Shader "Hidden/PrimitiveIDVariableNode"
|
|
{
|
|
SubShader
|
|
{
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#include "UnityCG.cginc"
|
|
#pragma vertex vert_img
|
|
#pragma fragment frag
|
|
|
|
float4 frag( v2f_img i, uint ase_primitiveId : SV_PrimitiveID ) : SV_Target
|
|
{
|
|
return ase_primitiveId;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|