You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

33 lines
802 B

Shader "Hidden/RGBToHSVNode"
{
Properties
{
_A ( "_RGB", 2D ) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
uniform sampler2D _A;
float4 frag ( v2f_img i ) : SV_Target
{
float3 rgb = tex2D ( _A, i.uv ).rgb;
float4 K = float4( 0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0 );
float4 p = lerp ( float4( rgb.bg, K.wz ), float4( rgb.gb, K.xy ), step ( rgb.b, rgb.g ) );
float4 q = lerp ( float4( p.xyw, rgb.r ), float4( rgb.r, p.yzx ), step ( p.x, rgb.r ) );
float d = q.x - min ( q.w, q.y );
float e = 1.0e-10;
float3 rgbTohsv = float3( abs ( q.z + ( q.w - q.y ) / ( 6.0 * d + e ) ), d / ( q.x + e ), q.x );
return float4( GammaToLinearSpace(rgbTohsv), 1 );
}
ENDCG
}
}
}