fileID: 0}
  405. m_IsTrigger: 0
  406. m_Enabled: 1
  407. serializedVersion: 2
  408. m_Height: 2
  409. m_Radius: 0.5
  410. m_SlopeLimit: 45
  411. m_StepOffset: 0.3
  412. m_SkinWidth: 0.08
  413. m_MinMoveDistance: 0.001
  414. m_Center: {x: 0, y: 0, z: 0}
  415. --- !u!114 &1975754336
  416. MonoBehaviour:
  417. m_ObjectHideFlags: 0
  418. m_CorrespondingSourceObject: {fileID: 0}
  419. m_PrefabInstance: {fileID: 0}
  420. m_PrefabAsset: {fileID: 0}
  421. m_GameObject: {fileID: 1975754334}
  422. m_Enabled: 1
  423. m_EditorHideFlags: 0
  424. m_Script: {fileID: 11500000, guid: 8f7fbcfa6410c204e8977bb70e5ff84b, type: 3}
  425. m_Name:
  426. m_EditorClassIdentifier:
  427. walkSpeed: 10
  428. model: {fileID: 1451704393}
  429. --- !u!136 &1975754337
  430. CapsuleCollider:
  431. m_ObjectHideFlags: 0
  432. m_CorrespondingSourceObject: {fileID: 0}
  433. m_PrefabInstance: {fileID: 0}
  434. m_PrefabAsset: {fileID: 0}
  435. m_GameObject: {fileID: 1975754334}
  436. m_Material: {fileID: 0}
  437. m_IsTrigger: 0
  438. m_Enabled: 1
  439. m_Radius: 0.5
  440. m_Height: 2
  441. m_Direction: 1
  442. m_Center: {x: 0, y: 0, z: 0}
  443. --- !u!4 &1975754340
  444. Transform:
  445. m_ObjectHideFlags: 0
  446. m_CorrespondingSourceObject: {fileID: 0}
  447. m_PrefabInstance: {fileID: 0}
  448. m_PrefabAsset: {fileID: 0}
  449. m_GameObject: {fileID: 1975754334}
  450. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  451. m_LocalPosition: {x: -0.7251444, y: 1.8377934, z: -0.25297546}
  452. m_LocalScale: {x: 1, y: 1, z: 1}
  453. m_Children:
  454. - {fileID: 1451704396}
  455. m_Father: {fileID: 0}
  456. m_RootOrder: 2
  457. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}