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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Add", "Math Operators", "Addition of two or more values ( A + B + .. )", null, KeyCode.A )]
public sealed class SimpleAddOpNode : DynamicTypeNode
{
private int m_cachedPropertyId = -1;
protected override void CommonInit( int uniqueId )
{
m_dynamicRestrictions = new WirePortDataType[]
{
WirePortDataType.OBJECT,
WirePortDataType.FLOAT,
WirePortDataType.FLOAT2,
WirePortDataType.FLOAT3,
WirePortDataType.FLOAT4,
WirePortDataType.COLOR,
WirePortDataType.FLOAT3x3,
WirePortDataType.FLOAT4x4,
WirePortDataType.INT
};
base.CommonInit( uniqueId );
m_extensibleInputPorts = true;
m_previewShaderGUID = "9eb150cbc752cbc458a0a37984b9934a";
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
if ( m_cachedPropertyId == -1 )
m_cachedPropertyId = Shader.PropertyToID( "_Count" );
PreviewMaterial.SetInt( m_cachedPropertyId, m_inputPorts.Count);
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
string result = "( " + m_extensibleInputResults[ 0 ];
for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
{
result += " + " + m_extensibleInputResults[ i ];
}
result += " )";
return result;
}
}
}