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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemotePlayer : Player {
public Animator Animator;
public GameObject PlayerModel;
private float walkSpeed;
private Vector3 lastPosition;
private float LastSpeed = 0;
protected override void Start()
{
base.Start();
lastPosition = transform.position;
}
protected override void Update()
{
DoAnimation();
base.Update();
}
private void DoAnimation()
{
Vector3 dir = transform.position - lastPosition;
lastPosition = transform.position;
float DesiredSpeed = dir.magnitude * 10;
float setSpeed = Mathf.Lerp(LastSpeed, DesiredSpeed, 0.1f);
Animator.SetFloat("WalkSpeed", setSpeed);
//Debug.Log(setSpeed);
LastSpeed = setSpeed;
PlayerModel.transform.LookAt(PlayerModel.transform.position + dir, Vector3.up);
//PlayerModel.transform.forward = dir.normalized;
}
public override void SetName(string Name)
{
TMPro.TextMeshPro textMesh = GetComponentInChildren<TMPro.TextMeshPro>();
if (textMesh != null)
textMesh.text = Name;
}
}