using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Timer : MonoBehaviour {
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//Time stuff
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public float MaxTimer = 120.0f;
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float curTime = 0.0f;
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public Transform Pivot;
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public Transform Sun;
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float curRot = 0;
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public float Dawn = 125; //FF7D00 125
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public float Noon = 248; //FFF800 248
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public float sunR;
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public float sunB;
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float sunG;
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float colorDif;
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public Image SunImage;
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public GameMode mode;
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public GameObject lightObj;
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void Start()
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{
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sunG = Dawn;
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colorDif = Mathf.Abs(Noon - Dawn);
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}
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void Update () {
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curTime += 1.0f * Time.deltaTime;
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if (curTime >= MaxTimer)
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{
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mode.PreGameLose();
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}
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float offset = colorDif * (2 / MaxTimer) * Time.deltaTime;
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if (curTime > MaxTimer / 2)
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{
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sunG -= offset;
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}
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else
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{
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sunG += offset;
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}
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Color32 col = new Color32((byte)sunR, (byte)sunG, (byte)sunB, (byte)255);
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Debug.Log(col);
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SunImage.color = col;
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Sun.RotateAround(Pivot.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime);
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lightObj.transform.RotateAround(lightObj.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime);
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}
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}
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