using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Tile : MonoBehaviour {
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public Transform[] LandMarkLocations;
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public void AddHotSpots(GameObject[] hotSpots)
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{
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foreach (Transform location in LandMarkLocations)
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{
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int randIndex = Random.Range(0, hotSpots.Length);
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float RandomRotation = Random.Range(0, 3) * 90;
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GameObject temp = Instantiate(hotSpots[randIndex], transform);
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temp.transform.position = location.position;
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temp.transform.Rotate(Vector3.up, RandomRotation);
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temp.name = "LandMark";
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}
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}
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}
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