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using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum eVectorFromMatrixMode
{
Row,
Column
}
[Serializable]
[NodeAttributes( "Vector From Matrix", "Matrix Operators", "Retrieve vector data from a matrix" )]
public sealed class VectorFromMatrixNode : ParentNode
{
private const string IndexStr = "Index";
private const string ModeStr = "Mode";
[SerializeField]
private eVectorFromMatrixMode m_mode = eVectorFromMatrixMode.Row;
[SerializeField]
private int m_index = 0;
[SerializeField]
private int m_maxIndex = 3;
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT4x4, false, Constants.EmptyPortValue );
m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.FLOAT3x3, WirePortDataType.FLOAT4x4 );
AddOutputVectorPorts( WirePortDataType.FLOAT4, "XYZW" );
m_useInternalPortData = true;
m_autoWrapProperties = true;
}
public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
{
base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
UpdatePorts();
}
public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
{
base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type );
UpdatePorts();
}
void UpdatePorts()
{
m_inputPorts[ 0 ].MatchPortToConnection();
if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
{
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
m_outputPorts[ 0 ].Name = "XYZ";
m_maxIndex = 2;
m_outputPorts[ 4 ].Visible = false;
}
else
{
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
m_outputPorts[ 0 ].Name = "XYZW";
m_maxIndex = 3;
m_outputPorts[ 4 ].Visible = true;
}
m_sizeIsDirty = true;
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
if ( m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT4x4 &&
m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT3x3 )
{
value = UIUtils.CastPortType( ref dataCollector, m_currentPrecisionType, new NodeCastInfo( UniqueId, outputId ), value, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, value );
}
if ( m_mode == eVectorFromMatrixMode.Row )
{
value += "[" + m_index + "]";
}
else
{
string formatStr = value + "[{0}]" + "[" + m_index + "]";
int count = 4;
if ( m_inputPorts[ 0 ].DataType != WirePortDataType.FLOAT3x3 )
{
value = "float4( ";
}
else
{
count = 3;
value = "float3( ";
}
for ( int i = 0; i < count; i++ )
{
value += string.Format( formatStr, i );
if ( i != ( count - 1 ) )
{
value += ",";
}
}
value += " )";
}
return GetOutputVectorItem( 0, outputId, value );
}
public override void DrawProperties()
{
m_mode = (eVectorFromMatrixMode)EditorGUILayoutEnumPopup( ModeStr, m_mode );
m_index = EditorGUILayoutIntSlider( IndexStr, m_index, 0, m_maxIndex );
base.DrawProperties();
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_mode );
IOUtils.AddFieldValueToString( ref nodeInfo, m_index );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_mode = ( eVectorFromMatrixMode ) Enum.Parse( typeof( eVectorFromMatrixMode ), GetCurrentParam( ref nodeParams ) );
m_index = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
}
}
}