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/*
Simple Mesh Combine
Copyright Unluck Software
www.chemicalbliss.com
Change Log
v1.1
Added naming and prefab save option
v1.2
Added lightmap support
v1.3
Added multiple material support
v1.301
Fixed compile error trying to unwrap UV in game mode
v1.4
Added C# scripts
v1.41 - 22.01.2015
Changed from using SharedMaterial.Name to SharedMaterial directly to identify different materials
Fixed error when combining meshes with more submeshes than materials
v1.5 -24.01.2015
Improved editor layout, added more info and tips
Lightmap option as own function
Now sets UV2 to null to reduce mesh size
v1.53 -31.03.2015
Fixed lightmapping for Unity 5
v1.54 -01.05.2015
Fixed build error Unity 5
v1.6 & v1.61 - 28.05.2015
Added Export to OBJ (Beta)
- Used to fix/optimize combined meshes in external 3D sofware
- Submesh/mulitple material support limited
Improved Save Mesh asset
- Save to custom folder
- Overwrite keeps prefab
Added Copy functionions
- Duplicates gameObject then removes all components and empty gameObjects exept Colliders
- Used to create prefabs with combined mesh + colliders
Fixed: Deleting combined gameObject no longer gives null error
v1.62 - 25.04.2016
Fixed: Null errors
v1.63 - 26.04.2015
Added Optional skin
*/
using UnityEngine;
using System;
using System.IO;
using System.Text;
using System.Collections.Generic;
using UnityEditor;
[CustomEditor(typeof(SimpleMeshCombine))]
[System.Serializable]
public class SimpleMeshCombineEditor: Editor {
public Texture titleTexture;
public bool unitySkin = true;
public void OnEnable(){
if(PlayerPrefs.GetInt("unitySkin") == 1) unitySkin = true;
else unitySkin = false;
}
public void ToggleUnitySkin(){
unitySkin = !unitySkin;
if(unitySkin) PlayerPrefs.SetInt("unitySkin", 1);
else PlayerPrefs.SetInt("unitySkin", 0);
}
public void ExportMesh(MeshFilter meshFilter,string folder,string filename) {
string path = SaveFile(folder, filename, "obj");
if (path != null) {
StreamWriter sw = new StreamWriter(path);
sw.Write(MeshToString(meshFilter));
sw.Flush();
sw.Close();
AssetDatabase.Refresh();
Debug.Log("Exported OBJ file to folder: " + path);
}
}
public string MeshToString(MeshFilter meshFilter) {
Mesh sMesh = meshFilter.sharedMesh;
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append("g ").Append(meshFilter.name).Append("\n");
foreach(Vector3 vert in sMesh.vertices) {
Vector3 tPoint = meshFilter.transform.TransformPoint(vert);
stringBuilder.Append(String.Format("v {0} {1} {2}\n", -tPoint.x, tPoint.y, tPoint.z));
}
stringBuilder.Append("\n");
foreach(Vector3 norm in sMesh.normals) {
Vector3 tDir = meshFilter.transform.TransformDirection(norm);
stringBuilder.Append(String.Format("vn {0} {1} {2}\n", -tDir.x, tDir.y, tDir.z));
}
stringBuilder.Append("\n");
foreach(Vector3 uv in sMesh.uv) {
stringBuilder.Append(String.Format("vt {0} {1}\n", uv.x, uv.y));
}
for(int material = 0; material < sMesh.subMeshCount; material++) {
stringBuilder.Append("\n");
int[] tris = sMesh.GetTriangles(material);
for(int i = 0; i < tris.Length; i += 3) {
stringBuilder.Append(String.Format("f {1}/{1}/{1} {0}/{0}/{0} {2}/{2}/{2}\n", tris[i] + 1, tris[i + 1] + 1, tris[i + 2] + 1));
}
}
return stringBuilder.ToString();
}
public string SaveFile(string folder,string name,string type) {
string newPath = "";
string path = EditorUtility.SaveFilePanel("Select Folder ", folder, name, type);
if (path.Length > 0) {
if (path.Contains("" + Application.dataPath)) {
string s = "" + path + "";
string d = "" + Application.dataPath + "/";
string p = "Assets/" + s.Remove(0, d.Length);
bool cancel = false;
if (cancel) Debug.Log("Canceled");
newPath = p;
} else {
Debug.LogError("Prefab Save Failed: Can't save outside project: " + path);
}
}
return newPath;
}
public override void OnInspectorGUI() {
//
// STYLE AND COLOR
//
var target_cs = (SimpleMeshCombine)target;
Color color2 = Color.white;
Color color1 = Color.white;
GUIStyle buttonStyle = new GUIStyle(GUI.skin.button);
GUIStyle buttonStyle2 = new GUIStyle(GUI.skin.button);
GUIStyle titleStyle = new GUIStyle(GUI.skin.label);
if(!unitySkin){
color2 = Color.yellow;
color1 = Color.cyan;
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fixedWidth = 150.0f;
buttonStyle.fixedHeight = 35.0f;
buttonStyle.fontSize = 15;
buttonStyle2.fixedWidth = 200.0f;
buttonStyle2.fixedHeight = 25.0f;
if(titleTexture == null) titleTexture = (Texture)Resources.Load("SMC_Title");
GUILayout.Label(titleTexture, titleStyle);
}
buttonStyle2.margin = new RectOffset((int)((Screen.width - 200) * .5f), (int)((Screen.width - 200) * .5f), 0, 0);
buttonStyle.margin = new RectOffset((int)((Screen.width - 150) * .5f), (int)((Screen.width - 150) * .5f), 0, 0);
titleStyle.fixedWidth = 256.0f;
titleStyle.fixedHeight = 64.0f;
titleStyle.margin = new RectOffset((int)((Screen.width - 256) * .5f), (int)((Screen.width - 256) * .5f), 0, 0);
GUIStyle infoStyle = new GUIStyle(GUI.skin.label);
infoStyle.fontSize = 10;
infoStyle.margin.top = 0;
infoStyle.margin.bottom = 0;
if (!Application.isPlaying) {
GUI.enabled = true;
} else {
GUILayout.Label("Editor can't combine in play-mode", infoStyle);
GUILayout.Label("Use SimpleMeshCombine.CombineMeshes();", infoStyle);
GUI.enabled = false;
}
GUILayout.Space(15.0f);
//
// COMBINE MESH AREA
//
GUI.color = color1;
if (target_cs.combinedGameOjects == null || target_cs.combinedGameOjects.Length == 0) {
if (GUILayout.Button("Combine", buttonStyle)) {
if (target_cs.transform.childCount > 1) target_cs.CombineMeshes();
target_cs.combined.isStatic = true;
}
} else {
if (GUILayout.Button("Release", buttonStyle)) {
target_cs.EnableRenderers(true);
if (target_cs.combined != null) DestroyImmediate(target_cs.combined);
target_cs.combinedGameOjects = null;
}
}
GUILayout.Space(5.0f);
//
// SAVE MESH AREA
//
if (target_cs.combined != null) {
if (!target_cs._canGenerateLightmapUV) {
GUILayout.Label("Warning: Mesh has too high vertex count", EditorStyles.boldLabel);
GUI.enabled = false;
}
if (target_cs.combined.GetComponent<MeshFilter>().sharedMesh.name != "") {
GUI.enabled = false;
} else if(!Application.isPlaying){
GUI.enabled = true;
}
if (GUILayout.Button("Save Mesh", buttonStyle2)) {
string path = SaveFile("Assets/", target_cs.transform.name + " [SMC Asset]", "asset");
if (path != null) {
UnityEngine.Object asset = AssetDatabase.LoadAssetAtPath(path, (Type)typeof(object));
if (asset == null) {
AssetDatabase.CreateAsset(target_cs.combined.GetComponent<MeshFilter>().sharedMesh, path);
} else {
((Mesh)asset).Clear();
EditorUtility.CopySerialized(target_cs.combined.GetComponent<MeshFilter>().sharedMesh, asset);
AssetDatabase.SaveAssets();
}
target_cs.combined.GetComponent<MeshFilter>().sharedMesh = (Mesh)AssetDatabase.LoadAssetAtPath(path, (Type)typeof(object));
Debug.Log("Saved mesh asset: " + path);
}
}
GUILayout.Space(5.0f);
}
if(!Application.isPlaying){
GUI.enabled = true;
}
if (target_cs.combined != null) {
if (GUILayout.Button("Export OBJ", buttonStyle2)) {
if (target_cs.combined != null) {
ExportMesh(target_cs.combined.GetComponent<MeshFilter>(), "Assets/", target_cs.transform.name + " [SMC Mesh]" + ".obj");
}
}
GUILayout.Space(15.0f);
//
// COPY
//
GUI.color = color2;
string bText = "Create Copy";
if (target_cs.combined.GetComponent<MeshFilter>().sharedMesh.name == "") {
bText = bText + " (Saved mesh)";
GUI.enabled = false;
} else if(!Application.isPlaying){
GUI.enabled = true;
}
if (GUILayout.Button(bText, buttonStyle2)) {
GameObject newCopy = new GameObject();
GameObject newCopy2 = new GameObject();
newCopy2.transform.parent = newCopy.transform;
newCopy2.transform.localPosition = target_cs.combined.transform.localPosition;
newCopy2.transform.localRotation = target_cs.combined.transform.localRotation;
newCopy.name = target_cs.name + " [SMC Copy]";
newCopy2.name = "Mesh [SMC]";
newCopy.transform.position = target_cs.transform.position;
newCopy.transform.rotation = target_cs.transform.rotation;
MeshFilter mf = newCopy2.AddComponent<MeshFilter>();
newCopy2.AddComponent<MeshRenderer>();
mf.sharedMesh = target_cs.combined.GetComponent<MeshFilter>().sharedMesh;
target_cs.copyTarget = newCopy;
CopyMaterials(newCopy2.transform);
CopyColliders();
Selection.activeTransform = newCopy.transform;
}
GUILayout.Space(5.0f);
if (target_cs.copyTarget == null) {
GUI.enabled = false;
} else if(!Application.isPlaying){
GUI.enabled = true;
}
if (GUILayout.Button("Copy Colliders", buttonStyle2)) {
CopyColliders();
}
GUILayout.Space(5.0f);
if (GUILayout.Button("Copy Materials", buttonStyle2)) {
CopyMaterials(target_cs.copyTarget.transform.Find("Mesh [SMC]"));
}
if (!Application.isPlaying) {
GUI.enabled = true;
}
target_cs.destroyOldColliders = EditorGUILayout.Toggle("Destroy old colliders", target_cs.destroyOldColliders);
target_cs.keepStructure = EditorGUILayout.Toggle("Keep collider structure", target_cs.keepStructure);
target_cs.copyTarget = (GameObject)EditorGUILayout.ObjectField("Copy to: ", target_cs.copyTarget, typeof(GameObject), true);
}
if(target_cs.combined == null){
target_cs.generateLightmapUV = EditorGUILayout.Toggle("Create Lightmap UV", target_cs.generateLightmapUV);
}
GUILayout.Space(5.0f);
GUI.color = color1;
EditorGUILayout.BeginVertical("Box");
if (target_cs.combined != null) {
GUILayout.Label("Vertex count: " + target_cs.vCount + " / 65536", infoStyle);
GUILayout.Label("Material count: " + target_cs.combined.GetComponent<Renderer>().sharedMaterials.Length, infoStyle);
}else{
GUILayout.Label("Vertex count: - / 65536", infoStyle);
GUILayout.Label("Material count: -", infoStyle);
}
GUI.color = Color.white;
EditorGUILayout.EndVertical();
GUIStyle buttonStyle3 = new GUIStyle(GUI.skin.button);
buttonStyle3.fixedWidth = 11.0f;
buttonStyle3.fixedHeight = 14.0f;
buttonStyle3.fontSize = 9;
buttonStyle3.padding = new RectOffset(-2,0,0,0);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("S", buttonStyle3)) {
ToggleUnitySkin();
}
EditorGUILayout.EndHorizontal();
if (GUI.changed) {
EditorUtility.SetDirty(target_cs);
}
}
public void DestroyComponentsExeptColliders(Transform t){
var target_cs = (SimpleMeshCombine)target;
Component[] transforms = t.GetComponentsInChildren(typeof(Transform));
foreach(Transform trans in transforms){
if(!target_cs.keepStructure && trans.transform.parent != t && trans.transform != t && (trans.GetComponent(typeof(Collider)) != null)){
trans.transform.name = ""+ GetParentStructure(t, trans.transform);
trans.transform.parent = t;
}
}
Component[] components = t.GetComponentsInChildren(typeof(Component));
foreach(Component comp in components){
if( !( comp is Collider) && !( comp is Transform) ){
DestroyImmediate(comp);
}
}
}
public string GetParentStructure(Transform root,Transform t){
Transform ct = t;
string s = "";
while(ct !=root ){
s = s.Insert(0, ct.name + " - ");
ct = ct.parent;
}
s = s.Remove(s.Length-3, 3);
return s;
}
public void DestroyEmptyGameObjects(Transform t){
Component[] components = t.GetComponentsInChildren(typeof(Transform));
foreach(Transform comp in components){
if((comp != null) && (comp.childCount == 0 || !CheckChildrenForColliders(comp))){
Collider col = (Collider)comp.GetComponent(typeof(Collider));
if(col == null){
DestroyImmediate(comp.gameObject);
}
}
}
}
public bool CheckChildrenForColliders(Transform t){
Component[] components = t.GetComponentsInChildren(typeof(Collider));
if(components.Length > 0){
return true;
}
return false;
}
public void CopyMaterials(Transform t){
var target_cs = (SimpleMeshCombine)target;
Renderer r = t.GetComponent<Renderer>();
r.sharedMaterials = target_cs.combined.transform.GetComponent<Renderer>().sharedMaterials;
}
public void CopyColliders(){
var target_cs = (SimpleMeshCombine)target;
GameObject clone = (GameObject)Instantiate(target_cs.gameObject, target_cs.copyTarget.transform.position, target_cs.copyTarget.transform.rotation);
if(target_cs.destroyOldColliders){
Transform o = target_cs.copyTarget.transform.Find("Colliders [SMC]");
if(o != null){
DestroyImmediate(o.gameObject);
}
}
clone.transform.name = "Colliders [SMC]";
clone.transform.parent = target_cs.copyTarget.transform;
DestroyComponentsExeptColliders(clone.transform);
DestroyEmptyGameObjects(clone.transform);
}
}