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3.6 KiB

using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[InitializeOnLoad]
public class InvalidDataChecker
{
private static string[] m_invalidData = { "674ea7bed6b1cd94b8057074298096db", //"/Samples",
"2738539936eacef409be91f148b2a4a0", //"/Resources",
"c880e50f07f2be9499d414ac6f9f3a7a", //"/Templates",
"563f992b9989cf547ac59bf748442c17"};//"/Textures"};
//private static string m_ASEFolderPath;
private static string m_invalidDataCollected = string.Empty;
static InvalidDataChecker()
{
bool foundInvalidData = false;
//m_ASEFolderPath = AssetDatabase.GUIDToAssetPath( IOUtils.ASEFolderGUID );
int count = 0;
for ( int i = 0; i < m_invalidData.Length; i++ )
{
//m_invalidData[ i ] = m_ASEFolderPath + m_invalidData[ i ];
m_invalidData[ i ] = AssetDatabase.GUIDToAssetPath( m_invalidData[ i ] );
if ( AssetDatabase.IsValidFolder( m_invalidData[ i ] ) )
{
foundInvalidData = true;
m_invalidDataCollected += m_invalidData[ i ]+"\n";
count += 1;
}
}
if ( count < 5 )
{
for ( ; count < 5; count++ )
{
m_invalidDataCollected += "\n";
}
}
if ( foundInvalidData )
{
InvalidDataPopUp window = ( InvalidDataPopUp ) EditorWindow.GetWindow( typeof( InvalidDataPopUp ), true, "Found Invalid Data" );
window.minSize = new Vector2( 502, 265 );
window.maxSize = new Vector2( 502, 265 );
window.Show();
}
}
public static void CleanInvalidData()
{
for ( int i = 0; i < m_invalidData.Length; i++ )
{
if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] ) )
{
Debug.Log( "Removed invalid " + m_invalidData[ i ] );
if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] + ".meta" ) )
{
Debug.Log( "Removed invalid " + m_invalidData[ i ] + ".meta" );
}
}
}
AssetDatabase.Refresh();
}
public static string InvalidDataCollected { get { return m_invalidDataCollected; } }
}
public class InvalidDataPopUp : EditorWindow
{
private readonly GUIContent m_buttonContent = new GUIContent( "Remove Invalid Data" );
private Vector2 m_scrollPosition = Vector2.zero;
public void OnGUI()
{
GUILayout.BeginVertical();
{
GUIStyle labelStyle = new GUIStyle( EditorStyles.label );
labelStyle.alignment = TextAnchor.MiddleCenter;
labelStyle.wordWrap = true;
GUILayout.Label( "\nAmplify Shader Editor " + VersionInfo.StaticToString(), labelStyle, GUILayout.ExpandWidth( true ) );
GUILayout.Space( 5 );
GUILayout.Label( "Invalid/Legacy Data was found on your previous ASE folder which needs to be removed in order for it to work correctly." , labelStyle, GUILayout.ExpandWidth( true ) );
GUILayout.Space( 5 );
GUILayout.Label( "Below are the detected files/folders which require to be removed.", labelStyle, GUILayout.ExpandWidth( true ) );
GUILayout.Space( 5 );
m_scrollPosition = GUILayout.BeginScrollView( m_scrollPosition ,GUILayout.Height(85));
GUILayout.TextArea( InvalidDataChecker.InvalidDataCollected );
GUILayout.EndScrollView();
GUILayout.Label( "VERY IMPORTANT: If you have assets of yours inside these folders you need to move them to another location before hitting the button below or they will be PERMANENTLY DELETED", labelStyle, GUILayout.ExpandWidth( true ) );
GUILayout.Space( 5 );
GUILayout.BeginHorizontal();
{
GUILayout.Space( 151 );
if ( GUILayout.Button( m_buttonContent, GUILayout.Width( 200 ) ) )
{
InvalidDataChecker.CleanInvalidData();
Close();
}
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
}
}