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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour {
//Time stuff
public float MaxTimer = 120.0f;
float curTime = 0.0f;
public Transform Pivot;
public Transform Sun;
float curRot = 0;
public float Dawn = 125; //FF7D00 125
public float Noon = 248; //FFF800 248
public float sunR;
public float sunB;
float sunG;
float colorDif;
public Image SunImage;
public GameMode mode;
public GameObject lightObj;
void Start()
{
sunG = Dawn;
colorDif = Mathf.Abs(Noon - Dawn);
}
void Update () {
curTime += 1.0f * Time.deltaTime;
if (curTime >= MaxTimer)
{
mode.PreGameLose();
}
float offset = colorDif * (2 / MaxTimer) * Time.deltaTime;
if (curTime > MaxTimer / 2)
{
sunG -= offset;
}
else
{
sunG += offset;
}
Color32 col = new Color32((byte)sunR, (byte)sunG, (byte)sunB, (byte)255);
Debug.Log(col);
SunImage.color = col;
Sun.RotateAround(Pivot.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime);
lightObj.transform.RotateAround(lightObj.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime);
}
}