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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//#define SHOW_TEMPLATE_HELP_BOX
#define SHOW_HD_SRP
#define CUSTOM_OPTIONS_AVAILABLE
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum HDSRPMaterialType
{
SubsurfaceScattering,
Standard,
Specular,
Anisotropy,
Iridescence,
Translucent
}
[Serializable]
[NodeAttributes( "Template Master Node", "Master", "Shader Generated according to template rules", null, KeyCode.None, false )]
public sealed class TemplateMultiPassMasterNode : MasterNode
{
private const string SubTitleFormatterStr = "(SubShader {0} Pass {1})";
private const string NoSubShaderPropertyStr = "No Sub-Shader properties available";
private const string NoPassPropertyStr = "No Pass properties available";
private const string WarningMessage = "Templates is a feature that is still heavily under development and users may experience some problems.\nPlease email support@amplify.pt if any issue occurs.";
private const string OpenTemplateStr = "Edit Template";
private const string ReloadTemplateStr = "Reload Template";
private const string CommonPropertiesStr = "Common Properties ";
private const string SubShaderModuleStr = "SubShader ";
private const string PassModuleStr = "Pass ";
private const string PassNameStr = "Name";
private const string PassNameFormateStr = "Name \"{0}\"";
private bool m_reRegisterTemplateData = false;
private bool m_fireTemplateChange = false;
private bool m_fetchMasterNodeCategory = false;
[SerializeField]
private string m_templateGUID = "4e1801f860093ba4f9eb58a4b556825b";
[SerializeField]
private int m_passIdx = 0;
[SerializeField]
private string m_passIdxStr = string.Empty;
[SerializeField]
private bool m_passFoldout = false;
[SerializeField]
private int m_subShaderIdx = 0;
[SerializeField]
private string m_subShaderIdxStr = string.Empty;
[SerializeField]
private bool m_subStringFoldout = false;
[SerializeField]
private int m_subShaderLOD = -1;
[SerializeField]
private string m_subShaderLODStr;
//[SerializeField]
//private bool m_mainMPMasterNode = false;
[NonSerialized]
private TemplateMultiPass m_templateMultiPass = null;
[NonSerialized]
private TemplateMultiPassMasterNode m_mainMasterNodeRef = null;
[SerializeField]
private TemplateModulesHelper m_subShaderModule = new TemplateModulesHelper();
[SerializeField]
private TemplateModulesHelper m_passModule = new TemplateModulesHelper();
[SerializeField]
private UsePassHelper m_usePass;
[SerializeField]
private string m_passName = string.Empty;
[SerializeField]
private string m_originalPassName = string.Empty;
[SerializeField]
private bool m_hasLinkPorts = false;
[SerializeField]
private bool m_isInvisible = false;
[SerializeField]
private int m_invisibleOptions = 0;
[SerializeField]
private bool m_invalidNode = false;
[SerializeField]
private FallbackPickerHelper m_fallbackHelper = null;
[SerializeField]
private DependenciesHelper m_dependenciesHelper = new DependenciesHelper();
#if CUSTOM_OPTIONS_AVAILABLE
private const string CustomOptionsLabel = " Custom Options";
[SerializeField]
private bool m_passCustomOptionsFoldout = false;
[SerializeField]
private string m_passCustomOptionsLabel = CustomOptionsLabel;
[SerializeField]
private int m_passCustomOptionsSizeCheck = 0;
[SerializeField]
private List<TemplateOptionUIItem> m_passCustomOptionsUI = new List<TemplateOptionUIItem>();
[NonSerialized]
private Dictionary<string, TemplateOptionUIItem> m_passCustomOptionsUIDict = new Dictionary<string, TemplateOptionUIItem>();
[SerializeField]
private List<TemplateOptionPortItem> m_passCustomOptionsPorts = new List<TemplateOptionPortItem>();
#endif
// HATE THIS BELOW, MUST REMOVE HD SPECIFIC CODE FROM GENERIC MASTER NODE
private const string HDSRPMaterialTypeStr = "Material Type";
private const string SRPMaterialSubsurfaceScatteringKeyword = "_MATERIAL_FEATURE_SUBSURFACE_SCATTERING 1";
private const string SRPMaterialTransmissionKeyword = "_MATERIAL_FEATURE_TRANSMISSION 1";
private const string SRPHDMaterialSpecularKeyword = "_MATERIAL_FEATURE_SPECULAR_COLOR 1";
private const string SRPLWMaterialSpecularKeyword = "_SPECULAR_SETUP 1";
private const string SRPMaterialAnisotropyKeyword = "_MATERIAL_FEATURE_ANISOTROPY 1";
private const string SRPMaterialIridiscenceKeyword = "_MATERIAL_FEATURE_IRIDESCENCE 1";
private const string SRPMaterialNormalMapKeyword = "_NORMALMAP 1";
private const string SRPMaterialAlphaTestKeyword = "_ALPHATEST_ON 1";
private const string SRPMaterialBlendModeAlphaClipThresholdKeyword = "_AlphaClip 1";
private const string SRPMaterialTransparentKeyword = "_SURFACE_TYPE_TRANSPARENT 1";
private const string SRPMaterialBlendModeAddKeyword = "_BLENDMODE_ADD 1";
private const string SRPMaterialBlendModeAlphaKeyword = "_BLENDMODE_ALPHA 1";
private const string SRPMaterialClearCoatKeyword = "_MATERIAL_FEATURE_CLEAR_COAT";
[NonSerialized]
private bool m_fetchPorts = true;
[NonSerialized]
private InputPort m_specularPort;
[NonSerialized]
private InputPort m_metallicPort;
[NonSerialized]
private InputPort m_coatMaskPort;
[NonSerialized]
private InputPort m_diffusionProfilePort;
[NonSerialized]
private InputPort m_subsurfaceMaskPort;
[NonSerialized]
private InputPort m_thicknessPort;
[NonSerialized]
private InputPort m_anisotropyPort;
[NonSerialized]
private InputPort m_iridescenceThicknessPort;
[NonSerialized]
private InputPort m_iridescenceMaskPort;
[NonSerialized]
private InputPort m_indexOfRefractionPort;
[NonSerialized]
private InputPort m_transmittanceColorPort;
[NonSerialized]
private InputPort m_transmittanceAbsorptionDistancePort;
[NonSerialized]
private InputPort m_transmittanceMaskPort;
[SerializeField]
private HDSRPMaterialType m_hdSrpMaterialType = HDSRPMaterialType.Standard;
//////////////////////////////////////////////////////////////////////////
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_masterNodeCategory = 1;// First Template
m_marginPreviewLeft = 20;
m_shaderNameIsTitle = false;
m_customInspectorName = string.Empty;
}
public override void ReleaseResources()
{
if( !m_isMainOutputNode )
return;
m_containerGraph.ClearInternalTemplateNodes();
TemplateMultiPass template = ( m_templateMultiPass == null ) ? m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( m_templateGUID ) as TemplateMultiPass : m_templateMultiPass;
if( template != null && template.AvailableShaderProperties != null )
{
// Unregister old template properties
int oldPropertyCount = template.AvailableShaderProperties.Count;
for( int i = 0; i < oldPropertyCount; i++ )
{
UIUtils.ReleaseUniformName( UniqueId, template.AvailableShaderProperties[ i ].PropertyName );
}
}
}
void RegisterProperties()
{
if( !m_isMainOutputNode )
{
m_reRegisterTemplateData = false;
return;
}
if( m_templateMultiPass != null )
{
m_reRegisterTemplateData = false;
// Register old template properties
int newPropertyCount = m_templateMultiPass.AvailableShaderProperties.Count;
for( int i = 0; i < newPropertyCount; i++ )
{
m_containerGraph.AddInternalTemplateNode( m_templateMultiPass.AvailableShaderProperties[ i ] );
int nodeId = UIUtils.CheckUniformNameOwner( m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName );
if( nodeId > -1 )
{
if( UniqueId != nodeId )
{
ParentNode node = m_containerGraph.GetNode( nodeId );
if( node != null )
{
UIUtils.ShowMessage( string.Format( "Template requires property name {0} which is currently being used by {1}. Please rename it and reload template.", m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName, node.Attributes.Name ) );
}
else
{
UIUtils.ShowMessage( string.Format( "Template requires property name {0} which is currently being on your graph. Please rename it and reload template.", m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName ) );
}
}
}
else
{
UIUtils.RegisterUniformName( UniqueId, m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName );
}
}
}
}
public override void OnEnable()
{
base.OnEnable();
m_reRegisterTemplateData = true;
if( m_usePass == null )
{
m_usePass = ScriptableObject.CreateInstance<UsePassHelper>();
m_usePass.Init(" Additional Use Passes" );
}
if( m_fallbackHelper == null )
{
m_fallbackHelper = ScriptableObject.CreateInstance<FallbackPickerHelper>();
m_fallbackHelper.Init();
}
}
protected override void OnUniqueIDAssigned()
{
base.OnUniqueIDAssigned();
if( UniqueId >= 0 )
{
m_containerGraph.MultiPassMasterNodes.AddNode( this );
}
}
public void SetTemplate( TemplateMultiPass template, bool writeDefaultData, bool fetchMasterNodeCategory, int subShaderIdx, int passIdx )
{
if( subShaderIdx > -1 )
m_subShaderIdx = subShaderIdx;
if( passIdx > -1 )
m_passIdx = passIdx;
ReleaseResources();
m_templateMultiPass = ( template == null ) ? m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( m_templateGUID ) as TemplateMultiPass : template;
if( m_templateMultiPass != null )
{
m_containerGraph.CurrentSRPType = m_templateMultiPass.SRPtype;
if( m_templateMultiPass.IsSinglePass )
{
SetAdditonalTitleText( string.Empty );
}
else
{
SetAdditonalTitleText( string.Format( SubTitleFormatterStr, m_subShaderIdx, m_passIdx ) );
}
m_invalidNode = false;
if( m_subShaderIdx >= m_templateMultiPass.SubShaders.Count ||
m_passIdx >= m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes.Count )
{
if( DebugConsoleWindow.DeveloperMode )
Debug.LogFormat( "Inexisting pass {0}. Cancelling template fetch", m_originalPassName );
return;
}
m_isMainOutputNode = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].IsMainPass;
if( m_isMainOutputNode )
{
// We cannot use UIUtils.MasterNodeOnTexture.height since this method can be
// called before UIUtils is initialized
m_insideSize.y = 55;
}
else
{
m_insideSize.y = 0;
}
//IsMainOutputNode = m_mainMPMasterNode;
m_isInvisible = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].IsInvisible;
m_invisibleOptions = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].InvisibleOptions;
m_originalPassName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
m_shaderNameIsTitle = ( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes.Count == 1 );
if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Index > -1 )
{
m_subShaderLODStr = m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Id;
m_subShaderLOD = Convert.ToInt32( m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Data );
}
else
{
m_subShaderLOD = -1;
}
m_fetchMasterNodeCategory = fetchMasterNodeCategory;
m_templateGUID = m_templateMultiPass.GUID;
UpdatePortInfo();
RegisterProperties();
// template is null when hot code reloading or loading from file so inspector name shouldn't be changed
if( template != null )
{
m_customInspectorName = m_templateMultiPass.CustomInspectorContainer.Data;
}
#if CUSTOM_OPTIONS_AVAILABLE
SetupCustomOptionsFromTemplate( template != null );
#endif
if( string.IsNullOrEmpty( m_fallbackHelper.RawFallbackShader ) )
m_fallbackHelper.RawFallbackShader = m_templateMultiPass.FallbackContainer.Data;
//bool updateInfofromTemplate = UpdatePortInfo();
//if( updateInfofromTemplate )
//{
m_subShaderModule.FetchDataFromTemplate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
m_passModule.FetchDataFromTemplate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules );
//}
//RegisterProperties();
if( writeDefaultData )
{
ShaderName = m_templateMultiPass.DefaultShaderName;
m_passName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
if( !m_templateMultiPass.IsSinglePass && !m_shaderNameIsTitle )
{
SetClippedTitle( m_passName );
}
}
UpdateSubShaderPassStr();
if( m_isMainOutputNode )
m_fireTemplateChange = true;
}
else
{
m_invalidNode = true;
}
}
public override void OnRefreshLinkedPortsComplete()
{
if( m_invalidNode )
return;
if( m_templateMultiPass.SubShaders[m_subShaderIdx].Passes[m_passIdx].Modules.SRPIsPBRHD )
ConfigHDPorts();
}
bool UpdatePortInfo()
{
List<TemplateInputData> inputDataList = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].InputDataList;
int count = inputDataList.Count;
if( count != m_inputPorts.Count )
{
DeleteAllInputConnections( true );
for( int i = 0; i < count; i++ )
{
InputPort port = AddInputPort( inputDataList[ i ].DataType, false, inputDataList[ i ].PortName, inputDataList[ i ].OrderId, inputDataList[ i ].PortCategory, inputDataList[ i ].PortUniqueId );
port.ExternalLinkId = inputDataList[ i ].LinkId;
m_hasLinkPorts = m_hasLinkPorts || !string.IsNullOrEmpty( inputDataList[ i ].LinkId );
}
return true;
}
else
{
for( int i = 0; i < count; i++ )
{
m_inputPorts[ i ].ChangeProperties( inputDataList[ i ].PortName, inputDataList[ i ].DataType, false );
m_inputPorts[ i ].ExternalLinkId = inputDataList[ i ].LinkId;
}
return false;
}
}
#if CUSTOM_OPTIONS_AVAILABLE
void DrawCustomOptions()
{
for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
{
m_passCustomOptionsUI[ i ].Draw( this );
}
EditorGUILayout.Space();
}
public void OnCustomOptionSelected( TemplateOptionUIItem uiItem, params TemplateActionItem[] validActions )
{
uiItem.CheckOnExecute = false;
for( int i = 0; i < validActions.Length; i++ )
{
switch( validActions[ i ].ActionType )
{
case AseOptionsActionType.ShowOption:
{
TemplateOptionUIItem item = m_passCustomOptionsUI.Find( x => ( x.Options.Name.Equals( validActions[ i ].ActionData ) ) );
if( item != null )
{
item.IsVisible = true;
}
}
break;
case AseOptionsActionType.HideOption:
{
TemplateOptionUIItem item = m_passCustomOptionsUI.Find( x => ( x.Options.Name.Equals( validActions[ i ].ActionData ) ) );
if( item != null )
{
item.IsVisible = false;
}
}
break;
case AseOptionsActionType.HidePort:
{
InputPort port = m_inputPorts.Find( x => x.Name.Equals( validActions[ i ].ActionData ) );
if( port != null )
{
port.Visible = false;
m_sizeIsDirty = true;
}
}
break;
case AseOptionsActionType.ShowPort:
{
InputPort port = m_inputPorts.Find( x => x.Name.Equals( validActions[ i ].ActionData ) );
if( port != null )
{
port.Visible = true;
m_sizeIsDirty = true;
}
}
break;
case AseOptionsActionType.SetDefine:
{
uiItem.CheckOnExecute = true;
}
break;
case AseOptionsActionType.UnsetDefine:
{
uiItem.CheckOnExecute = true;
}
break;
case AseOptionsActionType.ExcludePass:
{
}
break;
}
}
}
void SetupCustomOptionsFromTemplate( bool newTemplate )
{
TemplateOptionsContainer customOptionsContainer = Pass.CustomOptionsContainer;
if( !newTemplate && customOptionsContainer.Body.Length == m_passCustomOptionsSizeCheck )
{
for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
{
if( m_passCustomOptionsUI[ i ].EmptyEvent )
{
m_passCustomOptionsUI[ i ].OnActionPerformedEvt += OnCustomOptionSelected;
}
}
return;
}
m_passCustomOptionsLabel = string.IsNullOrEmpty( customOptionsContainer.Name ) ? CustomOptionsLabel : " " + customOptionsContainer.Name;
for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
{
m_passCustomOptionsUI[ i ].Destroy();
}
m_passCustomOptionsUI.Clear();
m_passCustomOptionsUIDict.Clear();
m_passCustomOptionsPorts.Clear();
if( customOptionsContainer.Enabled )
{
m_passCustomOptionsSizeCheck = customOptionsContainer.Body.Length;
for( int i = 0; i < customOptionsContainer.Options.Length; i++ )
{
switch( customOptionsContainer.Options[ i ].Type )
{
case AseOptionsType.Option:
{
TemplateOptionUIItem item = new TemplateOptionUIItem( customOptionsContainer.Options[ i ] );
item.OnActionPerformedEvt += OnCustomOptionSelected;
m_passCustomOptionsUI.Add( item );
m_passCustomOptionsUIDict.Add( customOptionsContainer.Options[ i ].Id, item );
}
break;
case AseOptionsType.Port:
{
TemplateOptionPortItem item = new TemplateOptionPortItem( this, customOptionsContainer.Options[ i ] );
m_passCustomOptionsPorts.Add( item );
}
break;
}
}
}
else
{
m_passCustomOptionsSizeCheck = 0;
}
}
void SetCustomOptionsInfo( TemplateMultiPassMasterNode masterNode )
{
if( masterNode == null )
return;
for( int i = 0; i < masterNode.PassCustomOptionsUI.Count; i++ )
{
masterNode.PassCustomOptionsUI[ i ].FillDataCollector( ref m_currentDataCollector );
}
for( int i = 0; i < masterNode.PassCustomOptionsPorts.Count; i++ )
{
masterNode.PassCustomOptionsPorts[ i ].FillDataCollector( masterNode, ref m_currentDataCollector );
}
}
void RefreshCustomOptionsDict()
{
if( m_passCustomOptionsUIDict.Count != m_passCustomOptionsUI.Count )
{
m_passCustomOptionsUIDict.Clear();
int count = m_passCustomOptionsUI.Count;
for( int i = 0; i < count; i++ )
{
m_passCustomOptionsUIDict.Add( m_passCustomOptionsUI[ i ].Options.Id, m_passCustomOptionsUI[ i ] );
}
}
}
#endif
void SetCategoryIdxFromTemplate()
{
int templateCount = m_containerGraph.ParentWindow.TemplatesManagerInstance.TemplateCount;
for( int i = 0; i < templateCount; i++ )
{
int idx = i + 1;
TemplateMultiPass templateData = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( i ) as TemplateMultiPass;
if( templateData != null && m_templateMultiPass != null && m_templateMultiPass.GUID.Equals( templateData.GUID ) )
m_masterNodeCategory = idx;
}
}
void CheckTemplateChanges()
{
if( m_invalidNode )
return;
if( m_isMainOutputNode )
{
if( m_containerGraph.MultiPassMasterNodes.Count != m_templateMultiPass.MasterNodesRequired )
{
if( m_availableCategories == null )
RefreshAvailableCategories();
if( DebugConsoleWindow.DeveloperMode )
Debug.Log( "Template Pass amount was changed. Rebuiling master nodes" );
m_containerGraph.ParentWindow.ReplaceMasterNode( m_availableCategories[ m_masterNodeCategory ], true );
}
}
}
public override void OnNodeLogicUpdate( DrawInfo drawInfo )
{
base.OnNodeLogicUpdate( drawInfo );
if( m_invalidNode )
{
return;
}
if( m_templateMultiPass == null )
{
// Hotcode reload has happened
SetTemplate( null, false, true, m_subShaderIdx, m_passIdx );
CheckTemplateChanges();
}
if( m_reRegisterTemplateData )
{
RegisterProperties();
}
if( m_fetchMasterNodeCategory )
{
if( m_availableCategories != null )
{
m_fetchMasterNodeCategory = false;
SetCategoryIdxFromTemplate();
}
}
if( m_fireTemplateChange )
{
m_fireTemplateChange = false;
m_containerGraph.FireMasterNodeReplacedEvent();
}
if( m_subShaderModule.HasValidData )
{
m_subShaderModule.OnLogicUpdate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
}
if( m_passModule.HasValidData )
{
m_passModule.OnLogicUpdate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules );
}
}
public override void Draw( DrawInfo drawInfo )
{
if( !m_isInvisible )
{
base.Draw( drawInfo );
}
}
public override void OnNodeLayout( DrawInfo drawInfo )
{
if( m_invalidNode )
{
if( m_isMainOutputNode )
{
UIUtils.ShowMessage( "Invalid current template. Switching to Standard Surface", MessageSeverity.Error );
m_shaderModelIdx = 0;
m_masterNodeCategory = 0;
m_containerGraph.ParentWindow.ReplaceMasterNode( new MasterNodeCategoriesData( AvailableShaderTypes.SurfaceShader, m_shaderName ), false );
}
return;
}
if( m_isInvisible )
{
return;
}
if( !IsMainOutputNode )
{
if( !IsInvisible && Docking )
{
m_useSquareNodeTitle = true;
TemplateMultiPassMasterNode master = ContainerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
m_position = master.TruePosition;
m_position.height = 32;
int masterIndex = ContainerGraph.MultiPassMasterNodes.NodesList.IndexOf( master );
int index = ContainerGraph.MultiPassMasterNodes.GetNodeRegisterIdx( UniqueId );
if( index > masterIndex )
{
int backTracking = 0;
for( int i = index - 1; i > masterIndex; i-- )
{
if( !ContainerGraph.MultiPassMasterNodes.NodesList[ i ].IsInvisible && ContainerGraph.MultiPassMasterNodes.NodesList[ i ].Docking )
backTracking++;
}
m_position.y = master.TruePosition.yMax + 1 + 33 * ( backTracking );// ContainerGraph.MultiPassMasterNodes.NodesList[ index - 1 ].TruePosition.yMax;
base.OnNodeLayout( drawInfo );
}
else
{
int forwardTracking = 1;
for( int i = index + 1; i < masterIndex; i++ )
{
if( !ContainerGraph.MultiPassMasterNodes.NodesList[ i ].IsInvisible && ContainerGraph.MultiPassMasterNodes.NodesList[ i ].Docking )
forwardTracking++;
}
m_position.y = master.TruePosition.y - 33 * ( forwardTracking );// ContainerGraph.MultiPassMasterNodes.NodesList[ index - 1 ].TruePosition.yMax;
base.OnNodeLayout( drawInfo );
}
}
else
{
m_useSquareNodeTitle = false;
base.OnNodeLayout( drawInfo );
}
}
else
{
base.OnNodeLayout( drawInfo );
}
}
public override void OnNodeRepaint( DrawInfo drawInfo )
{
base.OnNodeRepaint( drawInfo );
if( m_invalidNode )
return;
if( !m_isInvisible )
{
if( m_containerGraph.IsInstancedShader )
{
DrawInstancedIcon( drawInfo );
}
}
}
public override void UpdateFromShader( Shader newShader )
{
if( m_currentMaterial != null && m_currentMaterial.shader != newShader )
{
m_currentMaterial.shader = newShader;
}
CurrentShader = newShader;
}
public override void UpdateMasterNodeMaterial( Material material )
{
m_currentMaterial = material;
FireMaterialChangedEvt();
}
void DrawReloadButton()
{
if( GUILayout.Button( ReloadTemplateStr ) && m_templateMultiPass != null )
{
m_templateMultiPass.Reload();
}
}
void DrawOpenTemplateButton()
{
GUILayout.BeginHorizontal();
{
if( GUILayout.Button( OpenTemplateStr ) && m_templateMultiPass != null )
{
try
{
string pathname = AssetDatabase.GUIDToAssetPath( m_templateMultiPass.GUID );
if( !string.IsNullOrEmpty( pathname ) )
{
Shader selectedTemplate = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
if( selectedTemplate != null )
{
AssetDatabase.OpenAsset( selectedTemplate, 1 );
}
}
}
catch( Exception e )
{
Debug.LogException( e );
}
}
if( GUILayout.Button( "\u25C4", GUILayout.Width( 18 ), GUILayout.Height( 18 ) ) && m_templateMultiPass != null )
{
try
{
string pathname = AssetDatabase.GUIDToAssetPath( m_templateMultiPass.GUID );
if( !string.IsNullOrEmpty( pathname ) )
{
Shader selectedTemplate = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
if( selectedTemplate != null )
{
Event.current.Use();
Selection.activeObject = selectedTemplate;
EditorGUIUtility.PingObject( Selection.activeObject );
}
}
}
catch( Exception e )
{
Debug.LogException( e );
}
}
}
GUILayout.EndHorizontal();
}
public override void DrawProperties()
{
base.DrawProperties();
if( m_invalidNode )
return;
NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, CommonPropertiesStr, DrawCommonProperties );
NodeUtils.DrawPropertyGroup( ref m_subStringFoldout, SubShaderModuleStr, DrawSubShaderProperties );
NodeUtils.DrawPropertyGroup( ref m_passFoldout, PassModuleStr, DrawPassProperties );
DrawMaterialInputs( UIUtils.MenuItemToolbarStyle, false );
if( m_propertyOrderChanged )
{
List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
int count = mpNodes.Count;
for( int i = 0; i < count; i++ )
{
if( mpNodes[ i ].UniqueId != UniqueId )
{
mpNodes[ i ].CopyPropertyListFrom( this );
}
}
}
#if SHOW_TEMPLATE_HELP_BOX
EditorGUILayout.HelpBox( WarningMessage, MessageType.Warning );
#endif
}
void AddHDKeywords()
{
if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType != TemplateSRPType.HD ||
!m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[m_passIdx].Modules.SRPIsPBR )
return;
switch( m_hdSrpMaterialType )
{
case HDSRPMaterialType.SubsurfaceScattering:
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialSubsurfaceScatteringKeyword );
if( m_thicknessPort != null && m_thicknessPort.HasOwnOrLinkConnection )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransmissionKeyword );
}
}
break;
case HDSRPMaterialType.Standard:
break;
case HDSRPMaterialType.Specular:
{
m_currentDataCollector.AddToDefines( UniqueId, SRPHDMaterialSpecularKeyword );
}
break;
case HDSRPMaterialType.Anisotropy:
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialAnisotropyKeyword );
}
break;
case HDSRPMaterialType.Iridescence:
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialIridiscenceKeyword );
}
break;
case HDSRPMaterialType.Translucent:
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransmissionKeyword );
}
break;
}
if( m_coatMaskPort != null && m_coatMaskPort.HasOwnOrLinkConnection )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialClearCoatKeyword );
}
}
void FetchHDPorts()
{
if( m_fetchPorts )
{
m_fetchPorts = false;
if( m_inputPorts.Count > 4 )
{
m_specularPort = GetInputPortByUniqueId( 3 );
m_metallicPort = GetInputPortByUniqueId( 4 );
m_coatMaskPort = GetInputPortByUniqueId( 11 );
m_diffusionProfilePort = GetInputPortByUniqueId( 12 );
m_subsurfaceMaskPort = GetInputPortByUniqueId( 13 );
m_thicknessPort = GetInputPortByUniqueId( 14 );
m_anisotropyPort = GetInputPortByUniqueId( 15 );
m_iridescenceThicknessPort = GetInputPortByUniqueId( 16 );
m_iridescenceMaskPort = GetInputPortByUniqueId( 17 );
m_indexOfRefractionPort = GetInputPortByUniqueId( 18 );
m_transmittanceColorPort = GetInputPortByUniqueId( 19 );
m_transmittanceAbsorptionDistancePort = GetInputPortByUniqueId( 20 );
m_transmittanceMaskPort = GetInputPortByUniqueId( 21 );
}
}
}
void ConfigHDPorts()
{
if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType != TemplateSRPType.HD ||
!m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBR )
return;
FetchHDPorts();
if( m_inputPorts.Count > 4 )
{
switch( m_hdSrpMaterialType )
{
case HDSRPMaterialType.SubsurfaceScattering:
{
m_specularPort.Visible = false;
m_metallicPort.Visible = false;
m_coatMaskPort.Visible = true;
m_diffusionProfilePort.Visible = true;
m_subsurfaceMaskPort.Visible = true;
m_thicknessPort.Visible = true;
m_anisotropyPort.Visible = false;
m_iridescenceThicknessPort.Visible = false;
m_iridescenceMaskPort.Visible = false;
m_indexOfRefractionPort.Visible = false;
m_transmittanceColorPort.Visible = false;
m_transmittanceAbsorptionDistancePort.Visible = false;
m_transmittanceMaskPort.Visible = false;
}
break;
case HDSRPMaterialType.Standard:
{
m_specularPort.Visible = false;
m_metallicPort.Visible = true;
m_coatMaskPort.Visible = true;
m_diffusionProfilePort.Visible = false;
m_subsurfaceMaskPort.Visible = false;
m_thicknessPort.Visible = false;
m_anisotropyPort.Visible = false;
m_iridescenceThicknessPort.Visible = false;
m_iridescenceMaskPort.Visible = false;
m_indexOfRefractionPort.Visible = false;
m_transmittanceColorPort.Visible = false;
m_transmittanceAbsorptionDistancePort.Visible = false;
m_transmittanceMaskPort.Visible = false;
}
break;
case HDSRPMaterialType.Specular:
{
m_specularPort.Visible = true;
m_metallicPort.Visible = false;
m_coatMaskPort.Visible = true;
m_diffusionProfilePort.Visible = false;
m_subsurfaceMaskPort.Visible = false;
m_thicknessPort.Visible = false;
m_anisotropyPort.Visible = false;
m_iridescenceThicknessPort.Visible = false;
m_iridescenceMaskPort.Visible = false;
m_indexOfRefractionPort.Visible = false;
m_transmittanceColorPort.Visible = false;
m_transmittanceAbsorptionDistancePort.Visible = false;
m_transmittanceMaskPort.Visible = false;
}
break;
case HDSRPMaterialType.Anisotropy:
{
m_specularPort.Visible = false;
m_metallicPort.Visible = true;
m_coatMaskPort.Visible = true;
m_diffusionProfilePort.Visible = false;
m_subsurfaceMaskPort.Visible = false;
m_thicknessPort.Visible = false;
m_anisotropyPort.Visible = true;
m_iridescenceThicknessPort.Visible = false;
m_iridescenceMaskPort.Visible = false;
m_indexOfRefractionPort.Visible = false;
m_transmittanceColorPort.Visible = false;
m_transmittanceAbsorptionDistancePort.Visible = false;
m_transmittanceMaskPort.Visible = false;
}
break;
case HDSRPMaterialType.Iridescence:
{
m_specularPort.Visible = false;
m_metallicPort.Visible = true;
m_coatMaskPort.Visible = true;
m_diffusionProfilePort.Visible = false;
m_subsurfaceMaskPort.Visible = false;
m_thicknessPort.Visible = false;
m_anisotropyPort.Visible = false;
m_iridescenceThicknessPort.Visible = true;
m_iridescenceMaskPort.Visible = true;
m_indexOfRefractionPort.Visible = false;
m_transmittanceColorPort.Visible = false;
m_transmittanceAbsorptionDistancePort.Visible = false;
m_transmittanceMaskPort.Visible = false;
}
break;
case HDSRPMaterialType.Translucent:
{
m_specularPort.Visible = false;
m_metallicPort.Visible = false;
m_coatMaskPort.Visible = false;
m_diffusionProfilePort.Visible = true;
m_subsurfaceMaskPort.Visible = false;
m_thicknessPort.Visible = true;
m_anisotropyPort.Visible = false;
m_iridescenceThicknessPort.Visible = false;
m_iridescenceMaskPort.Visible = false;
m_indexOfRefractionPort.Visible = false;
m_transmittanceColorPort.Visible = false;
m_transmittanceAbsorptionDistancePort.Visible = false;
m_transmittanceMaskPort.Visible = false;
}
break;
}
}
m_sizeIsDirty = !m_isInvisible;
}
void DrawCommonProperties()
{
if( m_isMainOutputNode )
{
DrawShaderName();
DrawCurrentShaderType();
#if SHOW_HD_SRP
if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBRHD )
{
EditorGUI.BeginChangeCheck();
CurrentHDMaterialType = (HDSRPMaterialType)EditorGUILayoutEnumPopup( HDSRPMaterialTypeStr, m_hdSrpMaterialType );
if( EditorGUI.EndChangeCheck() )
ConfigHDPorts();
}
#endif
EditorGUI.BeginChangeCheck();
DrawPrecisionProperty();
if( EditorGUI.EndChangeCheck() )
ContainerGraph.CurrentPrecision = m_currentPrecisionType;
m_fallbackHelper.Draw( this );
DrawCustomInspector();
m_dependenciesHelper.Draw( this, true );
}
EditorGUILayout.LabelField( m_subShaderIdxStr );
EditorGUILayout.LabelField( m_passIdxStr );
DrawOpenTemplateButton();
if( DebugConsoleWindow.DeveloperMode )
DrawReloadButton();
}
public void DrawSubShaderProperties()
{
if( !m_isMainOutputNode )
{
if( m_mainMasterNodeRef == null )
{
m_mainMasterNodeRef = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
}
m_mainMasterNodeRef.DrawSubShaderProperties();
return;
}
bool noValidData = true;
if( m_subShaderLOD > -1 )
{
noValidData = false;
EditorGUILayout.LabelField( m_subShaderLODStr );
}
if( m_subShaderModule.HasValidData )
{
noValidData = false;
m_subShaderModule.Draw( this, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
//if( m_subShaderModule.IsDirty )
//{
// List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
// int count = mpNodes.Count;
// for( int i = 0; i < count; i++ )
// {
// if( mpNodes[ i ].SubShaderIdx == m_subShaderIdx && mpNodes[ i ].UniqueId != UniqueId )
// {
// mpNodes[ i ].SubShaderModule.CopyFrom( m_subShaderModule );
// }
// }
// m_subShaderModule.IsDirty = false;
//}
}
if( noValidData )
{
EditorGUILayout.HelpBox( NoSubShaderPropertyStr, MessageType.Info );
}
}
void DrawPassProperties()
{
EditorGUI.BeginChangeCheck();
m_passName = EditorGUILayoutTextField( PassNameStr, m_passName );
if( EditorGUI.EndChangeCheck() )
{
if( m_passName.Length > 0 )
{
m_passName = UIUtils.RemoveShaderInvalidCharacters( m_passName );
}
else
{
m_passName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
}
if( !m_templateMultiPass.IsSinglePass )
SetClippedTitle( m_passName );
}
if( m_passModule.HasValidData )
{
m_passModule.Draw( this, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules, m_subShaderModule );
}
m_usePass.Draw( this, false );
#if CUSTOM_OPTIONS_AVAILABLE
if( m_passCustomOptionsSizeCheck > 0 )
{
NodeUtils.DrawNestedPropertyGroup( ref m_passCustomOptionsFoldout, m_passCustomOptionsLabel, DrawCustomOptions );
}
#endif
}
bool CreateInstructionsForList( TemplateData templateData, ref List<InputPort> ports, ref string shaderBody, ref List<string> vertexInstructions, ref List<string> fragmentInstructions )
{
if( ports.Count == 0 )
return true;
AddHDKeywords();
bool isValid = true;
//UIUtils.CurrentWindow.CurrentGraph.ResetNodesLocalVariables();
for( int i = 0; i < ports.Count; i++ )
{
TemplateInputData inputData = templateData.InputDataFromId( ports[ i ].PortId );
if( ports[ i ].HasOwnOrLinkConnection )
{
if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType == TemplateSRPType.Lightweight )
{
if( ports[ i ].Name.Contains( "Normal" ) )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialNormalMapKeyword );
}
if( ports[ i ].Name.Contains( "Alpha Clip Threshold" ) )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAlphaClipThresholdKeyword );
}
if( ports[ i ].Name.Contains( "Specular" ) )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPLWMaterialSpecularKeyword );
}
}
else if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType == TemplateSRPType.HD )
{
if( ports[ i ].Name.Contains( "Normal" ) )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialNormalMapKeyword );
}
if( ports[ i ].Name.Contains( "Alpha Clip Threshold" ) )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialAlphaTestKeyword );
}
}
m_currentDataCollector.ResetInstructions();
m_currentDataCollector.ResetVertexInstructions();
m_currentDataCollector.PortCategory = ports[ i ].Category;
string newPortInstruction = ports[ i ].GeneratePortInstructions( ref m_currentDataCollector );
if( m_currentDataCollector.DirtySpecialLocalVariables )
{
string cleanVariables = m_currentDataCollector.SpecialLocalVariables.Replace( "\t", string.Empty );
m_currentDataCollector.AddInstructions( cleanVariables, false );
m_currentDataCollector.ClearSpecialLocalVariables();
}
if( m_currentDataCollector.DirtyVertexVariables )
{
string cleanVariables = m_currentDataCollector.VertexLocalVariables.Replace( "\t", string.Empty );
m_currentDataCollector.AddVertexInstruction( cleanVariables, UniqueId, false );
m_currentDataCollector.ClearVertexLocalVariables();
}
// fill functions
for( int j = 0; j < m_currentDataCollector.InstructionsList.Count; j++ )
{
fragmentInstructions.Add( m_currentDataCollector.InstructionsList[ j ].PropertyName );
}
for( int j = 0; j < m_currentDataCollector.VertexDataList.Count; j++ )
{
vertexInstructions.Add( m_currentDataCollector.VertexDataList[ j ].PropertyName );
}
m_templateMultiPass.SetPassInputData( m_subShaderIdx, m_passIdx, ports[ i ].PortId, newPortInstruction );
isValid = m_templateMultiPass.FillTemplateBody( m_subShaderIdx, m_passIdx, inputData.TagId, ref shaderBody, newPortInstruction ) && isValid;
}
else
{
m_templateMultiPass.SetPassInputData( m_subShaderIdx, m_passIdx, ports[ i ].PortId, inputData.DefaultValue );
isValid = m_templateMultiPass.FillTemplateBody( m_subShaderIdx, m_passIdx, inputData.TagId, ref shaderBody, inputData.DefaultValue ) && isValid;
}
}
return isValid;
}
public string BuildShaderBody()
{
List<TemplateMultiPassMasterNode> list = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
int currentSubshader = list[ 0 ].SubShaderIdx;
m_templateMultiPass.SetShaderName( string.Format( TemplatesManager.NameFormatter, m_shaderName ) );
if( string.IsNullOrEmpty( m_customInspectorName ) )
{
m_templateMultiPass.SetCustomInspector( string.Empty );
}
else
{
m_templateMultiPass.SetCustomInspector( CustomInspectorFormatted );
}
m_templateMultiPass.SetFallback( m_fallbackHelper.FallbackShader );
m_templateMultiPass.SetDependencies( m_dependenciesHelper.GenerateDependencies() );
MasterNodeDataCollector dataCollector = new MasterNodeDataCollector();
int count = list.Count;
for( int i = 0; i < count; i++ )
{
list[ i ].CollectData();
list[ i ].FillPassData( this );
if( list[ i ].SubShaderIdx == currentSubshader )
{
dataCollector.CopyPropertiesFromDataCollector( list[ i ].CurrentDataCollector );
}
else
{
list[ i - 1 ].FillPropertyData( dataCollector );
list[ i - 1 ].FillSubShaderData();
dataCollector.Destroy();
dataCollector = new MasterNodeDataCollector();
dataCollector.CopyPropertiesFromDataCollector( list[ i ].CurrentDataCollector );
currentSubshader = list[ i ].SubShaderIdx;
}
// Last element must the one filling subshader data
// as only there all properties are caught
if( i == ( count - 1 ) )
{
list[ i ].FillPropertyData( dataCollector );
}
if( list[ i ].IsMainOutputNode )
list[ i ].FillSubShaderData();
}
return list[ 0 ].CurrentTemplate.IdManager.BuildShader();
}
public override Shader Execute( string pathname, bool isFullPath )
{
m_templateMultiPass.ResetState();
ForceReordering();
base.Execute( pathname, isFullPath );
string shaderBody = BuildShaderBody();
UpdateShaderAsset( ref pathname, ref shaderBody, isFullPath );
return m_currentShader;
}
public void CollectData()
{
if( m_inputPorts.Count == 0 )
return;
ContainerGraph.ResetNodesLocalVariables();
m_currentDataCollector = new MasterNodeDataCollector( this );
m_currentDataCollector.TemplateDataCollectorInstance.SetMultipassInfo( m_templateMultiPass, m_subShaderIdx, m_passIdx, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType );
m_currentDataCollector.TemplateDataCollectorInstance.FillSpecialVariables( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ] );
SetupNodeCategories();
if( m_containerGraph.IsInstancedShader )
m_currentDataCollector.SetupInstancePropertiesBlock( UIUtils.RemoveInvalidCharacters( m_shaderName ) );
TemplateData templateData = m_templateMultiPass.CreateTemplateData( m_shaderName, string.Empty, m_subShaderIdx, m_passIdx );
m_currentDataCollector.TemplateDataCollectorInstance.BuildFromTemplateData( m_currentDataCollector, templateData );
if( m_currentDataCollector.TemplateDataCollectorInstance.InterpData.DynamicMax )
{
int interpolatorAmount = -1;
if( m_passModule.ShaderModelHelper.ValidData )
{
interpolatorAmount = m_passModule.ShaderModelHelper.InterpolatorAmount;
}
else
{
TemplateModulesHelper subShaderModule = IsMainOutputNode ? m_subShaderModule : ( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode ).SubShaderModule;
if( subShaderModule.ShaderModelHelper.ValidData )
{
interpolatorAmount = subShaderModule.ShaderModelHelper.InterpolatorAmount;
}
}
if( interpolatorAmount > -1 )
{
m_currentDataCollector.TemplateDataCollectorInstance.InterpData.RecalculateAvailableInterpolators( interpolatorAmount );
}
}
//Copy Properties
{
int shaderPropertiesAmount = m_templateMultiPass.AvailableShaderProperties.Count;
for( int i = 0; i < shaderPropertiesAmount; i++ )
{
m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.AvailableShaderProperties[ i ] );
}
}
//Copy Globals from SubShader level
{
int subShaderGlobalAmount = m_templateMultiPass.SubShaders[ m_subShaderIdx ].AvailableShaderGlobals.Count;
for( int i = 0; i < subShaderGlobalAmount; i++ )
{
m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.SubShaders[ m_subShaderIdx ].AvailableShaderGlobals[ i ] );
}
}
//Copy Globals from Pass Level
{
int passGlobalAmount = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].AvailableShaderGlobals.Count;
for( int i = 0; i < passGlobalAmount; i++ )
{
m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].AvailableShaderGlobals[ i ] );
}
}
RegisterStandaloneFuntions();
m_containerGraph.CheckPropertiesAutoRegister( ref m_currentDataCollector );
//Sort ports by both
List<InputPort> fragmentPorts = new List<InputPort>();
List<InputPort> vertexPorts = new List<InputPort>();
SortInputPorts( ref vertexPorts, ref fragmentPorts );
string shaderBody = templateData.TemplateBody;
List<string> vertexInstructions = new List<string>();
List<string> fragmentInstructions = new List<string>();
bool validBody = true;
//validBody = CreateInstructionsForList( templateData, ref fragmentPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
//ContainerGraph.ResetNodesLocalVariablesIfNot( MasterNodePortCategory.Vertex );
//validBody = CreateInstructionsForList( templateData, ref vertexPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
validBody = CreateInstructionsForList( templateData, ref vertexPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
validBody = CreateInstructionsForList( templateData, ref fragmentPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
templateData.ResetTemplateUsageData();
// Fill vertex interpolators assignment
for( int i = 0; i < m_currentDataCollector.VertexInterpDeclList.Count; i++ )
{
vertexInstructions.Add( m_currentDataCollector.VertexInterpDeclList[ i ] );
}
vertexInstructions.AddRange( m_currentDataCollector.TemplateDataCollectorInstance.GetInterpUnusedChannels() );
//Fill common local variables and operations
validBody = m_templateMultiPass.FillVertexInstructions( m_subShaderIdx, m_passIdx, vertexInstructions.ToArray() ) && validBody;
validBody = m_templateMultiPass.FillFragmentInstructions( m_subShaderIdx, m_passIdx, fragmentInstructions.ToArray() ) && validBody;
vertexInstructions.Clear();
vertexInstructions = null;
fragmentInstructions.Clear();
fragmentInstructions = null;
// Add Instanced Properties
if( m_containerGraph.IsInstancedShader )
{
m_currentDataCollector.OptimizeInstancedProperties();
m_currentDataCollector.TabifyInstancedVars();
string cbufferBegin = string.Format( ( m_currentDataCollector.IsSRP ? IOUtils.LWSRPInstancedPropertiesBegin : IOUtils.InstancedPropertiesBegin ), m_currentDataCollector.InstanceBlockName );
string cBufferEnd = m_currentDataCollector.IsSRP ? ( string.Format( IOUtils.LWSRPInstancedPropertiesEnd, m_currentDataCollector.InstanceBlockName ) ) : IOUtils.InstancedPropertiesEnd;
m_currentDataCollector.InstancedPropertiesList.Insert( 0, new PropertyDataCollector( -1, cbufferBegin ) );
m_currentDataCollector.InstancedPropertiesList.Add( new PropertyDataCollector( -1, cBufferEnd ) );
m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.InstancedPropertiesList );
}
}
public void FillPropertyData( MasterNodeDataCollector dataCollector = null )
{
MasterNodeDataCollector currDataCollector = ( dataCollector == null ) ? m_currentDataCollector : dataCollector;
m_templateMultiPass.SetPropertyData( currDataCollector.BuildUnformatedPropertiesStringArr() );
}
public void FillSubShaderData( /*MasterNodeDataCollector dataCollector = null */)
{
//MasterNodeDataCollector currDataCollector = ( dataCollector == null ) ? m_currentDataCollector : dataCollector;
//// SubShader Data
//m_templateMultiPass.SetPropertyData( currDataCollector.BuildUnformatedPropertiesStringArr() );
//templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModulePass, m_subShaderIdx, currDataCollector.GrabPassList );
SetModuleData( m_subShaderModule, true );
}
public void FillPassData( TemplateMultiPassMasterNode masterNode )
{
if( m_isInvisible )
{
if( masterNode.UniqueId != UniqueId )
{
if( ( m_invisibleOptions & (int)InvisibleOptionsEnum.SyncProperties ) > 0 )
{
PassModule.SyncWith( masterNode.PassModule );
}
}
int inputCount = m_inputPorts.Count;
for( int i = 0; i < inputCount; i++ )
{
if( m_inputPorts[ i ].HasExternalLink )
{
TemplateMultiPassMasterNode linkedNode = m_inputPorts[ i ].ExternalLinkNode as TemplateMultiPassMasterNode;
if( linkedNode != null )
{
SetLinkedModuleData( linkedNode.PassModule );
}
}
}
}
SetModuleData( m_passModule, false );
if( m_currentDataCollector != null )
{
if( Pass.CustomOptionsContainer.CopyOptionsFromMainPass )
{
SetCustomOptionsInfo( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode );
}
else
SetCustomOptionsInfo( this );
m_templateMultiPass.SetPassData( TemplateModuleDataType.PassVertexData, m_subShaderIdx, m_passIdx, m_currentDataCollector.VertexInputList.ToArray() );
m_templateMultiPass.SetPassData( TemplateModuleDataType.PassInterpolatorData, m_subShaderIdx, m_passIdx, m_currentDataCollector.InterpolatorList.ToArray() );
SetHDInfoOnPass();
List<PropertyDataCollector> includePragmaDefineList = new List<PropertyDataCollector>();
includePragmaDefineList.AddRange( m_currentDataCollector.IncludesList );
includePragmaDefineList.AddRange( m_currentDataCollector.DefinesList );
includePragmaDefineList.AddRange( m_currentDataCollector.PragmasList );
includePragmaDefineList.AddRange( m_currentDataCollector.MiscList );
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModulePragma, m_subShaderIdx, m_passIdx, includePragmaDefineList );
m_currentDataCollector.TemplateDataCollectorInstance.CloseLateDirectives();
//Add Functions
if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.FunctionsTag.IsValid )
{
m_currentDataCollector.FunctionsList.InsertRange( 0, m_currentDataCollector.TemplateDataCollectorInstance.LateDirectivesList );
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleFunctions, m_subShaderIdx, m_passIdx, m_currentDataCollector.FunctionsList );
}
else
{
m_currentDataCollector.UniformsList.InsertRange(0, m_currentDataCollector.TemplateDataCollectorInstance.LateDirectivesList );
m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.FunctionsList );
}
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleGlobals, m_subShaderIdx, m_passIdx, m_currentDataCollector.UniformsList );
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleInputVert, m_subShaderIdx, m_passIdx, m_currentDataCollector.TemplateDataCollectorInstance.VertexInputParamsStr );
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleInputFrag, m_subShaderIdx, m_passIdx, m_currentDataCollector.TemplateDataCollectorInstance.FragInputParamsStr );
}
m_templateMultiPass.SetPassData( TemplateModuleDataType.PassNameData, m_subShaderIdx, m_passIdx, string.Format( PassNameFormateStr, m_passName ) );
}
void SetHDInfoOnPass()
{
if( m_currentDataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD )
{
TemplateModulesHelper subShaderHelper = null;
TemplateModulesHelper passHelper = null;
if( m_isMainOutputNode )
{
subShaderHelper = m_subShaderModule;
passHelper = m_passModule;
}
else
{
TemplateMultiPassMasterNode masterNode = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
if( masterNode != null )
{
subShaderHelper = masterNode.SubShaderModule;
passHelper = masterNode.PassModule;
}
else
{
subShaderHelper = m_subShaderModule;
passHelper = m_passModule;
}
}
RenderQueue renderQueue = RenderQueue.Geometry;
RenderType renderType = RenderType.Opaque;
if( passHelper.TagsHelper.HasRenderInfo( ref renderType, ref renderQueue ) ||
subShaderHelper.TagsHelper.HasRenderInfo( ref renderType, ref renderQueue ) )
{
if( renderType == RenderType.Transparent && renderQueue == RenderQueue.Transparent )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransparentKeyword );
TemplatesBlendModule blendOpHelper = passHelper.BlendOpHelper.ValidBlendMode ? passHelper.BlendOpHelper : subShaderHelper.BlendOpHelper;
if( blendOpHelper.IsAdditiveRGB )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAddKeyword );
}
else if( blendOpHelper.IsAlphaBlendRGB )
{
m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAlphaKeyword );
}
}
}
}
}
void SetLinkedModuleData( TemplateModulesHelper linkedModule )
{
//if( linkedModule.AdditionalPragmas.ValidData )
//{
// linkedModule.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
//}
//if( linkedModule.AdditionalIncludes.ValidData )
//{
// linkedModule.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
//}
//if( linkedModule.AdditionalDefines.ValidData )
//{
// linkedModule.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
//}
if( linkedModule.AdditionalDirectives.ValidData )
{
linkedModule.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
}
}
void SetModuleData( TemplateModulesHelper module, bool isSubShader )
{
if( isSubShader )
{
//if ( module.AdditionalPragmas.ValidData )
//{
// module.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
//}
//if ( module.AdditionalIncludes.ValidData )
//{
// module.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
//}
//if ( module.AdditionalDefines.ValidData )
//{
// module.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
//}
if( module.AdditionalDirectives.ValidData )
{
module.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
}
if( module.TagsHelper.ValidData )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleTag, m_subShaderIdx, module.TagsHelper.GenerateTags() );
}
if( module.AllModulesMode )
{
string body = module.GenerateAllModulesString( isSubShader );
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.AllModules, m_subShaderIdx, body.Split( '\n' ) );
}
if( module.ShaderModelHelper.ValidAndIndependent )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleShaderModel, m_subShaderIdx, module.ShaderModelHelper.GenerateShaderData( isSubShader ) );
}
if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendMode )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendMode, m_subShaderIdx, module.BlendOpHelper.CurrentBlendFactor );
}
if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendOp )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendOp, m_subShaderIdx, module.BlendOpHelper.CurrentBlendOp );
}
if( module.BlendOpHelper.AlphaToMaskIndependent && module.BlendOpHelper.ValidAlphaToMask )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleAlphaToMask, m_subShaderIdx, module.BlendOpHelper.CurrentAlphaToMask );
}
if( module.CullModeHelper.ValidAndIndependent )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleCullMode, m_subShaderIdx, module.CullModeHelper.GenerateShaderData( isSubShader ) );
}
if( module.ColorMaskHelper.ValidAndIndependent )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleColorMask, m_subShaderIdx, module.ColorMaskHelper.GenerateShaderData( isSubShader ) );
}
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZTest )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZTest, m_subShaderIdx, module.DepthOphelper.CurrentZTestMode );
}
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZWrite )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZwrite, m_subShaderIdx, module.DepthOphelper.CurrentZWriteMode );
}
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidOffset )
{
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZOffset, m_subShaderIdx, module.DepthOphelper.CurrentOffset );
}
if( module.StencilBufferHelper.ValidAndIndependent )
{
CullMode cullMode = ( module.CullModeHelper.ValidData ) ? module.CullModeHelper.CurrentCullMode : CullMode.Back;
string value = module.StencilBufferHelper.CreateStencilOp( cullMode );
m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleStencil, m_subShaderIdx, value.Split( '\n' ) );
}
}
else
{
//if ( module.AdditionalPragmas.ValidData )
//{
// module.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
//}
//if ( module.AdditionalIncludes.ValidData )
//{
// module.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
//}
//if ( module.AdditionalDefines.ValidData )
//{
// module.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
//}
List<PropertyDataCollector> aboveUsePass = new List<PropertyDataCollector>();
List<PropertyDataCollector> bellowUsePass = new List<PropertyDataCollector>();
m_usePass.BuildUsePassInfo( ref aboveUsePass, ref bellowUsePass );
//adding grab pass after use pass on purpose, so it wont be caught by them
aboveUsePass.AddRange( m_currentDataCollector.GrabPassList );
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModulePass, m_subShaderIdx, m_passIdx, aboveUsePass );
//m_templateMultiPass.SetPassData( TemplateModuleDataType.EndPass, m_subShaderIdx, m_passIdx, bellowUsePass);
if( module.AdditionalDirectives.ValidData )
{
module.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
}
if( module.TagsHelper.ValidData )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleTag, m_subShaderIdx, m_passIdx, module.TagsHelper.GenerateTags() );
}
if( module.AllModulesMode )
{
string body = module.GenerateAllModulesString( isSubShader );
m_templateMultiPass.SetPassData( TemplateModuleDataType.AllModules, m_subShaderIdx, m_passIdx, body.Split( '\n' ) );
}
if( module.ShaderModelHelper.ValidAndIndependent )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleShaderModel, m_subShaderIdx, m_passIdx, module.ShaderModelHelper.GenerateShaderData( isSubShader ) );
}
if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendMode )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendMode, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentBlendFactor );
}
if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendOp )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendOp, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentBlendOp );
}
if( module.BlendOpHelper.AlphaToMaskIndependent && module.BlendOpHelper.ValidAlphaToMask )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleAlphaToMask, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentAlphaToMask );
}
if( module.CullModeHelper.ValidAndIndependent )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleCullMode, m_subShaderIdx, m_passIdx, module.CullModeHelper.GenerateShaderData( isSubShader ) );
}
if( module.ColorMaskHelper.ValidAndIndependent )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleColorMask, m_subShaderIdx, m_passIdx, module.ColorMaskHelper.GenerateShaderData( isSubShader ) );
}
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZTest )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZTest, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentZTestMode );
}
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZWrite )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZwrite, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentZWriteMode );
}
if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidOffset )
{
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZOffset, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentOffset );
}
if( module.StencilBufferHelper.ValidAndIndependent )
{
CullMode cullMode = ( module.CullModeHelper.ValidData ) ? module.CullModeHelper.CurrentCullMode : CullMode.Back;
string value = module.StencilBufferHelper.CreateStencilOp( cullMode );
m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleStencil, m_subShaderIdx, m_passIdx, value.Split( '\n' ) );
}
}
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
return "0";
}
public override void Destroy()
{
base.Destroy();
#if CUSTOM_OPTIONS_AVAILABLE
for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
{
m_passCustomOptionsUI[ i ].Destroy();
}
m_passCustomOptionsUI.Clear();
m_passCustomOptionsUI = null;
m_passCustomOptionsUIDict.Clear();
m_passCustomOptionsUIDict = null;
m_passCustomOptionsPorts.Clear();
m_passCustomOptionsPorts = null;
#endif
m_fallbackHelper.Destroy();
GameObject.DestroyImmediate( m_fallbackHelper );
m_fallbackHelper = null;
m_usePass.Destroy();
GameObject.DestroyImmediate( m_usePass );
m_usePass = null;
m_dependenciesHelper.Destroy();
m_dependenciesHelper = null;
m_subShaderModule.Destroy();
m_subShaderModule = null;
m_passModule.Destroy();
m_passModule = null;
m_containerGraph.MultiPassMasterNodes.RemoveNode( this );
}
void UpdateSubShaderPassStr()
{
m_subShaderIdxStr = SubShaderModuleStr + m_templateMultiPass.SubShaders[ m_subShaderIdx ].Idx;
m_passIdxStr = PassModuleStr + m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Idx;
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
try
{
string currShaderName = GetCurrentParam( ref nodeParams );
if( currShaderName.Length > 0 )
currShaderName = UIUtils.RemoveShaderInvalidCharacters( currShaderName );
m_templateGUID = GetCurrentParam( ref nodeParams );
m_subShaderIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
m_passIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
m_passName = GetCurrentParam( ref nodeParams );
SetTemplate( null, false, true, m_subShaderIdx, m_passIdx );
// only in here, after SetTemplate, we know if shader name is to be used as title or not
ShaderName = currShaderName;
m_visiblePorts = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
m_subShaderModule.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
m_passModule.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
if( UIUtils.CurrentShaderVersion() > 15308 )
{
m_fallbackHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
m_dependenciesHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
if( UIUtils.CurrentShaderVersion() > 15402 )
{
m_usePass.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
if( UIUtils.CurrentShaderVersion() > 15409 )
{
m_hdSrpMaterialType = (HDSRPMaterialType)Enum.Parse( typeof( HDSRPMaterialType ), GetCurrentParam( ref nodeParams ) );
}
if( UIUtils.CurrentShaderVersion() > 15501 )
{
RefreshCustomOptionsDict();
int savedOptions = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
for( int i = 0; i < savedOptions; i++ )
{
string optionName = GetCurrentParam( ref nodeParams );
int optionSelection = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
if( m_passCustomOptionsUIDict.ContainsKey( optionName ) )
{
m_passCustomOptionsUIDict[ optionName ].CurrentOption = optionSelection;
}
}
}
if( m_templateMultiPass != null && !m_templateMultiPass.IsSinglePass )
{
SetClippedTitle( m_passName );
}
}
catch( Exception e )
{
Debug.LogException( e, this );
}
m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader;
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, ShaderName );
IOUtils.AddFieldValueToString( ref nodeInfo, m_templateGUID );
IOUtils.AddFieldValueToString( ref nodeInfo, m_subShaderIdx );
IOUtils.AddFieldValueToString( ref nodeInfo, m_passIdx );
IOUtils.AddFieldValueToString( ref nodeInfo, m_passName );
IOUtils.AddFieldValueToString( ref nodeInfo, m_visiblePorts );
m_subShaderModule.WriteToString( ref nodeInfo );
m_passModule.WriteToString( ref nodeInfo );
m_fallbackHelper.WriteToString( ref nodeInfo );
m_dependenciesHelper.WriteToString( ref nodeInfo );
m_usePass.WriteToString( ref nodeInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_hdSrpMaterialType );
int optionsCount = m_passCustomOptionsUI.Count;
IOUtils.AddFieldValueToString( ref nodeInfo, optionsCount );
for( int i = 0; i < optionsCount; i++ )
{
IOUtils.AddFieldValueToString( ref nodeInfo, m_passCustomOptionsUI[ i ].Options.Id );
IOUtils.AddFieldValueToString( ref nodeInfo, m_passCustomOptionsUI[ i ].CurrentOption );
}
}
public override void ReadFromDeprecated( ref string[] nodeParams, Type oldType = null )
{
base.ReadFromString( ref nodeParams );
try
{
string currShaderName = GetCurrentParam( ref nodeParams );
if( currShaderName.Length > 0 )
currShaderName = UIUtils.RemoveShaderInvalidCharacters( currShaderName );
string templateGUID = GetCurrentParam( ref nodeParams );
string templateShaderName = string.Empty;
if( UIUtils.CurrentShaderVersion() > 13601 )
{
templateShaderName = GetCurrentParam( ref nodeParams );
}
TemplateMultiPass template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( templateGUID ) as TemplateMultiPass;
if( template != null )
{
m_templateGUID = templateGUID;
SetTemplate( null, false, true, 0, 0 );
}
else
{
template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplateByName( templateShaderName ) as TemplateMultiPass;
if( template != null )
{
m_templateGUID = template.GUID;
SetTemplate( null, false, true, 0, 0 );
}
else
{
m_masterNodeCategory = -1;
}
}
if( m_invalidNode )
return;
// only in here, after SetTemplate, we know if shader name is to be used as title or not
ShaderName = currShaderName;
if( UIUtils.CurrentShaderVersion() > 13902 )
{
//BLEND MODULE
if( m_templateMultiPass.SubShaders[ 0 ].Modules.BlendData.ValidBlendMode )
{
m_subShaderModule.BlendOpHelper.ReadBlendModeFromString( ref m_currentReadParamIdx, ref nodeParams );
}
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.BlendData.ValidBlendMode )
{
m_passModule.BlendOpHelper.ReadBlendModeFromString( ref m_currentReadParamIdx, ref nodeParams );
}
if( m_templateMultiPass.SubShaders[ 0 ].Modules.BlendData.ValidBlendOp )
{
m_subShaderModule.BlendOpHelper.ReadBlendOpFromString( ref m_currentReadParamIdx, ref nodeParams );
}
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.BlendData.ValidBlendOp )
{
m_passModule.BlendOpHelper.ReadBlendOpFromString( ref m_currentReadParamIdx, ref nodeParams );
}
//CULL MODE
if( m_templateMultiPass.SubShaders[ 0 ].Modules.CullModeData.DataCheck == TemplateDataCheck.Valid )
{
m_subShaderModule.CullModeHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.CullModeData.DataCheck == TemplateDataCheck.Valid )
{
m_passModule.CullModeHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
//COLOR MASK
if( m_templateMultiPass.SubShaders[ 0 ].Modules.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
{
m_subShaderModule.ColorMaskHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
{
m_passModule.ColorMaskHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
//STENCIL BUFFER
if( m_templateMultiPass.SubShaders[ 0 ].Modules.StencilData.DataCheck == TemplateDataCheck.Valid )
{
m_subShaderModule.StencilBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.StencilData.DataCheck == TemplateDataCheck.Valid )
{
m_passModule.StencilBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
}
if( UIUtils.CurrentShaderVersion() > 14202 )
{
//DEPTH OPTIONS
if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidZWrite )
{
m_subShaderModule.DepthOphelper.ReadZWriteFromString( ref m_currentReadParamIdx, ref nodeParams );
}
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidZWrite )
{
m_passModule.DepthOphelper.ReadZWriteFromString( ref m_currentReadParamIdx, ref nodeParams );
}
if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidZTest )
{
m_subShaderModule.DepthOphelper.ReadZTestFromString( ref m_currentReadParamIdx, ref nodeParams );
}
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidZTest )
{
m_subShaderModule.DepthOphelper.ReadZTestFromString( ref m_currentReadParamIdx, ref nodeParams );
}
if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidOffset )
{
m_subShaderModule.DepthOphelper.ReadOffsetFromString( ref m_currentReadParamIdx, ref nodeParams );
}
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidOffset )
{
m_passModule.DepthOphelper.ReadOffsetFromString( ref m_currentReadParamIdx, ref nodeParams );
}
}
//TAGS
if( UIUtils.CurrentShaderVersion() > 14301 )
{
if( m_templateMultiPass.SubShaders[ 0 ].Modules.TagData.DataCheck == TemplateDataCheck.Valid )
{
m_subShaderModule.TagsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.TagData.DataCheck == TemplateDataCheck.Valid )
{
m_passModule.TagsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
}
}
}
catch( Exception e )
{
Debug.LogException( e, this );
}
m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader;
}
public override void RefreshExternalReferences()
{
base.RefreshExternalReferences();
CheckTemplateChanges();
if( m_templateMultiPass != null && m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBRHD && UIUtils.CurrentShaderVersion() < 15410 )
{
FetchHDPorts();
m_hdSrpMaterialType = ( m_specularPort != null && m_specularPort.HasOwnOrLinkConnection ) ? HDSRPMaterialType.Specular : HDSRPMaterialType.Standard;
ConfigHDPorts();
}
}
public override float HeightEstimate
{
get
{
float heightEstimate = 0;
heightEstimate = 32 + Constants.INPUT_PORT_DELTA_Y;
if( m_templateMultiPass != null && !m_templateMultiPass.IsSinglePass )
{
heightEstimate += 22;
}
float internalPortSize = 0;
for( int i = 0; i < InputPorts.Count; i++ )
{
if( InputPorts[ i ].Visible )
internalPortSize += 18 + Constants.INPUT_PORT_DELTA_Y;
}
return heightEstimate + Mathf.Max( internalPortSize, m_insideSize.y );
}
}
public HDSRPMaterialType CurrentHDMaterialType
{
get { return m_hdSrpMaterialType; }
set
{
m_hdSrpMaterialType = value;
if( m_isMainOutputNode )
{
List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
int count = mpNodes.Count;
for( int i = 0; i < count; i++ )
{
if( mpNodes[ i ].UniqueId != UniqueId )
{
mpNodes[ i ].CurrentHDMaterialType = value;
}
}
}
}
}
public TemplateSubShader SubShader { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ]; } }
public TemplatePass Pass { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ]; } }
public int SubShaderIdx { get { return m_subShaderIdx; } }
public int PassIdx { get { return m_passIdx; } }
public TemplateMultiPass CurrentTemplate { get { return m_templateMultiPass; } }
public TemplateModulesHelper SubShaderModule { get { return m_subShaderModule; } }
public TemplateModulesHelper PassModule { get { return m_passModule; } }
public string PassName { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data; } }
public string OriginalPassName { get { return m_originalPassName; } }
public bool HasLinkPorts { get { return m_hasLinkPorts; } }
public bool IsInvisible { get { return m_isInvisible; } }
#if CUSTOM_OPTIONS_AVAILABLE
public List<TemplateOptionUIItem> PassCustomOptionsUI { get { return m_passCustomOptionsUI; } }
public List<TemplateOptionPortItem> PassCustomOptionsPorts { get { return m_passCustomOptionsPorts; } }
#endif
}
}