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482 B

Shader "Hidden/DecodeDepthNormalNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag( v2f_img i ) : SV_Target
{
float4 a = tex2D( _A, i.uv );
float depthValue = 0;
float3 normalValue = 0;
DecodeDepthNormal( a , depthValue, normalValue );
return float4( depthValue,normalValue );
}
ENDCG
}
}
}