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/* ---------------------------------------
* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
* Collaborators: Lars Aalbertsen (@Rockylars)
* Project: Graphy - Ultimate Stats Monitor
* Date: 05-Mar-18
* Studio: Tayx
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace Tayx.Graphy.CustomizationScene
{
public class ForceSliderToMultipleOf3 : MonoBehaviour
{
/* ----- TODO: ----------------------------
* Check if we can seal this class.
* Add summaries to the variables.
* Add summaries to the functions.
* Check if we can remove "using System.Collections;".
* Check if we should add "private" to the Unity Callbacks.
* --------------------------------------*/
#region Variables -> Serialized Private
[SerializeField] private Slider m_slider;
#endregion
#region Methods -> Unity Callbacks
void Start()
{
m_slider.onValueChanged.AddListener(UpdateValue);
}
#endregion
#region Methods -> Private
private void UpdateValue(float value)
{
int roundedValue = (int)value;
// Forces the value to be a multiple of 3, this way the audio graph is painted correctly
if (roundedValue % 3 != 0 && roundedValue < 300)
{
roundedValue += 3 - roundedValue % 3;
}
m_slider.value = roundedValue;
}
#endregion
}
}