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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour {
//Time stuff
public float MaxTimer = 120.0f;
float curTime = 0.0f;
public Transform Pivot;
public Transform Sun;
float curRot = 0;
public Color Dawn;
public Color Noon;
void Start()
{
Sun.gameObject.GetComponent<Image>().color = Dawn;
}
void Update () {
curTime += 1.0f * Time.deltaTime;
if (curTime >= MaxTimer)
{
//Game Lose code here
}
/*
//Move the sun
float reqRot = (curTime / MaxTimer) * 180;
if (reqRot > 180)
{
reqRot = 180;
}
if (reqRot > curRot)
{
float rotDistance = reqRot - curRot;
// Sun.RotateAround(Pivot.transform.position, Sun.transform.forward, rotDistance);
curRot = reqRot;
}
*/
Sun.RotateAround(Pivot.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime);
}
}