// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace AmplifyShaderEditor
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{
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public class VariablePortTypeOpNode : ParentNode
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{
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private const string InputTypeStr = "Input type";
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[SerializeField]
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protected WirePortDataType m_selectedType = WirePortDataType.FLOAT;
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[SerializeField]
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protected WirePortDataType m_lastSelectedType = WirePortDataType.FLOAT;
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[SerializeField]
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protected int _inputAmount = 1;
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddPorts();
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}
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void AddPorts()
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{
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for ( int i = 0; i < _inputAmount; i++ )
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{
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AddInputPort( m_selectedType, true, i.ToString() );
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}
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AddOutputPort( m_selectedType, Constants.EmptyPortValue );
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m_sizeIsDirty = true;
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}
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public override void DrawProperties()
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{
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base.DrawProperties();
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EditorGUILayout.BeginVertical();
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{
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EditorGUILayout.LabelField( InputTypeStr );
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m_selectedType = ( WirePortDataType ) EditorGUILayoutEnumPopup( m_selectedType );
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}
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EditorGUILayout.EndVertical();
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if ( m_selectedType != m_lastSelectedType )
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{
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m_lastSelectedType = m_selectedType;
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DeleteAllInputConnections( true );
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DeleteAllOutputConnections( true );
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AddPorts();
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}
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}
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public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
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{
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base.WriteToString( ref nodeInfo, ref connectionsInfo );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedType );
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}
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public override void ReadFromString( ref string[] nodeParams )
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{
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base.ReadFromString( ref nodeParams );
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m_selectedType = ( WirePortDataType ) Enum.Parse( typeof( WirePortDataType ), GetCurrentParam( ref nodeParams ) );
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m_lastSelectedType = m_selectedType;
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DeleteAllInputConnections( true );
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DeleteAllOutputConnections( true );
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AddPorts();
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}
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}
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}
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