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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Divide", "Math Operators", "Division of two values ( A / B )", null, KeyCode.D )]
public sealed class SimpleDivideOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
m_dynamicRestrictions = new WirePortDataType[]
{
WirePortDataType.OBJECT,
WirePortDataType.FLOAT,
WirePortDataType.FLOAT2,
WirePortDataType.FLOAT3,
WirePortDataType.FLOAT4,
WirePortDataType.COLOR,
WirePortDataType.FLOAT3x3,
WirePortDataType.FLOAT4x4,
WirePortDataType.INT
};
base.CommonInit( uniqueId );
m_allowMatrixCheck = true;
m_previewShaderGUID = "409f06d00d1094849b0834c52791fa72";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
SetExtensibleInputData( outputId, ref dataCollector, ignoreLocalvar );
string result = "( " + m_extensibleInputResults[ 0 ];
for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
{
result += " / " + m_extensibleInputResults[ i ];
}
result += " )";
return result;
}
}
}