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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//#define NEW_TEXTURE_3D_METHOD
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using UnityEditorInternal;
using System;
using System.IO;
namespace AmplifyShaderEditor
{
public class ASETextureArrayCreator : EditorWindow
{
[MenuItem( "Window/Amplify Shader Editor/Texture Array Creator", false, 1001 )]
static void ShowWindow()
{
ASETextureArrayCreator window = EditorWindow.GetWindow<ASETextureArrayCreator>();
window.titleContent.text = "Texture Array";
window.minSize = new Vector2( 302, 350 );
window.Show();
}
private const string ClearButtonStr = "Clear";
private const string TextureFilter = "t:Texture2D";
private const string BuildArrayMessage = "Build Array";
private const string BuildTexture3DMessage = "Build Texture 3D";
private const string ArrayFilename = "NewTextureArray";
private const string Texture3DFilename = "NewTexture3D";
private DragAndDropTool m_dragAndDropTool;
private Rect m_draggableArea;
[SerializeField]
private List<Texture2D> m_allTextures;
[SerializeField]
private ReorderableList m_listTextures = null;
[SerializeField]
private bool m_tex3DMode = false;
[SerializeField]
private bool m_linearMode = false;
[SerializeField]
private string m_folderPath = "Assets/";
[SerializeField]
private string m_fileName = "NewTextureArray";
[SerializeField]
private bool m_filenameChanged = false;
[SerializeField]
private TextureWrapMode m_wrapMode = TextureWrapMode.Repeat;
[SerializeField]
private FilterMode m_filterMode = FilterMode.Bilinear;
[SerializeField]
private int m_anisoLevel = 1;
[SerializeField]
private int m_previewSize = 16;
[SerializeField]
private bool m_mipMaps = true;
[SerializeField]
private int m_selectedSizeX = 4;
[SerializeField]
private int m_selectedSizeY = 4;
[SerializeField]
private TextureFormat m_selectedFormatEnum = TextureFormat.ARGB32;
[SerializeField]
private int m_quality = 100;
private int[] m_sizes = { 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192 };
private string[] m_sizesStr = { "32", "64", "128", "256", "512", "1024", "2048", "4096", "8192" };
private static Dictionary<int, int> MipCount = new Dictionary<int, int>() { { 32, 6 }, { 64, 7 }, { 128, 8 }, { 256, 9 }, { 512, 10 }, { 1024, 11 }, { 2048, 12 }, { 4096, 13 }, { 8192, 14 } };
private static List<TextureFormat> UncompressedFormats = new List<TextureFormat>() { TextureFormat.ARGB32, TextureFormat.RGBA32, TextureFormat.RGB24, TextureFormat.Alpha8 };
private GUIStyle m_contentStyle = null;
private GUIStyle m_pathButtonStyle = null;
private GUIContent m_pathButtonContent = new GUIContent();
private Vector2 m_scrollPos;
private Texture m_lastSaved;
private bool m_lockRatio = true;
private string m_message = string.Empty;
private void OnEnable()
{
m_draggableArea = new Rect( 0, 0, 1, 1 );
m_dragAndDropTool = new DragAndDropTool();
m_dragAndDropTool.OnValidDropObjectEvt += OnValidObjectsDropped;
if( m_contentStyle == null )
{
m_contentStyle = new GUIStyle( GUIStyle.none );
m_contentStyle.margin = new RectOffset( 6, 4, 5, 5 );
}
m_pathButtonStyle = null;
if( m_allTextures == null )
m_allTextures = new List<Texture2D>();
if( m_listTextures == null )
{
m_listTextures = new ReorderableList( m_allTextures, typeof( Texture2D ), true, true, true, true );
m_listTextures.elementHeight = 16;
m_listTextures.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
{
m_allTextures[ index ] = (Texture2D)EditorGUI.ObjectField( rect, "Texture " + index, m_allTextures[ index ], typeof( Texture2D ), false );
};
m_listTextures.drawHeaderCallback = ( Rect rect ) =>
{
m_previewSize = EditorGUI.IntSlider( rect, "Texture List", m_previewSize, 16, 64 );
if( (float)m_previewSize != m_listTextures.elementHeight )
m_listTextures.elementHeight = m_previewSize;
};
m_listTextures.onAddCallback = ( list ) =>
{
m_allTextures.Add( null );
};
m_listTextures.onRemoveCallback = ( list ) =>
{
m_allTextures.RemoveAt( list.index );
};
}
}
private void OnDestroy()
{
m_dragAndDropTool.Destroy();
m_dragAndDropTool = null;
if( m_allTextures != null )
{
m_allTextures.Clear();
m_allTextures = null;
}
}
void OnGUI()
{
if( m_pathButtonStyle == null )
m_pathButtonStyle = "minibutton";
m_scrollPos = EditorGUILayout.BeginScrollView( m_scrollPos, GUILayout.Height( position.height ) );
float cachedWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 100;
EditorGUILayout.BeginVertical( m_contentStyle );
string buildButtonStr = m_tex3DMode ? BuildTexture3DMessage : BuildArrayMessage;
// build button
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginDisabledGroup( m_allTextures.Count <= 0 );
if( GUILayout.Button( buildButtonStr, "prebutton", GUILayout.Height( 20 ) ) )
{
bool showWarning = false;
for( int i = 0; i < m_allTextures.Count; i++ )
{
if( m_allTextures[ i ].width != m_sizes[ m_selectedSizeX ] || m_allTextures[ i ].height != m_sizes[ m_selectedSizeY ] )
{
showWarning = true;
}
}
if( !showWarning )
{
m_message = string.Empty;
if( m_tex3DMode )
BuildTexture3D();
else
BuildArray();
}
else if( EditorUtility.DisplayDialog( "Warning!", "Some textures need to be resized to fit the selected size. Do you want to continue?", "Yes", "No" ) )
{
m_message = string.Empty;
if( m_tex3DMode )
BuildTexture3D();
else
BuildArray();
}
}
EditorGUI.EndDisabledGroup();
EditorGUI.BeginDisabledGroup( m_lastSaved == null );
GUIContent icon = EditorGUIUtility.IconContent( "icons/d_ViewToolZoom.png" );
if( GUILayout.Button( icon, "prebutton", GUILayout.Width( 28 ), GUILayout.Height( 20 ) ) )
{
EditorGUIUtility.PingObject( m_lastSaved );
}
EditorGUI.EndDisabledGroup();
EditorGUILayout.EndHorizontal();
// message
if( !string.IsNullOrEmpty( m_message ) )
if( GUILayout.Button( "BUILD REPORT (click to hide):\n\n" + m_message, "helpbox" ) )
m_message = string.Empty;
// options
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel( "Size" );
EditorGUIUtility.labelWidth = 16;
m_selectedSizeX = EditorGUILayout.Popup( "X", m_selectedSizeX, m_sizesStr );
EditorGUI.BeginDisabledGroup( m_lockRatio );
m_selectedSizeY = EditorGUILayout.Popup( "Y", m_lockRatio ? m_selectedSizeX : m_selectedSizeY, m_sizesStr );
EditorGUI.EndDisabledGroup();
EditorGUIUtility.labelWidth = 100;
m_lockRatio = GUILayout.Toggle( m_lockRatio, "L", "minibutton", GUILayout.Width( 18 ) );
EditorGUILayout.EndHorizontal();
EditorGUI.BeginChangeCheck();
m_tex3DMode = EditorGUILayout.Toggle( "Texture 3D", m_tex3DMode );
if( EditorGUI.EndChangeCheck() )
{
if( !m_filenameChanged )
{
m_fileName = m_tex3DMode ? Texture3DFilename:ArrayFilename;
}
}
m_linearMode = EditorGUILayout.Toggle( "Linear", m_linearMode );
m_mipMaps = EditorGUILayout.Toggle( "Mip Maps", m_mipMaps );
m_wrapMode = (TextureWrapMode)EditorGUILayout.EnumPopup( "Wrap Mode", m_wrapMode );
m_filterMode = (FilterMode)EditorGUILayout.EnumPopup( "Filter Mode", m_filterMode );
m_anisoLevel = EditorGUILayout.IntSlider( "Aniso Level", m_anisoLevel, 0, 16 );
m_selectedFormatEnum = (TextureFormat)EditorGUILayout.EnumPopup( "Format", m_selectedFormatEnum );
if( m_selectedFormatEnum == TextureFormat.DXT1Crunched )
{
m_selectedFormatEnum = TextureFormat.DXT1;
Debug.Log( "Texture Array does not support crunched DXT1 format. Changing to DXT1..." );
}
else if( m_selectedFormatEnum == TextureFormat.DXT5Crunched )
{
m_selectedFormatEnum = TextureFormat.DXT5;
Debug.Log( "Texture Array does not support crunched DXT5 format. Changing to DXT5..." );
}
m_quality = EditorGUILayout.IntSlider( "Format Quality", m_quality, 0, 100 );
EditorGUILayout.Separator();
EditorGUILayout.LabelField( "Path and Name" );
EditorGUILayout.BeginHorizontal();
m_pathButtonContent.text = m_folderPath;
Vector2 buttonSize = m_pathButtonStyle.CalcSize( m_pathButtonContent );
if( GUILayout.Button( m_pathButtonContent, m_pathButtonStyle, GUILayout.MaxWidth( Mathf.Min( position.width * 0.5f, buttonSize.x ) ) ) )
{
string folderpath = EditorUtility.OpenFolderPanel( "Save Texture Array to folder", "Assets/", "" );
folderpath = FileUtil.GetProjectRelativePath( folderpath );
if( string.IsNullOrEmpty( folderpath ) )
m_folderPath = "Assets/";
else
m_folderPath = folderpath + "/";
}
EditorGUI.BeginChangeCheck();
m_fileName = EditorGUILayout.TextField( m_fileName, GUILayout.ExpandWidth( true ) );
if( EditorGUI.EndChangeCheck() )
{
m_filenameChanged = true;
}
EditorGUILayout.LabelField( ".asset", GUILayout.MaxWidth( 40 ) );
EditorGUILayout.EndHorizontal();
EditorGUILayout.Separator();
// list
EditorGUILayout.Separator();
if( GUILayout.Button( ClearButtonStr ) )
{
m_allTextures.Clear();
}
if( m_listTextures != null )
m_listTextures.DoLayoutList();
GUILayout.Space( 20 );
EditorGUILayout.EndVertical();
EditorGUIUtility.labelWidth = cachedWidth;
EditorGUILayout.EndScrollView();
m_draggableArea.size = position.size;
m_dragAndDropTool.TestDragAndDrop( m_draggableArea );
}
public void OnValidObjectsDropped( UnityEngine.Object[] droppedObjs )
{
for( int objIdx = 0; objIdx < droppedObjs.Length; objIdx++ )
{
Texture2D tex = droppedObjs[ objIdx ] as Texture2D;
if( tex != null )
{
m_allTextures.Add( tex );
}
else
{
DefaultAsset asset = droppedObjs[ objIdx ] as DefaultAsset;
if( asset != null )
{
string path = AssetDatabase.GetAssetPath( asset );
if( AssetDatabase.IsValidFolder( path ) )
{
string[] pathArr = { path };
string[] texInDir = AssetDatabase.FindAssets( TextureFilter, pathArr );
for( int texIdx = 0; texIdx < texInDir.Length; texIdx++ )
{
Texture2D internalTex = AssetDatabase.LoadAssetAtPath<Texture2D>( AssetDatabase.GUIDToAssetPath( texInDir[ texIdx ] ));
if( internalTex != null )
{
m_allTextures.Add( internalTex );
}
}
}
}
}
}
}
private void CopyToArray( ref Texture2D from, ref Texture2DArray to, int arrayIndex, int mipLevel, bool compressed = true )
{
if( compressed )
{
Graphics.CopyTexture( from, 0, mipLevel, to, arrayIndex, mipLevel );
}
else
{
to.SetPixels( from.GetPixels(), arrayIndex, mipLevel );
to.Apply();
}
}
#if NEW_TEXTURE_3D_METHOD
private void BuildTexture3D()
{
int sizeX = m_sizes[ m_selectedSizeX ];
int sizeY = m_sizes[ m_selectedSizeY ];
Texture3D texture3D = new Texture3D( sizeX, sizeY, m_allTextures.Count, m_selectedFormatEnum, m_mipMaps );
texture3D.wrapMode = m_wrapMode;
texture3D.filterMode = m_filterMode;
texture3D.anisoLevel = m_anisoLevel;
//texture3D.Apply( false );
RenderTexture cache = RenderTexture.active;
RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default );
rt.Create();
List<Texture2D> textures = new List<Texture2D>( m_allTextures.Count );
for( int i = 0; i < m_allTextures.Count; i++ )
{
// build report
int widthChanges = m_allTextures[ i ].width < sizeX ? -1 : m_allTextures[ i ].width > sizeX ? 1 : 0;
int heightChanges = m_allTextures[ i ].height < sizeY ? -1 : m_allTextures[ i ].height > sizeY ? 1 : 0;
if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
m_message += m_allTextures[ i ].name + " was upscaled\n";
else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
m_message += m_allTextures[ i ].name + " was downscaled\n";
else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
m_message += m_allTextures[ i ].name + " changed dimensions\n";
// blit image to upscale or downscale the image to any size
RenderTexture.active = rt;
bool cachedsrgb = GL.sRGBWrite;
GL.sRGBWrite = !m_linearMode;
Graphics.Blit( m_allTextures[ i ], rt );
GL.sRGBWrite = cachedsrgb;
textures.Add( new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, m_mipMaps, m_linearMode ));
textures[ i ].ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, m_mipMaps );
RenderTexture.active = null;
bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( m_selectedFormatEnum ) ) < 0;
if( isCompressed )
{
EditorUtility.CompressTexture( textures[ i ], m_selectedFormatEnum, m_quality );
// t2d.Apply( false );
}
textures[ i ].Apply( false );
}
rt.Release();
RenderTexture.active = cache;
if( m_message.Length > 0 )
m_message = m_message.Substring( 0, m_message.Length - 1 );
int sizeZ = textures.Count;
Color[] colors = new Color[ sizeX * sizeY * sizeZ ];
int idx = 0;
for( int z = 0; z < sizeZ; z++ )
{
for( int y = 0; y < sizeY; y++ )
{
for( int x = 0; x < sizeX; x++, idx++ )
{
colors[ idx ] = textures[ z ].GetPixel(x,y);
}
}
}
texture3D.SetPixels( colors );
texture3D.Apply();
string path = m_folderPath + m_fileName + ".asset";
Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D;
if( outfile != null )
{
EditorUtility.CopySerialized( texture3D, outfile );
AssetDatabase.SaveAssets();
EditorGUIUtility.PingObject( outfile );
m_lastSaved = outfile;
}
else
{
AssetDatabase.CreateAsset( texture3D, path );
EditorGUIUtility.PingObject( texture3D );
m_lastSaved = texture3D;
}
}
#else
private void BuildTexture3D()
{
int sizeX = m_sizes[ m_selectedSizeX ];
int sizeY = m_sizes[ m_selectedSizeY ];
int mipCount = m_mipMaps ? MipCount[ Mathf.Max( sizeX, sizeY ) ] : 1;
Texture3D texture3D = new Texture3D( sizeX, sizeY, m_allTextures.Count, m_selectedFormatEnum, m_mipMaps );
texture3D.wrapMode = m_wrapMode;
texture3D.filterMode = m_filterMode;
texture3D.anisoLevel = m_anisoLevel;
texture3D.Apply( false );
RenderTexture cache = RenderTexture.active;
RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default );
rt.Create();
List<List<Color>> mipColor = new List<List<Color>>();
if( m_mipMaps )
{
for( int i = 0; i < mipCount; i++ )
{
mipColor.Add( new List<Color>() );
}
}
else
{
mipColor.Add( new List<Color>() );
}
for( int i = 0; i < m_allTextures.Count; i++ )
{
// build report
int widthChanges = m_allTextures[ i ].width < sizeX ? -1 : m_allTextures[ i ].width > sizeX ? 1 : 0;
int heightChanges = m_allTextures[ i ].height < sizeY ? -1 : m_allTextures[ i ].height > sizeY ? 1 : 0;
if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
m_message += m_allTextures[ i ].name + " was upscaled\n";
else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
m_message += m_allTextures[ i ].name + " was downscaled\n";
else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
m_message += m_allTextures[ i ].name + " changed dimensions\n";
// blit image to upscale or downscale the image to any size
RenderTexture.active = rt;
bool cachedsrgb = GL.sRGBWrite;
GL.sRGBWrite = !m_linearMode;
Graphics.Blit( m_allTextures[ i ], rt );
GL.sRGBWrite = cachedsrgb;
Texture2D t2d = new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, m_mipMaps, m_linearMode );
t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, m_mipMaps );
RenderTexture.active = null;
bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( m_selectedFormatEnum ) ) < 0;
if( isCompressed )
{
EditorUtility.CompressTexture( t2d, m_selectedFormatEnum, m_quality );
// t2d.Apply( false );
}
t2d.Apply( false );
if( m_mipMaps )
{
for( int mip = 0; mip < mipCount; mip++ )
{
mipColor[ mip ].AddRange( t2d.GetPixels( mip ) );
}
}
else
{
mipColor[ 0 ].AddRange( t2d.GetPixels( 0 ) );
}
}
rt.Release();
RenderTexture.active = cache;
if( m_message.Length > 0 )
m_message = m_message.Substring( 0, m_message.Length - 1 );
for( int i = 0; i < mipCount; i++ )
{
texture3D.SetPixels( mipColor[ i ].ToArray(), i );
}
texture3D.Apply( false );
string path = m_folderPath + m_fileName + ".asset";
Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D;
if( outfile != null )
{
EditorUtility.CopySerialized( texture3D, outfile );
AssetDatabase.SaveAssets();
EditorGUIUtility.PingObject( outfile );
m_lastSaved = outfile;
}
else
{
AssetDatabase.CreateAsset( texture3D, path );
EditorGUIUtility.PingObject( texture3D );
m_lastSaved = texture3D;
}
}
#endif
private void BuildTexture3DAutoMips()
{
int sizeX = m_sizes[ m_selectedSizeX ];
int sizeY = m_sizes[ m_selectedSizeY ];
Texture3D texture3D = new Texture3D( sizeX, sizeY, m_allTextures.Count, m_selectedFormatEnum, m_mipMaps );
texture3D.wrapMode = m_wrapMode;
texture3D.filterMode = m_filterMode;
texture3D.anisoLevel = m_anisoLevel;
texture3D.Apply( false );
RenderTexture cache = RenderTexture.active;
RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default );
rt.Create();
List<Color> texColors = new List<Color>();
for( int i = 0; i < m_allTextures.Count; i++ )
{
// build report
int widthChanges = m_allTextures[ i ].width < sizeX ? -1 : m_allTextures[ i ].width > sizeX ? 1 : 0;
int heightChanges = m_allTextures[ i ].height < sizeY ? -1 : m_allTextures[ i ].height > sizeY ? 1 : 0;
if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
m_message += m_allTextures[ i ].name + " was upscaled\n";
else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
m_message += m_allTextures[ i ].name + " was downscaled\n";
else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
m_message += m_allTextures[ i ].name + " changed dimensions\n";
// blit image to upscale or downscale the image to any size
RenderTexture.active = rt;
bool cachedsrgb = GL.sRGBWrite;
GL.sRGBWrite = !m_linearMode;
Graphics.Blit( m_allTextures[ i ], rt );
GL.sRGBWrite = cachedsrgb;
Texture2D t2d = new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, m_mipMaps, m_linearMode );
t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, m_mipMaps );
RenderTexture.active = null;
bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( m_selectedFormatEnum ) ) < 0;
if( isCompressed )
{
EditorUtility.CompressTexture( t2d, m_selectedFormatEnum, m_quality );
t2d.Apply( false );
}
texColors.AddRange( t2d.GetPixels() );
}
rt.Release();
RenderTexture.active = cache;
if( m_message.Length > 0 )
m_message = m_message.Substring( 0, m_message.Length - 1 );
texture3D.SetPixels( texColors.ToArray() );
texture3D.Apply();
string path = m_folderPath + m_fileName + ".asset";
Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D;
if( outfile != null )
{
EditorUtility.CopySerialized( texture3D, outfile );
AssetDatabase.SaveAssets();
EditorGUIUtility.PingObject( outfile );
m_lastSaved = outfile;
}
else
{
AssetDatabase.CreateAsset( texture3D, path );
EditorGUIUtility.PingObject( texture3D );
m_lastSaved = texture3D;
}
}
private void BuildArray()
{
int sizeX = m_sizes[ m_selectedSizeX ];
int sizeY = m_sizes[ m_selectedSizeY ];
Texture2DArray textureArray = new Texture2DArray( sizeX, sizeY, m_allTextures.Count, m_selectedFormatEnum, m_mipMaps, m_linearMode );
textureArray.wrapMode = m_wrapMode;
textureArray.filterMode = m_filterMode;
textureArray.anisoLevel = m_anisoLevel;
textureArray.Apply( false );
RenderTexture cache = RenderTexture.active;
RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default );
rt.Create();
for( int i = 0; i < m_allTextures.Count; i++ )
{
// build report
int widthChanges = m_allTextures[ i ].width < sizeX ? -1 : m_allTextures[ i ].width > sizeX ? 1 : 0;
int heightChanges = m_allTextures[ i ].height < sizeY ? -1 : m_allTextures[ i ].height > sizeY ? 1 : 0;
if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
m_message += m_allTextures[ i ].name + " was upscaled\n";
else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
m_message += m_allTextures[ i ].name + " was downscaled\n";
else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
m_message += m_allTextures[ i ].name + " changed dimensions\n";
// blit image to upscale or downscale the image to any size
RenderTexture.active = rt;
bool cachedsrgb = GL.sRGBWrite;
GL.sRGBWrite = !m_linearMode;
Graphics.Blit( m_allTextures[ i ], rt );
GL.sRGBWrite = cachedsrgb;
Texture2D t2d = new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, m_mipMaps, m_linearMode );
t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, m_mipMaps );
RenderTexture.active = null;
bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( m_selectedFormatEnum ) ) < 0;
if( isCompressed )
{
EditorUtility.CompressTexture( t2d, m_selectedFormatEnum, m_quality );
t2d.Apply( false );
}
if( m_mipMaps )
{
int maxSize = Mathf.Max( sizeX, sizeY );
for( int mip = 0; mip < MipCount[ maxSize ]; mip++ )
{
CopyToArray( ref t2d, ref textureArray, i, mip, isCompressed );
}
}
else
{
CopyToArray( ref t2d, ref textureArray, i, 0, isCompressed );
}
}
rt.Release();
RenderTexture.active = cache;
if( m_message.Length > 0 )
m_message = m_message.Substring( 0, m_message.Length - 1 );
string path = m_folderPath + m_fileName + ".asset";
Texture2DArray outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture2DArray;
if( outfile != null )
{
EditorUtility.CopySerialized( textureArray, outfile );
AssetDatabase.SaveAssets();
EditorGUIUtility.PingObject( outfile );
m_lastSaved = outfile;
}
else
{
AssetDatabase.CreateAsset( textureArray, path );
EditorGUIUtility.PingObject( textureArray );
m_lastSaved = textureArray;
}
}
}
}