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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Reflection;
using System.Globalization;
using UnityEngine;
using AmplifyShaderEditor;
namespace UnityEditor
{
[CustomEditor( typeof( Shader ) )]
internal class CustomShaderInspector : Editor
{
internal class Styles
{
public static Texture2D errorIcon = EditorGUIUtilityEx.LoadIcon( "console.erroricon.sml" );
public static Texture2D warningIcon = EditorGUIUtilityEx.LoadIcon( "console.warnicon.sml" );
public static GUIContent showSurface = EditorGUIUtilityEx.TextContent( "Show generated code|Show generated code of a surface shader" );
public static GUIContent showFF = EditorGUIUtilityEx.TextContent( "Show generated code|Show generated code of a fixed function shader" );
public static GUIContent showCurrent = new GUIContent( "Compile and show code | ▾" );
public static GUIStyle messageStyle = "CN StatusInfo";
public static GUIStyle evenBackground = "CN EntryBackEven";
public static GUIContent no = EditorGUIUtilityEx.TextContent( "no" );
public static GUIContent builtinShader = EditorGUIUtilityEx.TextContent( "Built-in shader" );
}
private const float kSpace = 5f;
private static readonly string[] kPropertyTypes = new string[]
{
"Color: ",
"Vector: ",
"Float: ",
"Range: ",
"Texture: "
};
private static readonly string[] kTextureTypes = new string[]
{
"No Texture?: ",
"1D?: ",
"2D: ",
"3D: ",
"Cube: ",
"2DArray: ",
"Any texture: "
};
private static readonly int kErrorViewHash = "ShaderErrorView".GetHashCode();
private Vector2 m_ScrollPosition = Vector2.zero;
private PreviewRenderUtility m_previewRenderUtility;
private Material m_material;
private Mesh m_previewMesh;
private Vector2 m_mouseDelta;
private Transform m_cameraTransform;
private static int m_sliderHashCode = -1;
private const float MaxDeltaY = 90;
private const int DefaultMouseSpeed = 1;
private const int ShiftMouseSpeed = 3;
private const float DeltaMultiplier = 135f;
private void ValidateData()
{
if ( m_previewRenderUtility == null )
{
m_previewRenderUtility = new PreviewRenderUtility();
#if UNITY_2017_1_OR_NEWER
m_cameraTransform = m_previewRenderUtility.camera.transform;
#else
m_cameraTransform = m_previewRenderUtility.m_Camera.transform;
#endif
m_cameraTransform.position = new Vector3( 0, 0, -4 );
m_cameraTransform.rotation = Quaternion.identity;
}
if ( m_material == null )
{
m_material = new Material( target as Shader );
m_material.hideFlags = HideFlags.DontSave;
}
if ( m_previewMesh == null )
{
m_previewMesh = Resources.GetBuiltinResource<Mesh>( "Sphere.fbx" );
}
if ( m_sliderHashCode < 0 )
{
"Slider".GetHashCode();
}
}
public override bool HasPreviewGUI()
{
ValidateData();
return true;
}
public static Vector2 CheckMouseMovement( Vector2 scrollPosition, Rect position )
{
int controlID = GUIUtility.GetControlID( m_sliderHashCode, FocusType.Passive );
Event current = Event.current;
switch ( current.GetTypeForControl( controlID ) )
{
case EventType.MouseDown:
{
if ( position.Contains( current.mousePosition ) && position.width > 50f )
{
GUIUtility.hotControl = controlID;
current.Use();
EditorGUIUtility.SetWantsMouseJumping( 1 );
}
}
break;
case EventType.MouseUp:
{
if ( GUIUtility.hotControl == controlID )
{
GUIUtility.hotControl = 0;
}
EditorGUIUtility.SetWantsMouseJumping( 0 );
}
break;
case EventType.MouseDrag:
{
if ( GUIUtility.hotControl == controlID )
{
scrollPosition -= DeltaMultiplier * current.delta * ( float ) ( ( current.shift ) ? ShiftMouseSpeed : DefaultMouseSpeed ) / Mathf.Min( position.width, position.height );
scrollPosition.y = Mathf.Clamp( scrollPosition.y, -MaxDeltaY, MaxDeltaY );
current.Use();
}
}
break;
}
return scrollPosition;
}
public override void OnPreviewGUI( Rect r, GUIStyle background )
{
m_mouseDelta = CheckMouseMovement( m_mouseDelta, r );
if ( Event.current.type == EventType.Repaint )
{
m_previewRenderUtility.BeginPreview( r, background );
Texture resultRender = m_previewRenderUtility.EndPreview();
m_previewRenderUtility.DrawMesh( m_previewMesh, Matrix4x4.identity, m_material, 0 );
m_cameraTransform.rotation = Quaternion.Euler( new Vector3( -m_mouseDelta.y, -m_mouseDelta.x, 0 ) );
m_cameraTransform.position = m_cameraTransform.forward * -8f;
#if UNITY_2017_1_OR_NEWER
m_previewRenderUtility.camera.Render();
#else
m_previewRenderUtility.m_Camera.Render();
#endif
GUI.DrawTexture( r, resultRender, ScaleMode.StretchToFill, false );
}
}
void OnDestroy()
{
CleanUp();
}
public void OnDisable()
{
CleanUp();
}
void CleanUp()
{
if( m_previewRenderUtility != null )
{
m_previewRenderUtility.Cleanup();
m_previewRenderUtility = null;
}
if( m_previewMesh != null )
{
Resources.UnloadAsset( m_previewMesh );
m_previewMesh = null;
}
if( m_previewRenderUtility != null )
{
m_previewRenderUtility.Cleanup();
m_previewRenderUtility = null;
}
m_material = null;
}
public virtual void OnEnable()
{
Shader s = this.target as Shader;
ShaderUtilEx.FetchCachedErrors( s );
}
private static string GetPropertyType( Shader s, int index )
{
UnityEditor.ShaderUtil.ShaderPropertyType propertyType = UnityEditor.ShaderUtil.GetPropertyType( s, index );
if ( propertyType == UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv )
{
return CustomShaderInspector.kTextureTypes[ ( int ) UnityEditor.ShaderUtil.GetTexDim( s, index ) ];
}
return CustomShaderInspector.kPropertyTypes[ ( int ) propertyType ];
}
public override void OnInspectorGUI()
{
Shader shader = this.target as Shader;
if ( shader == null )
{
return;
}
GUI.enabled = true;
GUILayout.Space( 3 );
GUILayout.BeginHorizontal();
{
if ( GUILayout.Button( "Open in Shader Editor" ) )
{
AmplifyShaderEditorWindow.ConvertShaderToASE( shader );
}
if ( GUILayout.Button( "Open in Text Editor" ) )
{
if( UIUtils.IsUnityNativeShader( shader ) )
{
Debug.LogWarningFormat( "Action not allowed. Attempting to load the native {0} shader into Text Editor", shader.name );
}
else
{
AssetDatabase.OpenAsset( shader, 1 );
}
}
}
GUILayout.EndHorizontal();
GUILayout.Space( 5 );
EditorGUI.indentLevel = 0;
this.ShowShaderCodeArea( shader );
if ( shader.isSupported )
{
EditorGUILayout.LabelField( "Cast shadows", ( !ShaderUtilEx.HasShadowCasterPass( shader ) ) ? "no" : "yes", new GUILayoutOption[ 0 ] );
EditorGUILayout.LabelField( "Render queue", ShaderUtilEx.GetRenderQueue( shader ).ToString( System.Globalization.CultureInfo.InvariantCulture ), new GUILayoutOption[ 0 ] );
EditorGUILayout.LabelField( "LOD", ShaderUtilEx.GetLOD( shader ).ToString( System.Globalization.CultureInfo.InvariantCulture ), new GUILayoutOption[ 0 ] );
EditorGUILayout.LabelField( "Ignore projector", ( !ShaderUtilEx.DoesIgnoreProjector( shader ) ) ? "no" : "yes", new GUILayoutOption[ 0 ] );
string label;
switch ( ShaderEx.GetDisableBatching( shader ) )
{
case DisableBatchingType.False:
label = "no";
break;
case DisableBatchingType.True:
label = "yes";
break;
case DisableBatchingType.WhenLODFading:
label = "when LOD fading is on";
break;
default:
label = "unknown";
break;
}
EditorGUILayout.LabelField( "Disable batching", label, new GUILayoutOption[ 0 ] );
CustomShaderInspector.ShowShaderProperties( shader );
}
}
private void ShowShaderCodeArea( Shader s )
{
CustomShaderInspector.ShowSurfaceShaderButton( s );
CustomShaderInspector.ShowFixedFunctionShaderButton( s );
this.ShowCompiledCodeButton( s );
this.ShowShaderErrors( s );
}
private static void ShowShaderProperties( Shader s )
{
GUILayout.Space( 5f );
GUILayout.Label( "Properties:", EditorStyles.boldLabel, new GUILayoutOption[ 0 ] );
int propertyCount = UnityEditor.ShaderUtil.GetPropertyCount( s );
for ( int i = 0; i < propertyCount; i++ )
{
string propertyName = UnityEditor.ShaderUtil.GetPropertyName( s, i );
string label = CustomShaderInspector.GetPropertyType( s, i ) + UnityEditor.ShaderUtil.GetPropertyDescription( s, i );
EditorGUILayout.LabelField( propertyName, label, new GUILayoutOption[ 0 ] );
}
}
internal static void ShaderErrorListUI( UnityEngine.Object shader, ShaderError[] errors, ref Vector2 scrollPosition )
{
int num = errors.Length;
GUILayout.Space( 5f );
GUILayout.Label( string.Format( "Errors ({0}):", num ), EditorStyles.boldLabel, new GUILayoutOption[ 0 ] );
int controlID = GUIUtility.GetControlID( CustomShaderInspector.kErrorViewHash, FocusType.Passive );
float minHeight = Mathf.Min( ( float ) num * 20f + 40f, 150f );
scrollPosition = GUILayout.BeginScrollView( scrollPosition, GUISkinEx.GetCurrentSkin().box, new GUILayoutOption[]
{
GUILayout.MinHeight(minHeight)
} );
EditorGUIUtility.SetIconSize( new Vector2( 16f, 16f ) );
float height = CustomShaderInspector.Styles.messageStyle.CalcHeight( EditorGUIUtilityEx.TempContent( CustomShaderInspector.Styles.errorIcon ), 100f );
Event current = Event.current;
for ( int i = 0; i < num; i++ )
{
Rect controlRect = EditorGUILayout.GetControlRect( false, height, new GUILayoutOption[ 0 ] );
string message = errors[ i ].message;
string platform = errors[ i ].platform;
bool flag = errors[ i ].warning != 0;
string lastPathNameComponent = FileUtilEx.GetLastPathNameComponent( errors[ i ].file );
int line = errors[ i ].line;
if ( current.type == EventType.MouseDown && current.button == 0 && controlRect.Contains( current.mousePosition ) )
{
GUIUtility.keyboardControl = controlID;
if ( current.clickCount == 2 )
{
string file = errors[ i ].file;
UnityEngine.Object @object = ( !string.IsNullOrEmpty( file ) ) ? AssetDatabase.LoadMainAssetAtPath( file ) : null;
AssetDatabase.OpenAsset( @object ?? shader, line );
GUIUtility.ExitGUI();
}
current.Use();
}
if ( current.type == EventType.ContextClick && controlRect.Contains( current.mousePosition ) )
{
current.Use();
GenericMenu genericMenu = new GenericMenu();
int errorIndex = i;
genericMenu.AddItem( new GUIContent( "Copy error text" ), false, delegate
{
string text = errors[ errorIndex ].message;
if ( !string.IsNullOrEmpty( errors[ errorIndex ].messageDetails ) )
{
text += '\n';
text += errors[ errorIndex ].messageDetails;
}
EditorGUIUtility.systemCopyBuffer = text;
} );
genericMenu.ShowAsContext();
}
if ( current.type == EventType.Repaint && ( i & 1 ) == 0 )
{
GUIStyle evenBackground = CustomShaderInspector.Styles.evenBackground;
evenBackground.Draw( controlRect, false, false, false, false );
}
Rect rect = controlRect;
rect.xMin = rect.xMax;
if ( line > 0 )
{
GUIContent content;
if ( string.IsNullOrEmpty( lastPathNameComponent ) )
{
content = EditorGUIUtilityEx.TempContent( line.ToString( System.Globalization.CultureInfo.InvariantCulture ) );
}
else
{
content = EditorGUIUtilityEx.TempContent( lastPathNameComponent + ":" + line.ToString( System.Globalization.CultureInfo.InvariantCulture ) );
}
Vector2 vector = EditorStyles.miniLabel.CalcSize( content );
rect.xMin -= vector.x;
GUI.Label( rect, content, EditorStyles.miniLabel );
rect.xMin -= 2f;
if ( rect.width < 30f )
{
rect.xMin = rect.xMax - 30f;
}
}
Rect position = rect;
position.width = 0f;
if ( platform.Length > 0 )
{
GUIContent content2 = EditorGUIUtilityEx.TempContent( platform );
Vector2 vector2 = EditorStyles.miniLabel.CalcSize( content2 );
position.xMin -= vector2.x;
Color contentColor = GUI.contentColor;
GUI.contentColor = new Color( 1f, 1f, 1f, 0.5f );
GUI.Label( position, content2, EditorStyles.miniLabel );
GUI.contentColor = contentColor;
position.xMin -= 2f;
}
Rect position2 = controlRect;
position2.xMax = position.xMin;
GUI.Label( position2, EditorGUIUtilityEx.TempContent( message, ( !flag ) ? CustomShaderInspector.Styles.errorIcon : CustomShaderInspector.Styles.warningIcon ), CustomShaderInspector.Styles.messageStyle );
}
EditorGUIUtility.SetIconSize( Vector2.zero );
GUILayout.EndScrollView();
}
private void ShowShaderErrors( Shader s )
{
int shaderErrorCount = ShaderUtilEx.GetShaderErrorCount( s );
if ( shaderErrorCount < 1 )
{
return;
}
CustomShaderInspector.ShaderErrorListUI( s, ShaderUtilEx.GetShaderErrors( s ), ref this.m_ScrollPosition );
}
private void ShowCompiledCodeButton( Shader s )
{
EditorGUILayout.BeginHorizontal( new GUILayoutOption[ 0 ] );
EditorGUILayout.PrefixLabel( "Compiled code", EditorStyles.miniButton );
bool flag = ShaderUtilEx.HasShaderSnippets( s ) || ShaderUtilEx.HasSurfaceShaders( s ) || ShaderUtilEx.HasFixedFunctionShaders( s );
if ( flag )
{
GUIContent showCurrent = CustomShaderInspector.Styles.showCurrent;
Rect rect = GUILayoutUtility.GetRect( showCurrent, EditorStyles.miniButton, new GUILayoutOption[]
{
GUILayout.ExpandWidth(false)
} );
Rect position = new Rect( rect.xMax - 16f, rect.y, 16f, rect.height );
if ( EditorGUIEx.ButtonMouseDown( position, GUIContent.none, FocusType.Passive, GUIStyle.none ) )
{
Rect last = GUILayoutUtilityEx.TopLevel_GetLast();
PopupWindow.Show( last, ( PopupWindowContent ) Activator.CreateInstance( System.Type.GetType( "UnityEditor.ShaderInspectorPlatformsPopup, UnityEditor" ), new object[] { s } ) );
GUIUtility.ExitGUI();
}
if ( GUI.Button( rect, showCurrent, EditorStyles.miniButton ) )
{
ShaderUtilEx.OpenCompiledShader( s, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0 );
GUIUtility.ExitGUI();
}
}
else
{
GUILayout.Button( "none (precompiled shader)", GUI.skin.label, new GUILayoutOption[ 0 ] );
}
EditorGUILayout.EndHorizontal();
}
private static void ShowSurfaceShaderButton( Shader s )
{
bool flag = ShaderUtilEx.HasSurfaceShaders( s );
EditorGUILayout.BeginHorizontal( new GUILayoutOption[ 0 ] );
EditorGUILayout.PrefixLabel( "Surface shader", EditorStyles.miniButton );
if ( flag )
{
if ( !( AssetImporter.GetAtPath( AssetDatabase.GetAssetPath( s ) ) == null ) )
{
if ( GUILayout.Button( CustomShaderInspector.Styles.showSurface, EditorStyles.miniButton, new GUILayoutOption[]
{
GUILayout.ExpandWidth(false)
} ) )
{
ShaderUtilEx.OpenParsedSurfaceShader( s );
GUIUtility.ExitGUI();
}
}
else
{
GUILayout.Button( CustomShaderInspector.Styles.builtinShader, GUI.skin.label, new GUILayoutOption[ 0 ] );
}
}
else
{
GUILayout.Button( CustomShaderInspector.Styles.no, GUI.skin.label, new GUILayoutOption[ 0 ] );
}
EditorGUILayout.EndHorizontal();
}
private static void ShowFixedFunctionShaderButton( Shader s )
{
bool flag = ShaderUtilEx.HasFixedFunctionShaders( s );
EditorGUILayout.BeginHorizontal( new GUILayoutOption[ 0 ] );
EditorGUILayout.PrefixLabel( "Fixed function", EditorStyles.miniButton );
if ( flag )
{
if ( !( AssetImporter.GetAtPath( AssetDatabase.GetAssetPath( s ) ) == null ) )
{
if ( GUILayout.Button( CustomShaderInspector.Styles.showFF, EditorStyles.miniButton, new GUILayoutOption[]
{
GUILayout.ExpandWidth(false)
} ) )
{
ShaderUtilEx.OpenGeneratedFixedFunctionShader( s );
GUIUtility.ExitGUI();
}
}
else
{
GUILayout.Button( CustomShaderInspector.Styles.builtinShader, GUI.skin.label, new GUILayoutOption[ 0 ] );
}
}
else
{
GUILayout.Button( CustomShaderInspector.Styles.no, GUI.skin.label, new GUILayoutOption[ 0 ] );
}
EditorGUILayout.EndHorizontal();
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// UNITY EDITOR EXTENSIONS
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public enum DisableBatchingType
{
False,
True,
WhenLODFading
}
public struct ShaderError
{
public string message;
public string messageDetails;
public string platform;
public string file;
public int line;
public int warning;
}
public static class EditorGUIUtilityEx
{
private static System.Type type = null;
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.EditorGUIUtility, UnityEditor" ) : type; } }
public static Texture2D LoadIcon( string icon )
{
return ( Texture2D ) EditorGUIUtilityEx.Type.InvokeMember( "LoadIcon", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { icon } );
}
public static GUIContent TextContent( string t )
{
return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TextContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { t } );
}
internal static GUIContent TempContent( string t )
{
return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TempContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { t } );
}
internal static GUIContent TempContent( Texture i )
{
return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TempContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { i } );
}
internal static GUIContent TempContent( string t, Texture i )
{
return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TempContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { t, i } );
}
}
public static class GUILayoutUtilityEx
{
private static System.Type type = null;
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEngine.GUILayoutUtility, UnityEngine" ) : type; } }
public static Rect TopLevel_GetLast()
{
System.Type guiLayoutGroup = System.Type.GetType( "UnityEngine.GUILayoutGroup, UnityEngine" );
var topLevel = GUILayoutUtilityEx.Type.GetProperty( "topLevel", BindingFlags.NonPublic | BindingFlags.Static ).GetValue( null, null );
return ( Rect ) guiLayoutGroup.InvokeMember( "GetLast", BindingFlags.Public | BindingFlags.Instance | BindingFlags.InvokeMethod, null, topLevel, new object[] { } );
}
}
public static class ShaderEx
{
private static System.Type type = null;
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEngine.Shader, UnityEngine" ) : type; } }
public static DisableBatchingType GetDisableBatching( Shader s )
{
return ( DisableBatchingType ) ShaderEx.Type.GetProperty( "disableBatching", BindingFlags.NonPublic | BindingFlags.Instance ).GetValue( s, new object[ 0 ] );
}
}
public static class ShaderUtilEx
{
private static System.Type type = null;
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.ShaderUtil, UnityEditor" ) : type; } }
public static void OpenParsedSurfaceShader( Shader s )
{
ShaderUtilEx.Type.InvokeMember( "OpenParsedSurfaceShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static void OpenGeneratedFixedFunctionShader( Shader s )
{
ShaderUtilEx.Type.InvokeMember( "OpenGeneratedFixedFunctionShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static void OpenCompiledShader( Shader shader, int mode, int customPlatformsMask, bool includeAllVariants )
{
ShaderUtilEx.Type.InvokeMember( "OpenCompiledShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, mode, customPlatformsMask, includeAllVariants } );
}
public static void FetchCachedErrors( Shader s )
{
ShaderUtilEx.Type.InvokeMember( "FetchCachedErrors", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static int GetShaderErrorCount( Shader s )
{
return ( int ) ShaderUtilEx.Type.InvokeMember( "GetShaderErrorCount", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static int GetAvailableShaderCompilerPlatforms()
{
return (int)ShaderUtilEx.Type.InvokeMember( "GetAvailableShaderCompilerPlatforms", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { } );
}
public static ShaderError[] GetShaderErrors( Shader s )
{
System.Type shaderErrorType = System.Type.GetType( "UnityEditor.ShaderError, UnityEditor" );
var errorList = ( System.Collections.IList ) ShaderUtilEx.Type.InvokeMember( "GetShaderErrors", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
FieldInfo messageField = shaderErrorType.GetField( "message", BindingFlags.Public | BindingFlags.Instance );
FieldInfo messageDetailsField = shaderErrorType.GetField( "messageDetails", BindingFlags.Public | BindingFlags.Instance );
FieldInfo platformField = shaderErrorType.GetField( "platform", BindingFlags.Public | BindingFlags.Instance );
FieldInfo fileField = shaderErrorType.GetField( "file", BindingFlags.Public | BindingFlags.Instance );
FieldInfo lineField = shaderErrorType.GetField( "line", BindingFlags.Public | BindingFlags.Instance );
FieldInfo warningField = shaderErrorType.GetField( "warning", BindingFlags.Public | BindingFlags.Instance );
ShaderError[] errors = new ShaderError[ errorList.Count ];
for ( int i = 0; i < errorList.Count; i++ )
{
errors[ i ].message = ( string ) messageField.GetValue( errorList[ i ] );
errors[ i ].messageDetails = ( string ) messageDetailsField.GetValue( errorList[ i ] );
errors[ i ].platform = ( string ) platformField.GetValue( errorList[ i ] );
errors[ i ].file = ( string ) fileField.GetValue( errorList[ i ] );
errors[ i ].line = ( int ) lineField.GetValue( errorList[ i ] );
errors[ i ].warning = ( int ) warningField.GetValue( errorList[ i ] );
}
return errors;
}
public static bool HasShaderSnippets( Shader s )
{
return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasShaderSnippets", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static bool HasSurfaceShaders( Shader s )
{
return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasSurfaceShaders", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static bool HasFixedFunctionShaders( Shader s )
{
return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasFixedFunctionShaders", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static bool HasShadowCasterPass( Shader s )
{
return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasShadowCasterPass", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static int GetRenderQueue( Shader s )
{
return ( int ) ShaderUtilEx.Type.InvokeMember( "GetRenderQueue", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static int GetLOD( Shader s )
{
return ( int ) ShaderUtilEx.Type.InvokeMember( "GetLOD", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
public static bool DoesIgnoreProjector( Shader s )
{
return ( bool ) ShaderUtilEx.Type.InvokeMember( "DoesIgnoreProjector", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
}
}
public static class FileUtilEx
{
private static System.Type type = null;
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.FileUtil, UnityEditor" ) : type; } }
public static string GetLastPathNameComponent( string path )
{
return ( string ) FileUtilEx.Type.InvokeMember( "GetLastPathNameComponent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { path } );
}
}
public static class ShaderInspectorEx
{
private static System.Type type = null;
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.ShaderInspector, UnityEditor" ) : type; } }
}
public static class GUISkinEx
{
private static System.Type type = null;
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEngine.GUISkin, UnityEngine" ) : type; } }
public static GUISkin GetCurrentSkin()
{
return ( GUISkin ) GUISkinEx.Type.GetField( "current", BindingFlags.NonPublic | BindingFlags.Static ).GetValue( null );
}
}
public static class EditorGUIEx
{
private static System.Type type = null;
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.EditorGUI, UnityEditor" ) : type; } }
public static bool ButtonMouseDown( Rect position, GUIContent content, FocusType focusType, GUIStyle style )
{
#if UNITY_5_6_OR_NEWER
return EditorGUI.DropdownButton( position, content, focusType, style );
#else
return ( bool ) EditorGUIEx.Type.InvokeMember( "ButtonMouseDown", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { position, content, focusType, style } );
#endif
}
public static float kObjectFieldMiniThumbnailHeight
{
get
{
return (float)EditorGUIEx.Type.InvokeMember( "kObjectFieldMiniThumbnailHeight", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.GetField, null, null, new object[] {} );
}
}
public static float kSingleLineHeight
{
get
{
return (float)EditorGUIEx.Type.InvokeMember( "kSingleLineHeight", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.GetField, null, null, new object[] { } );
}
}
}
public static class ShaderInspectorPlatformsPopupEx
{
private static System.Type type = null;
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.ShaderInspectorPlatformsPopup, UnityEditor" ) : type; } }
public static int GetCurrentMode()
{
return ( int ) ShaderInspectorPlatformsPopupEx.Type.GetProperty( "currentMode", BindingFlags.Public | BindingFlags.Static ).GetValue( null, null );
}
public static int GetCurrentPlatformMask()
{
return ( int ) ShaderInspectorPlatformsPopupEx.Type.GetProperty( "currentPlatformMask", BindingFlags.Public | BindingFlags.Static ).GetValue( null, null );
}
public static int GetCurrentVariantStripping()
{
return ( int ) ShaderInspectorPlatformsPopupEx.Type.GetProperty( "currentVariantStripping", BindingFlags.Public | BindingFlags.Static ).GetValue( null, null );
}
}
}