Shader "Hidden/TexCoordVertexDataNode"
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{
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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float4 frag( v2f_img i ) : SV_Target
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{
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return float4( i.uv, 0, 0 );
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}
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ENDCG
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}
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}
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}
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