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Shader "Hidden/PannerNode"
{
Properties
{
_A ("_UVs", 2D) = "white" {}
_B ("_PanTime", 2D) = "white" {}
_C ("_PanSpeed", 2D ) = "white" {}
}
SubShader
{
Pass
{
Name "Panner" // 14 - UV panner node
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _A;
sampler2D _B;
sampler2D _C;
float _UsingEditor;
float _EditorTime;
float4 frag(v2f_img i) : SV_Target
{
float multiplier = tex2D ( _B, i.uv ).r;
float time = _EditorTime*multiplier;
if ( _UsingEditor == 0 )
{
time = multiplier;
}
float2 speed = tex2D ( _C, i.uv ).rg;
return tex2D( _A, i.uv) + time * float4( speed, 0, 0 );
}
ENDCG
}
}
}