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// Made with Amplify Shader Editor
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "ASESampleShaders/Stencil Example/StencilMask03"
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{
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Properties
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{
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[HideInInspector] __dirty( "", Int ) = 1
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}
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SubShader
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{
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Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
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Cull Back
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ZWrite Off
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Stencil
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{
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Ref 3
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Comp Always
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Pass Replace
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}
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ColorMask 0
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CGPROGRAM
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#pragma target 3.0
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#pragma surface surf Standard keepalpha addshadow fullforwardshadows
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struct Input
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{
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fixed filler;
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};
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void surf( Input input , inout SurfaceOutputStandard output )
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{
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output.Emission = float4(1,1,0,0).rgb;
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output.Alpha = 1;
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}
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ENDCG
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}
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Fallback "Diffuse"
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CustomEditor "ASEMaterialInspector"
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}
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/*ASEBEGIN
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Version=3001
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393;92;1091;695;486;341.5;1;True;False
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Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;0,0;Float;True;2;Float;ASEMaterialInspector;Standard;ASESampleShaders/Stencil Example/StencilMask03;False;False;False;False;False;False;False;False;False;False;False;False;Back;2;0;False;0;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;False;False;False;False;True;3;255;255;7;3;0;0;False;0;4;10;25;True;FLOAT3;0,0,0;FLOAT3;0,0,0;FLOAT3;0,0,0;FLOAT;0.0;FLOAT;0.0;FLOAT;0.0;FLOAT3;0,0,0;FLOAT3;0,0,0;FLOAT;0.0;OBJECT;0.0;OBJECT;0.0;OBJECT;0.0;OBJECT;0.0;FLOAT3;0,0,0
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Node;AmplifyShaderEditor.ColorNode;1;-255,21.5;Float;Constant;_Color0;Color 0;-1;1,1,0,0
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WireConnection;0;2;1;0
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ASEEND*/
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//CHKSM=DFCE90ABF96A4DE2F647D556CB540037E4220C7C
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