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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Remainder", "Math Operators", "Remainder between two variables" )]
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public sealed class SimpleRemainderNode : DynamicTypeNode
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{
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private const string VertexFragRemainder = "( {0} % {1} )";
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private const string SurfaceRemainder = "fmod( {0} , {1} )";
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_useInternalPortData = true;
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m_textLabelWidth = 35;
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ChangeInputType( WirePortDataType.INT, false );
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ChangeOutputType( WirePortDataType.INT, false );
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m_useInternalPortData = true;
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m_previewShaderGUID = "8fdfc429d6b191c4985c9531364c1a95";
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}
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public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
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string opMode = dataCollector.IsTemplate ? VertexFragRemainder : SurfaceRemainder;
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string result = string.Empty;
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switch( m_outputPorts[ 0 ].DataType )
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{
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case WirePortDataType.FLOAT:
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case WirePortDataType.FLOAT2:
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case WirePortDataType.FLOAT3:
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case WirePortDataType.FLOAT4:
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case WirePortDataType.INT:
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case WirePortDataType.COLOR:
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case WirePortDataType.OBJECT:
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{
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result = string.Format( opMode, m_inputA, m_inputB );
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}
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break;
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case WirePortDataType.FLOAT3x3:
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case WirePortDataType.FLOAT4x4:
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{
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result = UIUtils.InvalidParameter( this );
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}
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break;
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}
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return CreateOutputLocalVariable( 0, result, ref dataCollector );
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}
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}
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}
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