Shader "Hidden/UnpackScaleNormalNode"
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{
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Properties
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{
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_A ("_Value", 2D) = "white" {}
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_B ("_NormalScale", 2D) = "white" {}
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma target 3.0
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#include "UnityCG.cginc"
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#include "UnityStandardUtils.cginc"
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sampler2D _A;
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sampler2D _B;
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float4 frag( v2f_img i ) : SV_Target
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{
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float4 c = tex2D( _A, i.uv );
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float n = tex2D( _B, i.uv ).r;
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c.rgb = UnpackScaleNormal( c, n );
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return float4(c.rgb, 0);
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}
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ENDCG
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}
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}
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}
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