using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(Camera))]
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public class wireframe : MonoBehaviour {
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public KeyCode wireFrameKey;
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public bool wireFrameMode;
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public void Start()
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{
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}
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void OnPreRender() {
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if(wireFrameMode)
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GL.wireframe = true;
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else
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GL.wireframe = false;
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}
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void Update()
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{
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if(Input.GetKeyDown(wireFrameKey))
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wireFrameMode = !wireFrameMode;
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}
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}
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