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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LobbyUIController : MonoBehaviour {
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private void Start()
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{
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Multiplayer.PlayersManager.Instance.LocalPlayer.gameObject.GetComponent<LocalPlayer>().heldVeggie = null;
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}
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public void OnClickStartGame()
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{
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Multiplayer.ClientManager.Instance.SendMessage(Multiplayer.PlayerMsgID.GameStart, new Multiplayer.PlayerMsg(Multiplayer.ClientManager.Instance.ID));
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}
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}
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