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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
public sealed class InputPort : WirePort
{
private const string InputDefaultNameStr = "Input";
[SerializeField]
private int m_externalNodeLink = -1;
[SerializeField]
private int m_externalPortLink = -1;
[SerializeField]
private string m_externalLinkId = string.Empty;
[SerializeField]
private bool m_typeLocked;
[SerializeField]
private string m_internalData = string.Empty;
[SerializeField]
private string m_internalDataWrapper = string.Empty;
[SerializeField]
private string m_dataName = string.Empty;
[SerializeField]
private string m_internalDataPropertyLabel = string.Empty;
// this will only is important on master node
[SerializeField]
private MasterNodePortCategory m_category = MasterNodePortCategory.Fragment;
[SerializeField]
private PortGenType m_genType;
private string m_propertyName = string.Empty;
private int m_cachedPropertyId = -1;
private int m_cachedIntShaderID = -1;
private int m_cachedFloatShaderID = -1;
private int m_cachedVectorShaderID = -1;
private int m_cachedColorShaderID = -1;
private int m_cached2DShaderID = -1;
private int m_cachedDefaultTexShaderID = -1;
[SerializeField]
private bool m_drawInternalData = false;
//[SerializeField]
//private RenderTexture m_inputPreview = null;
//[SerializeField]
private RenderTexture m_inputPreviewTexture = null;
private Material m_inputPreviewMaterial = null;
private Shader m_inputPreviewShader = null;
[SerializeField]
private int m_previewInternalInt = 0;
[SerializeField]
private float m_previewInternalFloat = 0;
[SerializeField]
private Vector2 m_previewInternalVec2 = Vector2.zero;
[SerializeField]
private Vector3 m_previewInternalVec3 = Vector3.zero;
[SerializeField]
private Vector4 m_previewInternalVec4 = Vector4.zero;
[SerializeField]
private Color m_previewInternalColor = Color.clear;
[SerializeField]
private Matrix4x4 m_previewInternalMatrix4x4 = Matrix4x4.identity;
private int m_propertyNameInt = 0;
private ParentNode m_node = null;
public InputPort() : base( -1, -1, WirePortDataType.FLOAT, string.Empty ) { m_typeLocked = true; }
public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
{
m_dataName = name;
m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
m_typeLocked = typeLocked;
m_category = category;
m_genType = genType;
}
public InputPort( int nodeId, int portId, WirePortDataType dataType, string name, string dataName, bool typeLocked, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, PortGenType genType = PortGenType.NonCustomLighting ) : base( nodeId, portId, dataType, name, orderId )
{
m_dataName = dataName;
m_internalDataPropertyLabel = ( string.IsNullOrEmpty( name ) || name.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : name;
m_typeLocked = typeLocked;
m_category = category;
m_genType = genType;
}
public void SetExternalLink( int nodeId, int portId )
{
m_externalNodeLink = nodeId;
m_externalPortLink = portId;
}
public override bool CheckValidType( WirePortDataType dataType )
{
if( m_typeLocked )
return ( dataType == m_dataType );
return base.CheckValidType( dataType );
}
public override void FullDeleteConnections()
{
UIUtils.DeleteConnection( true, m_nodeId, m_portId, true, true );
}
public override void NotifyExternalRefencesOnChange()
{
for( int i = 0; i < m_externalReferences.Count; i++ )
{
ParentNode node = UIUtils.GetNode( m_externalReferences[ i ].NodeId );
if( node )
{
OutputPort port = node.GetOutputPortByUniqueId( m_externalReferences[ i ].PortId );
port.UpdateInfoOnExternalConn( m_nodeId, m_portId, m_dataType );
node.OnConnectedInputNodeChanges( m_externalReferences[ i ].PortId, m_nodeId, m_portId, m_name, m_dataType );
}
}
}
public void UpdatePreviewInternalData()
{
switch( m_dataType )
{
case WirePortDataType.INT: m_previewInternalInt = IntInternalData; break;
case WirePortDataType.FLOAT: m_previewInternalFloat = FloatInternalData; break;
case WirePortDataType.FLOAT2: m_previewInternalVec2 = Vector2InternalData; break;
case WirePortDataType.FLOAT3: m_previewInternalVec3 = Vector3InternalData; break;
case WirePortDataType.FLOAT4: m_previewInternalVec4 = Vector4InternalData; break;
case WirePortDataType.COLOR: m_previewInternalColor = ColorInternalData; break;
}
}
void UpdateVariablesFromInternalData()
{
string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
bool reset = ( data == null || data.Length == 0 );
m_internalDataUpdated = false;
try
{
switch( m_dataType )
{
case WirePortDataType.OBJECT:
case WirePortDataType.FLOAT: m_previewInternalFloat = reset ? 0 : Convert.ToSingle( data[ 0 ] ); break;
case WirePortDataType.INT:
{
if( reset )
{
m_previewInternalInt = 0;
}
else
{
if( data[ 0 ].Contains( "." ) )
{
m_previewInternalInt = (int)Convert.ToSingle( data[ 0 ] );
}
else
{
m_previewInternalInt = Convert.ToInt32( data[ 0 ] );
}
}
}
break;
case WirePortDataType.FLOAT2:
{
if( reset )
{
m_previewInternalVec2 = Vector2.zero;
}
else
{
if( data.Length < 2 )
{
m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
m_previewInternalVec2.y = 0;
}
else
{
m_previewInternalVec2.x = Convert.ToSingle( data[ 0 ] );
m_previewInternalVec2.y = Convert.ToSingle( data[ 1 ] );
}
}
}
break;
case WirePortDataType.FLOAT3:
{
if( reset )
{
m_previewInternalVec3 = Vector3.zero;
}
else
{
int count = Mathf.Min( data.Length, 3 );
for( int i = 0; i < count; i++ )
{
m_previewInternalVec3[ i ] = Convert.ToSingle( data[ i ] );
}
if( count < 3 )
{
for( int i = count; i < 3; i++ )
{
m_previewInternalVec3[ i ] = 0;
}
}
}
}
break;
case WirePortDataType.FLOAT4:
{
if( reset )
{
m_previewInternalVec4 = Vector4.zero;
}
else
{
int count = Mathf.Min( data.Length, 4 );
for( int i = 0; i < count; i++ )
{
m_previewInternalVec4[ i ] = Convert.ToSingle( data[ i ] );
}
if( count < 4 )
{
for( int i = count; i < 4; i++ )
{
m_previewInternalVec4[ i ] = 0;
}
}
}
}
break;
case WirePortDataType.COLOR:
{
if( reset )
{
m_previewInternalColor = Color.black;
}
else
{
int count = Mathf.Min( data.Length, 4 );
for( int i = 0; i < count; i++ )
{
m_previewInternalColor[ i ] = Convert.ToSingle( data[ i ] );
}
if( count < 4 )
{
for( int i = count; i < 4; i++ )
{
m_previewInternalColor[ i ] = 0;
}
}
}
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{
if( reset )
{
m_previewInternalMatrix4x4 = Matrix4x4.identity;
}
else
{
int count = Mathf.Min( data.Length, 16 );
int overallIdx = 0;
for( int i = 0; i < 4; i++ )
{
for( int j = 0; j < 4; j++ )
{
if( overallIdx < count )
{
m_previewInternalMatrix4x4[ i, j ] = Convert.ToSingle( data[ overallIdx ] );
}
else
{
m_previewInternalMatrix4x4[ i, j ] = ( ( i == j ) ? 1 : 0 );
}
overallIdx++;
}
}
}
}
break;
}
}
catch( Exception e )
{
if( DebugConsoleWindow.DeveloperMode )
Debug.LogException( e );
}
}
void UpdateInternalDataFromVariables( bool forceDecimal = false )
{
switch( m_dataType )
{
case WirePortDataType.OBJECT:
case WirePortDataType.FLOAT:
{
if( forceDecimal && m_previewInternalFloat == (int)m_previewInternalFloat )
m_internalData = m_previewInternalFloat.ToString("0.0##############"); // to make sure integer values like 0 or 1 are generated as 0.0 and 1.0
else
m_internalData = m_previewInternalFloat.ToString();
m_internalDataWrapper = string.Empty;
}
break;
case WirePortDataType.INT:
{
m_internalData = m_previewInternalInt.ToString();
m_internalDataWrapper = string.Empty;
}
break;
case WirePortDataType.FLOAT2:
{
m_internalData = m_previewInternalVec2.x.ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalVec2.y.ToString();
m_internalDataWrapper = "float2( {0} )";
}
break;
case WirePortDataType.FLOAT3:
{
m_internalData = m_previewInternalVec3.x.ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalVec3.y.ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalVec3.z.ToString();
m_internalDataWrapper = "float3( {0} )";
}
break;
case WirePortDataType.FLOAT4:
{
m_internalData = m_previewInternalVec4.x.ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalVec4.y.ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalVec4.z.ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalVec4.w.ToString();
m_internalDataWrapper = "float4( {0} )";
}
break;
case WirePortDataType.COLOR:
{
m_internalData = m_previewInternalColor.r.ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalColor.g.ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalColor.b.ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalColor.a.ToString();
m_internalDataWrapper = "float4( {0} )";
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{
m_internalData = m_previewInternalMatrix4x4[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalMatrix4x4[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalMatrix4x4[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
m_previewInternalMatrix4x4[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + m_previewInternalMatrix4x4[ 3, 3 ].ToString();
if( m_dataType == WirePortDataType.FLOAT3x3 )
m_internalDataWrapper = "float3x3( {0} )";
else
m_internalDataWrapper = "float4x4( {0} )";
}
break;
}
}
//This gets the 3x3 matrix inside of the 4x4
private string Matrix3x3WrappedData()
{
string tempInternal = string.Empty;
string[] data = String.IsNullOrEmpty( m_internalData ) ? null : m_internalData.Split( IOUtils.VECTOR_SEPARATOR );
if( data.Length == 16 )
{
int o = 0;
for( int i = 0; i < 8; i++ )
{
if( i == 3 || i == 6 )
o++;
tempInternal += data[ i + o ] + IOUtils.VECTOR_SEPARATOR;
}
tempInternal += data[ 10 ];
return String.Format( m_internalDataWrapper, tempInternal );
}
else
{
return String.Format( m_internalDataWrapper, m_internalData );
}
}
private string SamplerWrappedData( ref MasterNodeDataCollector dataCollector )
{
m_internalData = "_Sampler" + PortId + UIUtils.GetNode( m_nodeId ).OutputId;
dataCollector.AddToUniforms( m_nodeId, "uniform sampler2D " + m_internalData + ";" );
return m_internalData;
}
//TODO: Replace GenerateShaderForOutput(...) calls to this one
// This is a new similar method to GenerateShaderForOutput(...) which always autocasts
public string GeneratePortInstructions( ref MasterNodeDataCollector dataCollector )
{
InputPort linkPort = ExternalLink;
if( linkPort != null )
{
return linkPort.GeneratePortInstructions( ref dataCollector );
}
string result = string.Empty;
if( m_externalReferences.Count > 0 && !m_locked )
{
result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, false );
if( m_externalReferences[ 0 ].DataType != m_dataType )
{
result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, m_dataType, result );
}
}
else
{
UpdateInternalDataFromVariables( true );
if( DataType == WirePortDataType.FLOAT3x3 )
result = Matrix3x3WrappedData();
else if( DataType == WirePortDataType.SAMPLER2D )
result = SamplerWrappedData( ref dataCollector );
else
result = !String.IsNullOrEmpty( m_internalDataWrapper ) ? String.Format( m_internalDataWrapper, m_internalData ) : m_internalData;
}
return result;
}
public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
{
InputPort linkPort = ExternalLink;
if( linkPort != null )
{
return linkPort.GenerateShaderForOutput( ref dataCollector, ignoreLocalVar );
}
string result = string.Empty;
if( m_externalReferences.Count > 0 && !m_locked )
{
result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
}
else
{
UpdateInternalDataFromVariables( true );
if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
{
if( DataType == WirePortDataType.FLOAT3x3 )
result = Matrix3x3WrappedData();
else
result = String.Format( m_internalDataWrapper, m_internalData );
}
else
{
result = m_internalData;
}
}
return result;
}
public string GenerateShaderForOutput( ref MasterNodeDataCollector dataCollector, WirePortDataType inputPortType, bool ignoreLocalVar, bool autoCast = false )
{
InputPort linkPort = ExternalLink;
if( linkPort != null )
{
return linkPort.GenerateShaderForOutput( ref dataCollector, inputPortType, ignoreLocalVar, autoCast );
}
string result = string.Empty;
if( m_externalReferences.Count > 0 && !m_locked )
{
result = UIUtils.GetNode( m_externalReferences[ 0 ].NodeId ).GenerateShaderForOutput( m_externalReferences[ 0 ].PortId, ref dataCollector, ignoreLocalVar );
if( autoCast && m_externalReferences[ 0 ].DataType != inputPortType )
{
result = UIUtils.CastPortType( ref dataCollector, UIUtils.GetNode( m_nodeId ).CurrentPrecisionType, new NodeCastInfo( m_externalReferences[ 0 ].NodeId, m_externalReferences[ 0 ].PortId ), null, m_externalReferences[ 0 ].DataType, inputPortType, result );
}
}
else
{
UpdateInternalDataFromVariables( true );
if( !String.IsNullOrEmpty( m_internalDataWrapper ) )
{
if( DataType == WirePortDataType.FLOAT3x3 )
result = Matrix3x3WrappedData();
else
result = String.Format( m_internalDataWrapper, m_internalData );
}
else
{
result = m_internalData;
}
}
return result;
}
public OutputPort GetOutputConnection( int connID = 0 )
{
if( connID < m_externalReferences.Count )
{
return UIUtils.GetNode( m_externalReferences[ connID ].NodeId ).GetOutputPortByUniqueId( m_externalReferences[ connID ].PortId );
}
return null;
}
public ParentNode GetOutputNode( int connID = 0 )
{
if( connID < m_externalReferences.Count )
{
return UIUtils.GetNode( m_externalReferences[ connID ].NodeId );
}
return null;
}
public bool TypeLocked
{
get { return m_typeLocked; }
}
public void WriteToString( ref string myString )
{
if( m_externalReferences.Count != 1 || m_isDummy )
{
return;
}
IOUtils.AddTypeToString( ref myString, IOUtils.WireConnectionParam );
IOUtils.AddFieldValueToString( ref myString, m_nodeId );
IOUtils.AddFieldValueToString( ref myString, m_portId );
IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].NodeId );
IOUtils.AddFieldValueToString( ref myString, m_externalReferences[ 0 ].PortId );
IOUtils.AddLineTerminator( ref myString );
}
public void ShowInternalData( Rect rect, UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
{
string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
switch( m_dataType )
{
case WirePortDataType.OBJECT:
case WirePortDataType.FLOAT:
{
FloatInternalData = owner.EditorGUIFloatField( rect, label, FloatInternalData );
}
break;
case WirePortDataType.FLOAT2:
{
Vector2InternalData = owner.EditorGUIVector2Field( rect, label, Vector2InternalData );
}
break;
case WirePortDataType.FLOAT3:
{
Vector3InternalData = owner.EditorGUIVector3Field( rect, label, Vector3InternalData );
}
break;
case WirePortDataType.FLOAT4:
{
Vector4InternalData = owner.EditorGUIVector4Field( rect, label, Vector4InternalData );
}
break;
case WirePortDataType.FLOAT3x3:
{
Matrix4x4 matrix = Matrix4x4InternalData;
Vector3 currVec3 = Vector3.zero;
for( int i = 0; i < 3; i++ )
{
Vector4 currVec = matrix.GetRow( i );
currVec3.Set( currVec.x, currVec.y, currVec.z );
EditorGUI.BeginChangeCheck();
currVec3 = owner.EditorGUIVector3Field( rect, label + "[ " + i + " ]", currVec3 );
rect.y += 2*EditorGUIUtility.singleLineHeight;
if( EditorGUI.EndChangeCheck() )
{
currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
matrix.SetRow( i, currVec );
}
}
Matrix4x4InternalData = matrix;
}
break;
case WirePortDataType.FLOAT4x4:
{
Matrix4x4 matrix = Matrix4x4InternalData;
for( int i = 0; i < 4; i++ )
{
Vector4 currVec = matrix.GetRow( i );
EditorGUI.BeginChangeCheck();
currVec = owner.EditorGUIVector4Field( rect, label + "[ " + i + " ]", currVec );
rect.y += 2*EditorGUIUtility.singleLineHeight;
if( EditorGUI.EndChangeCheck() )
{
matrix.SetRow( i, currVec );
}
}
Matrix4x4InternalData = matrix;
}
break;
case WirePortDataType.COLOR:
{
ColorInternalData = owner.EditorGUIColorField( rect, label, ColorInternalData );
}
break;
case WirePortDataType.INT:
{
IntInternalData = owner.EditorGUIIntField( rect, label, IntInternalData );
}
break;
}
}
public void ShowInternalData( UndoParentNode owner, bool useCustomLabel = false, string customLabel = null )
{
string label = ( useCustomLabel == true && customLabel != null ) ? customLabel : m_internalDataPropertyLabel;
switch( m_dataType )
{
case WirePortDataType.OBJECT:
case WirePortDataType.FLOAT:
{
FloatInternalData = owner.EditorGUILayoutFloatField( label, FloatInternalData );
}
break;
case WirePortDataType.FLOAT2:
{
Vector2InternalData = owner.EditorGUILayoutVector2Field( label, Vector2InternalData );
}
break;
case WirePortDataType.FLOAT3:
{
Vector3InternalData = owner.EditorGUILayoutVector3Field( label, Vector3InternalData );
}
break;
case WirePortDataType.FLOAT4:
{
Vector4InternalData = owner.EditorGUILayoutVector4Field( label, Vector4InternalData );
}
break;
case WirePortDataType.FLOAT3x3:
{
Matrix4x4 matrix = Matrix4x4InternalData;
Vector3 currVec3 = Vector3.zero;
for( int i = 0; i < 3; i++ )
{
Vector4 currVec = matrix.GetRow( i );
currVec3.Set( currVec.x, currVec.y, currVec.z );
EditorGUI.BeginChangeCheck();
currVec3 = owner.EditorGUILayoutVector3Field( label + "[ " + i + " ]", currVec3 );
if( EditorGUI.EndChangeCheck() )
{
currVec.Set( currVec3.x, currVec3.y, currVec3.z, currVec.w );
matrix.SetRow( i, currVec );
}
}
Matrix4x4InternalData = matrix;
}
break;
case WirePortDataType.FLOAT4x4:
{
Matrix4x4 matrix = Matrix4x4InternalData;
for( int i = 0; i < 4; i++ )
{
Vector4 currVec = matrix.GetRow( i );
EditorGUI.BeginChangeCheck();
currVec = owner.EditorGUILayoutVector4Field( label + "[ " + i + " ]", currVec );
if( EditorGUI.EndChangeCheck() )
{
matrix.SetRow( i, currVec );
}
}
Matrix4x4InternalData = matrix;
}
break;
case WirePortDataType.COLOR:
{
ColorInternalData = owner.EditorGUILayoutColorField( label, ColorInternalData );
}
break;
case WirePortDataType.INT:
{
IntInternalData = owner.EditorGUILayoutIntField( label, IntInternalData );
}
break;
}
}
public bool IsZeroInternalData
{
get
{
switch( m_dataType )
{
case WirePortDataType.FLOAT: return Mathf.Abs(m_previewInternalFloat) < 0.001f;
case WirePortDataType.UINT:
case WirePortDataType.INT: return m_previewInternalInt == 0;
case WirePortDataType.FLOAT2:
return (Mathf.Abs( m_previewInternalVec2.x ) < 0.001f &&
Mathf.Abs( m_previewInternalVec2.y ) < 0.001f);
case WirePortDataType.FLOAT3:
return (Mathf.Abs( m_previewInternalVec3.x ) < 0.001f &&
Mathf.Abs( m_previewInternalVec3.y ) < 0.001f &&
Mathf.Abs( m_previewInternalVec3.z ) < 0.001f );
case WirePortDataType.FLOAT4:
return (Mathf.Abs( m_previewInternalVec4.x ) < 0.001f &&
Mathf.Abs( m_previewInternalVec4.y ) < 0.001f &&
Mathf.Abs( m_previewInternalVec4.z ) < 0.001f &&
Mathf.Abs( m_previewInternalVec4.w ) < 0.001f );
case WirePortDataType.COLOR:
return (Mathf.Abs( m_previewInternalColor.r ) < 0.001f &&
Mathf.Abs( m_previewInternalColor.g ) < 0.001f &&
Mathf.Abs( m_previewInternalColor.b ) < 0.001f &&
Mathf.Abs( m_previewInternalColor.a ) < 0.001f);
}
return true;
}
}
public float FloatInternalData
{
set { m_previewInternalFloat = value; m_internalDataUpdated = false; }
get { return m_previewInternalFloat; }
}
public int IntInternalData
{
set { m_previewInternalInt = value; m_internalDataUpdated = false; }
get { return m_previewInternalInt; }
}
public Vector2 Vector2InternalData
{
set { m_previewInternalVec2 = value; m_internalDataUpdated = false; }
get { return m_previewInternalVec2; }
}
public Vector3 Vector3InternalData
{
set { m_previewInternalVec3 = value; m_internalDataUpdated = false; }
get { return m_previewInternalVec3; }
}
public Vector4 Vector4InternalData
{
set { m_previewInternalVec4 = value; m_internalDataUpdated = false; }
get { return m_previewInternalVec4; }
}
public Color ColorInternalData
{
set { m_previewInternalColor = value; m_internalDataUpdated = false; }
get { return m_previewInternalColor; }
}
public Matrix4x4 Matrix4x4InternalData
{
set { m_previewInternalMatrix4x4 = value; m_internalDataUpdated = false; }
get { return m_previewInternalMatrix4x4; }
}
public string SamplerInternalData
{
set { InternalData = UIUtils.RemoveInvalidCharacters( value ); m_internalDataUpdated = false; }
get { return m_internalData; }
}
public override void ForceClearConnection()
{
UIUtils.DeleteConnection( true, m_nodeId, m_portId, false, true );
}
private bool m_internalDataUpdated = false;
private string m_displayInternalData = string.Empty;
public string DisplayInternalData
{
get
{
if( !m_internalDataUpdated )
{
UpdateInternalDataFromVariables();
m_internalDataUpdated = true;
m_displayInternalData = "( "+ m_internalData + " )";
}
return m_displayInternalData;
}
}
public string InternalData
{
get
{
UpdateInternalDataFromVariables();
return m_internalData;
}
set
{
m_internalData = value;
UpdateVariablesFromInternalData();
}
}
public string WrappedInternalData
{
get
{
UpdateInternalDataFromVariables();
return string.IsNullOrEmpty( m_internalDataWrapper ) ? m_internalData : String.Format( m_internalDataWrapper, m_internalData );
}
}
public override WirePortDataType DataType
{
get { return base.DataType; }
// must be set to update internal data. do not delete
set
{
m_internalDataUpdated = false;
switch( DataType )
{
case WirePortDataType.FLOAT:
{
switch( value )
{
case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalFloat; break;
case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalFloat; break;
case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalFloat; break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalFloat; break;
case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalFloat; break;
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalFloat; break;
}
}
break;
case WirePortDataType.FLOAT2:
{
switch( value )
{
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec2.x; break;
case WirePortDataType.FLOAT3:
{
m_previewInternalVec3.x = m_previewInternalVec2.x;
m_previewInternalVec3.y = m_previewInternalVec2.y;
}
break;
case WirePortDataType.FLOAT4:
{
m_previewInternalVec4.x = m_previewInternalVec2.x;
m_previewInternalVec4.y = m_previewInternalVec2.y;
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{
m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec2.x;
m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec2.y;
}
break;
case WirePortDataType.COLOR:
{
m_previewInternalColor.r = m_previewInternalVec2.x;
m_previewInternalColor.g = m_previewInternalVec2.y;
}
break;
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec2.x; break;
}
}
break;
case WirePortDataType.FLOAT3:
{
switch( value )
{
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec3.x; break;
case WirePortDataType.FLOAT2:
{
m_previewInternalVec2.x = m_previewInternalVec3.x;
m_previewInternalVec2.y = m_previewInternalVec3.y;
}
break;
case WirePortDataType.FLOAT4:
{
m_previewInternalVec4.x = m_previewInternalVec3.x;
m_previewInternalVec4.y = m_previewInternalVec3.y;
m_previewInternalVec4.z = m_previewInternalVec3.z;
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{
m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec3.x;
m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec3.y;
m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec3.z;
}
break;
case WirePortDataType.COLOR:
{
m_previewInternalColor.r = m_previewInternalVec3.x;
m_previewInternalColor.g = m_previewInternalVec3.y;
m_previewInternalColor.b = m_previewInternalVec3.z;
}
break;
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec3.x; break;
}
}
break;
case WirePortDataType.FLOAT4:
{
switch( value )
{
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalVec4.x; break;
case WirePortDataType.FLOAT2:
{
m_previewInternalVec2.x = m_previewInternalVec4.x;
m_previewInternalVec2.y = m_previewInternalVec4.y;
}
break;
case WirePortDataType.FLOAT3:
{
m_previewInternalVec3.x = m_previewInternalVec4.x;
m_previewInternalVec3.y = m_previewInternalVec4.y;
m_previewInternalVec3.z = m_previewInternalVec4.z;
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{
m_previewInternalMatrix4x4[ 0 ] = m_previewInternalVec4.x;
m_previewInternalMatrix4x4[ 1 ] = m_previewInternalVec4.y;
m_previewInternalMatrix4x4[ 2 ] = m_previewInternalVec4.z;
m_previewInternalMatrix4x4[ 3 ] = m_previewInternalVec4.w;
}
break;
case WirePortDataType.COLOR:
{
m_previewInternalColor.r = m_previewInternalVec4.x;
m_previewInternalColor.g = m_previewInternalVec4.y;
m_previewInternalColor.b = m_previewInternalVec4.z;
m_previewInternalColor.a = m_previewInternalVec4.w;
}
break;
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalVec4.x; break;
}
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{
switch( value )
{
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalMatrix4x4[ 0 ]; break;
case WirePortDataType.FLOAT2:
{
m_previewInternalVec2.x = m_previewInternalMatrix4x4[ 0 ];
m_previewInternalVec2.y = m_previewInternalMatrix4x4[ 1 ];
}
break;
case WirePortDataType.FLOAT3:
{
m_previewInternalVec3.x = m_previewInternalMatrix4x4[ 0 ];
m_previewInternalVec3.y = m_previewInternalMatrix4x4[ 1 ];
m_previewInternalVec3.z = m_previewInternalMatrix4x4[ 2 ];
}
break;
case WirePortDataType.FLOAT4:
{
m_previewInternalVec4.x = m_previewInternalMatrix4x4[ 0 ];
m_previewInternalVec4.y = m_previewInternalMatrix4x4[ 1 ];
m_previewInternalVec4.z = m_previewInternalMatrix4x4[ 2 ];
m_previewInternalVec4.w = m_previewInternalMatrix4x4[ 3 ];
}
break;
case WirePortDataType.COLOR:
{
m_previewInternalColor.r = m_previewInternalMatrix4x4[ 0 ];
m_previewInternalColor.g = m_previewInternalMatrix4x4[ 1 ];
m_previewInternalColor.b = m_previewInternalMatrix4x4[ 2 ];
m_previewInternalColor.a = m_previewInternalMatrix4x4[ 3 ];
}
break;
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalMatrix4x4[ 0 ]; break;
}
}
break;
case WirePortDataType.COLOR:
{
switch( value )
{
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalColor.r; break;
case WirePortDataType.FLOAT2:
{
m_previewInternalVec2.x = m_previewInternalColor.r;
m_previewInternalVec2.y = m_previewInternalColor.g;
}
break;
case WirePortDataType.FLOAT3:
{
m_previewInternalVec3.x = m_previewInternalColor.r;
m_previewInternalVec3.y = m_previewInternalColor.g;
m_previewInternalVec3.z = m_previewInternalColor.b;
}
break;
case WirePortDataType.FLOAT4:
{
m_previewInternalVec4.x = m_previewInternalColor.r;
m_previewInternalVec4.y = m_previewInternalColor.g;
m_previewInternalVec4.z = m_previewInternalColor.b;
m_previewInternalVec4.w = m_previewInternalColor.a;
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{
m_previewInternalMatrix4x4[ 0 ] = m_previewInternalColor.r;
m_previewInternalMatrix4x4[ 1 ] = m_previewInternalColor.g;
m_previewInternalMatrix4x4[ 2 ] = m_previewInternalColor.b;
m_previewInternalMatrix4x4[ 3 ] = m_previewInternalColor.a;
}
break;
case WirePortDataType.INT: m_previewInternalInt = (int)m_previewInternalColor.r; break;
}
}
break;
case WirePortDataType.INT:
{
switch( value )
{
case WirePortDataType.FLOAT: m_previewInternalFloat = m_previewInternalInt; break;
case WirePortDataType.FLOAT2: m_previewInternalVec2.x = m_previewInternalInt; break;
case WirePortDataType.FLOAT3: m_previewInternalVec3.x = m_previewInternalInt; break;
case WirePortDataType.FLOAT4: m_previewInternalVec4.x = m_previewInternalInt; break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4: m_previewInternalMatrix4x4[ 0 ] = m_previewInternalInt; break;
case WirePortDataType.COLOR: m_previewInternalColor.r = m_previewInternalInt; break;
}
}
break;
}
base.DataType = value;
}
}
public string DataName
{
get { return m_dataName; }
set { m_dataName = value; }
}
public bool IsFragment { get { return m_category == MasterNodePortCategory.Fragment || m_category == MasterNodePortCategory.Debug; } }
public MasterNodePortCategory Category
{
set { m_category = value; }
get { return m_category; }
}
private int CachedIntPropertyID
{
get
{
if( m_cachedIntShaderID == -1 )
m_cachedIntShaderID = Shader.PropertyToID( "_InputInt" );
return m_cachedIntShaderID;
}
}
private int CachedFloatPropertyID
{
get
{
if( m_cachedFloatShaderID == -1 )
m_cachedFloatShaderID = Shader.PropertyToID( "_InputFloat" );
return m_cachedFloatShaderID;
}
}
private int CachedVectorPropertyID
{
get
{
if( m_cachedVectorShaderID == -1 )
m_cachedVectorShaderID = Shader.PropertyToID( "_InputVector" );
return m_cachedVectorShaderID;
}
}
private int CachedColorPropertyID
{
get
{
if( m_cachedColorShaderID == -1 )
m_cachedColorShaderID = Shader.PropertyToID( "_InputColor" );
return m_cachedColorShaderID;
}
}
private int CachedDefaultTexPropertyID
{
get
{
if( m_cachedDefaultTexShaderID == -1 )
m_cachedDefaultTexShaderID = Shader.PropertyToID( "_Default" );
return m_cachedDefaultTexShaderID;
}
}
private int Cached2DPropertyID
{
get
{
if( m_cached2DShaderID == -1 )
m_cached2DShaderID = Shader.PropertyToID( "_Input2D" );
return m_cached2DShaderID;
}
}
public int CachedPropertyId
{
get { return m_cachedPropertyId; }
}
public bool InputNodeHasPreview()
{
ParentNode node = GetOutputNode( 0 );
if( node != null )
return node.HasPreviewShader;
return false;
}
public void PreparePortCacheID()
{
if( m_propertyNameInt != PortId || string.IsNullOrEmpty( m_propertyName ) )
{
m_propertyNameInt = PortId;
m_propertyName = "_" + Convert.ToChar( PortId + 65 );
m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
}
if( m_cachedPropertyId == -1 )
m_cachedPropertyId = Shader.PropertyToID( m_propertyName );
}
public void SetPreviewInputTexture()
{
PreparePortCacheID();
if( (object)m_node == null )
m_node = UIUtils.GetNode( NodeId );
m_node.PreviewMaterial.SetTexture( m_cachedPropertyId, GetOutputConnection( 0 ).OutputPreviewTexture );
}
private void SetPortPreviewShader( Shader portShader )
{
if( m_inputPreviewShader != portShader )
{
m_inputPreviewShader = portShader;
InputPreviewMaterial.shader = portShader;
}
}
public void SetPreviewInputValue()
{
if( m_inputPreviewTexture == null )
{
m_inputPreviewTexture = new RenderTexture( 128, 128, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear );
m_inputPreviewTexture.wrapMode = TextureWrapMode.Repeat;
}
switch( DataType )
{
case WirePortDataType.INT:
{
SetPortPreviewShader( UIUtils.IntShader );
InputPreviewMaterial.SetInt( CachedIntPropertyID, m_previewInternalInt );
}
break;
case WirePortDataType.FLOAT:
{
SetPortPreviewShader( UIUtils.FloatShader );
InputPreviewMaterial.SetFloat( CachedFloatPropertyID, m_previewInternalFloat );
}
break;
case WirePortDataType.FLOAT2:
{
SetPortPreviewShader( UIUtils.Vector2Shader );
Vector2 v2 = m_previewInternalVec2;// Vector2InternalData;
InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v2.x, v2.y, 0, 0 ) );
}
break;
case WirePortDataType.FLOAT3:
{
SetPortPreviewShader( UIUtils.Vector3Shader );
Vector3 v3 = m_previewInternalVec3;// Vector3InternalData;
InputPreviewMaterial.SetVector( CachedVectorPropertyID, new Vector4( v3.x, v3.y, v3.z, 0 ) );
}
break;
case WirePortDataType.FLOAT4:
{
SetPortPreviewShader( UIUtils.Vector4Shader );
InputPreviewMaterial.SetVector( CachedVectorPropertyID, m_previewInternalVec4 );
}
break;
case WirePortDataType.COLOR:
{
SetPortPreviewShader( UIUtils.ColorShader );
InputPreviewMaterial.SetColor( CachedColorPropertyID, m_previewInternalColor );
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{
SetPortPreviewShader( UIUtils.FloatShader );
InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 1 );
}
break;
case WirePortDataType.SAMPLER2D:
{
SetPortPreviewShader( UIUtils.Texture2DShader );
}
break;
default:
{
SetPortPreviewShader( UIUtils.FloatShader );
InputPreviewMaterial.SetFloat( CachedFloatPropertyID, 0 );
}
break;
}
RenderTexture temp = RenderTexture.active;
RenderTexture.active = m_inputPreviewTexture;
Graphics.Blit( null, m_inputPreviewTexture, InputPreviewMaterial );
RenderTexture.active = temp;
PreparePortCacheID();
if( (object)m_node == null )
m_node = UIUtils.GetNode( NodeId );
m_node.PreviewMaterial.SetTexture( m_propertyName, m_inputPreviewTexture );
}
public override void ChangePortId( int newPortId )
{
if( IsConnected )
{
int count = ExternalReferences.Count;
for( int connIdx = 0; connIdx < count; connIdx++ )
{
int nodeId = ExternalReferences[ connIdx ].NodeId;
int portId = ExternalReferences[ connIdx ].PortId;
ParentNode node = UIUtils.GetNode( nodeId );
if( node != null )
{
OutputPort outputPort = node.GetOutputPortByUniqueId( portId );
int outputCount = outputPort.ExternalReferences.Count;
for( int j = 0; j < outputCount; j++ )
{
if( outputPort.ExternalReferences[ j ].NodeId == NodeId &&
outputPort.ExternalReferences[ j ].PortId == PortId )
{
outputPort.ExternalReferences[ j ].PortId = newPortId;
}
}
}
}
}
PortId = newPortId;
}
public override void Destroy()
{
base.Destroy();
//if ( m_inputPreview != null )
// UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreview );
//m_inputPreview = null;
if( m_inputPreviewTexture != null )
UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewTexture );
m_inputPreviewTexture = null;
if( m_inputPreviewMaterial != null )
UnityEngine.ScriptableObject.DestroyImmediate( m_inputPreviewMaterial );
m_inputPreviewMaterial = null;
m_inputPreviewShader = null;
m_node = null;
}
public Shader InputPreviewShader
{
get
{
if( m_inputPreviewShader == null )
m_inputPreviewShader = AssetDatabase.LoadAssetAtPath<Shader>( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float
if( m_inputPreviewShader == null )
m_inputPreviewShader = Shader.Find( "Unlit/Colored Transparent" );
return m_inputPreviewShader;
}
set
{
m_inputPreviewShader = value;
}
}
public Material InputPreviewMaterial
{
get
{
if( m_inputPreviewMaterial == null )
m_inputPreviewMaterial = new Material( InputPreviewShader );
return m_inputPreviewMaterial;
}
//set
//{
// m_inputPreviewMaterial = value;
//}
}
public override string Name
{
get { return m_name; }
set
{
m_name = value;
m_internalDataPropertyLabel = ( string.IsNullOrEmpty( value ) || value.Equals( Constants.EmptyPortValue ) ) ? InputDefaultNameStr : value;
m_dirtyLabelSize = true;
}
}
public string InternalDataName
{
get { return m_internalDataPropertyLabel; }
set { m_internalDataPropertyLabel = value; }
}
public bool AutoDrawInternalData
{
get { return m_drawInternalData; }
set { m_drawInternalData = value; }
}
public PortGenType GenType
{
get { return m_genType; }
set { m_genType = value; }
}
public bool ValidInternalData
{
get
{
switch( m_dataType )
{
case WirePortDataType.FLOAT:
case WirePortDataType.FLOAT2:
case WirePortDataType.FLOAT3:
case WirePortDataType.FLOAT4:
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
case WirePortDataType.COLOR:
case WirePortDataType.INT: return true;
case WirePortDataType.OBJECT:
case WirePortDataType.SAMPLER1D:
case WirePortDataType.SAMPLER2D:
case WirePortDataType.SAMPLER3D:
case WirePortDataType.SAMPLERCUBE:
default: return false;
}
}
}
public RenderTexture InputPreviewTexture
{
get
{
if( IsConnected )
return GetOutputConnection( 0 ).OutputPreviewTexture;
else
return m_inputPreviewTexture;
}
}
public string ExternalLinkId
{
get { return m_externalLinkId; }
set
{
m_externalLinkId = value;
if( string.IsNullOrEmpty( value ) )
{
m_externalNodeLink = -1;
m_externalPortLink = -1;
}
}
}
public bool HasOwnOrLinkConnection { get { return IsConnected || HasConnectedExternalLink; } }
public bool HasExternalLink { get { return m_externalNodeLink > -1 && m_externalPortLink > -1; } }
public bool HasConnectedExternalLink
{
get
{
InputPort link = ExternalLink;
return ( link != null && link.IsConnected );
}
}
public InputPort ExternalLink
{
get
{
if( HasExternalLink )
{
ParentNode linkNode = UIUtils.GetNode( m_externalNodeLink );
if( linkNode != null )
{
return linkNode.GetInputPortByUniqueId( m_externalPortLink );
}
}
return null;
}
}
public ParentNode ExternalLinkNode
{
get
{
if( HasExternalLink )
{
return UIUtils.GetNode( m_externalNodeLink );
}
return null;
}
}
}
}