Shader "Hidden/TauNode"
|
|
{
|
|
SubShader
|
|
{
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#include "UnityCG.cginc"
|
|
#pragma vertex vert_img
|
|
#pragma fragment frag
|
|
|
|
float4 frag(v2f_img i) : SV_Target
|
|
{
|
|
return UNITY_PI * 2;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|