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Shader "Hidden/WorldToObjectTransfNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return mul(unity_WorldToObject, tex2D( _A, i.uv ));
}
ENDCG
}
}
}