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48 lines
1.5 KiB

// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "ASESampleShaders/Stencil Example/StencilMask03"
{
Properties
{
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
Cull Back
ZWrite Off
Stencil
{
Ref 3
Comp Always
Pass Replace
}
ColorMask 0
CGPROGRAM
#pragma target 3.0
#pragma surface surf Standard keepalpha addshadow fullforwardshadows
struct Input
{
fixed filler;
};
void surf( Input input , inout SurfaceOutputStandard output )
{
output.Emission = float4(1,1,0,0).rgb;
output.Alpha = 1;
}
ENDCG
}
Fallback "Diffuse"
CustomEditor "ASEMaterialInspector"
}
/*ASEBEGIN
Version=3001
393;92;1091;695;486;341.5;1;True;False
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;0,0;Float;True;2;Float;ASEMaterialInspector;Standard;ASESampleShaders/Stencil Example/StencilMask03;False;False;False;False;False;False;False;False;False;False;False;False;Back;2;0;False;0;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;False;False;False;False;True;3;255;255;7;3;0;0;False;0;4;10;25;True;FLOAT3;0,0,0;FLOAT3;0,0,0;FLOAT3;0,0,0;FLOAT;0.0;FLOAT;0.0;FLOAT;0.0;FLOAT3;0,0,0;FLOAT3;0,0,0;FLOAT;0.0;OBJECT;0.0;OBJECT;0.0;OBJECT;0.0;OBJECT;0.0;FLOAT3;0,0,0
Node;AmplifyShaderEditor.ColorNode;1;-255,21.5;Float;Constant;_Color0;Color 0;-1;1,1,0,0
WireConnection;0;2;1;0
ASEEND*/
//CHKSM=DFCE90ABF96A4DE2F647D556CB540037E4220C7C