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Shader "Hidden/AppendNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
_C ("_C", 2D) = "white" {}
_D ("_D", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
sampler2D _C;
sampler2D _D;
float4 frag(v2f_img i) : SV_Target
{
float x = tex2D(_A, i.uv).x;
float y = tex2D(_B, i.uv).y;
float z = tex2D(_C, i.uv).z;
float w = tex2D(_D, i.uv).w;
return float4(x,y,z,w);
}
ENDCG
}
}
}