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30 lines
594 B

Shader "Hidden/TextureArrayEditor"
{
Properties
{
_MainTex ("_MainTex", 2DArray) = "white" {}
_Index ("_Index", Int) = 0
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma target 3.5
#include "UnityCG.cginc"
#include "UnityStandardUtils.cginc"
uniform UNITY_DECLARE_TEX2DARRAY( _MainTex );
int _Index;
float4 frag( v2f_img i ) : SV_Target
{
//return UNITY_SAMPLE_TEX2DARRAY_LOD( _MainTex, float3( i.uv, _Index), 0 );
return UNITY_SAMPLE_TEX2DARRAY( _MainTex, float3( i.uv, _Index) );
}
ENDCG
}
}
}