using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class GameMode : MonoBehaviour {
|
|
|
|
//references to all players
|
|
List<GameObject> Players = new List<GameObject>();
|
|
public Recipe recipe;
|
|
public GameObject LocalPlayer;
|
|
|
|
public float DistanceToWin;
|
|
|
|
|
|
|
|
void Update()
|
|
{
|
|
|
|
CheckValues();
|
|
|
|
}
|
|
|
|
//Check the values for player to see if it changes the minimum or maximum values of all players
|
|
void CheckValues()
|
|
{
|
|
float maxDistance = 0;
|
|
foreach(GameObject gamePlayer in Players)
|
|
{
|
|
float distance = (transform.position - gamePlayer.transform.position).magnitude;
|
|
Player playerScript = gamePlayer.GetComponent<Player>();
|
|
foreach (GameObject dummy in playerScript.dummies)
|
|
{
|
|
float newDis = (transform.position - gamePlayer.transform.position).magnitude;
|
|
if (newDis < distance)
|
|
{
|
|
distance = newDis;
|
|
}
|
|
}
|
|
if (distance > maxDistance)
|
|
{
|
|
maxDistance = distance;
|
|
}
|
|
}
|
|
if (maxDistance < DistanceToWin)
|
|
{
|
|
//GameWinHere
|
|
}
|
|
}
|
|
|
|
void CheckIngredients()
|
|
{
|
|
foreach(GameObject gamePlayer in Players)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|