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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public class About : EditorWindow
{
private const string AboutImageGUID = "8aba6bb20faf8824d9d81946542f1ce1";
private Vector2 m_scrollPosition = Vector2.zero;
private Texture2D m_aboutImage;
[MenuItem( "Window/Amplify Shader Editor/About...", false, 2001 )]
static void Init()
{
About window = (About)GetWindow( typeof( About ), true, "About Amplify Shader Editor" );
window.minSize = new Vector2( 502, 290 );
window.maxSize = new Vector2( 502, 290 );
window.Show();
}
[MenuItem( "Window/Amplify Shader Editor/Manual", false, 2000 )]
static void OpenManual()
{
Application.OpenURL( "http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Manual" );
}
private void OnEnable()
{
m_aboutImage = AssetDatabase.LoadAssetAtPath<Texture2D>( AssetDatabase.GUIDToAssetPath( AboutImageGUID ) );
}
public void OnGUI()
{
m_scrollPosition = GUILayout.BeginScrollView( m_scrollPosition );
GUILayout.BeginVertical();
GUILayout.Space( 10 );
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Box( m_aboutImage, GUIStyle.none );
if( Event.current.type == EventType.MouseUp && GUILayoutUtility.GetLastRect().Contains( Event.current.mousePosition ) )
Application.OpenURL( "http://www.amplify.pt" );
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUIStyle labelStyle = new GUIStyle( EditorStyles.label );
labelStyle.alignment = TextAnchor.MiddleCenter;
labelStyle.wordWrap = true;
GUILayout.Label( "\nAmplify Shader Editor " + VersionInfo.StaticToString(), labelStyle, GUILayout.ExpandWidth( true ) );
GUILayout.Label( "\nCopyright (c) Amplify Creations, Lda. All rights reserved.\n", labelStyle, GUILayout.ExpandWidth( true ) );
GUILayout.EndVertical();
GUILayout.EndScrollView();
}
}
}