You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

41 lines
912 B

Shader "Hidden/TFHCIf"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
_C ("_AGreaterB", 2D) = "white" {}
_D ( "_AEqualsB", 2D ) = "white" {}
_E ( "_ALessB", 2D ) = "white" {}
_F ( "_EqualThreshold", 2D ) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
sampler2D _C;
sampler2D _D;
sampler2D _E;
sampler2D _F;
float4 frag(v2f_img i) : SV_Target
{
float4 A = tex2D( _A, i.uv ).x;
float4 B = tex2D( _B, i.uv ).x;
float4 AGreaterB = tex2D( _C, i.uv );
float4 AEqualsB = tex2D ( _D, i.uv );
float4 ALessB = tex2D ( _E, i.uv );
float4 EqualThreshold = tex2D ( _F, i.uv );
return ( A - EqualThreshold > B ? AGreaterB : A - EqualThreshold <= B && A + EqualThreshold >= B ? AEqualsB : ALessB );
}
ENDCG
}
}
}