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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Vertex TexCoord", "Vertex Data", "Vertex texture coordinates, can be used in both local vertex offset and fragment outputs" )]
public sealed class TexCoordVertexDataNode : VertexDataNode
{
[SerializeField]
private int m_texcoordSize = 2;
[SerializeField]
private int m_index = 0;
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_currentVertexData = "texcoord";
ChangeOutputProperties( 0, "UV", WirePortDataType.FLOAT2, false );
m_outputPorts[ 1 ].Name = "U";
m_outputPorts[ 2 ].Name = "V";
m_outputPorts[ 3 ].Visible = false;
m_outputPorts[ 4 ].Visible = false;
m_outputPorts[ 3 ].Name = "W";
m_outputPorts[ 4 ].Name = "T";
m_autoWrapProperties = true;
m_hasLeftDropdown = true;
m_previewShaderGUID = "6c1bee77276896041bbb73b1b9e7f8ac";
}
public override void DrawProperties()
{
base.DrawProperties();
EditorGUI.BeginChangeCheck();
m_texcoordSize = EditorGUILayoutIntPopup( Constants.AvailableUVSizesLabel, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes );
if( EditorGUI.EndChangeCheck() )
{
UpdateOutput();
}
EditorGUI.BeginChangeCheck();
m_index = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_index, Constants.AvailableUVSetsStr, Constants.AvailableUVChannels );
if( EditorGUI.EndChangeCheck() )
{
m_currentVertexData = ( m_index == 0 ) ? "texcoord" : "texcoord" + Constants.AvailableUVChannelsStr[ m_index ];
}
}
public override void Draw( DrawInfo drawInfo )
{
base.Draw( drawInfo );
if( m_dropdownEditing )
{
EditorGUI.BeginChangeCheck();
m_texcoordSize = EditorGUIIntPopup( m_dropdownRect, m_texcoordSize, Constants.AvailableUVSizesStr, Constants.AvailableUVSizes, UIUtils.PropertyPopUp );
if( EditorGUI.EndChangeCheck() )
{
UpdateOutput();
m_dropdownEditing = false;
}
}
}
private void UpdateOutput()
{
if( m_texcoordSize == 3 )
{
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false );
m_outputPorts[ 0 ].Name = "UVW";
m_outputPorts[ 3 ].Visible = true;
m_outputPorts[ 4 ].Visible = false;
}
else if( m_texcoordSize == 4 )
{
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
m_outputPorts[ 0 ].Name = "UVWT";
m_outputPorts[ 3 ].Visible = true;
m_outputPorts[ 4 ].Visible = true;
}
else
{
m_texcoordSize = 2;
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false );
m_outputPorts[ 0 ].Name = "UV";
m_outputPorts[ 3 ].Visible = false;
m_outputPorts[ 4 ].Visible = false;
}
m_sizeIsDirty = true;
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
{
if( dataCollector.IsTemplate )
{
if( !dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )
{
dataCollector.TemplateDataCollectorInstance.RegisterUV( m_index, m_outputPorts[ 0 ].DataType );
}
if( dataCollector.TemplateDataCollectorInstance.HasUV( m_index ) )
{
InterpDataHelper info = dataCollector.TemplateDataCollectorInstance.GetUVInfo( m_index );
if( outputId == 0 )
{
return dataCollector.TemplateDataCollectorInstance.GetUVName( m_index, m_outputPorts[ 0 ].DataType );
}
else if( outputId <= TemplateHelperFunctions.DataTypeChannelUsage[ info.VarType ] )
{
return GetOutputVectorItem( 0, outputId, info.VarName );
}
Debug.LogWarning( "Attempting to access inexisting UV channel" );
}
else
{
Debug.LogWarning( "Attempting to access non-registered UV" );
}
return "0";
}
if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
{
if( m_texcoordSize > 2 )
dataCollector.UsingHigherSizeTexcoords = true;
}
WirePortDataType size = (WirePortDataType)( 1 << ( m_texcoordSize + 1 ) );
string texcoords = GeneratorUtils.GenerateAutoUVs( ref dataCollector, UniqueId, m_index, null, size );
return GetOutputVectorItem( 0, outputId, texcoords );
}
/// <summary>
/// Generates UV properties and uniforms and returns the varible name to use in the fragment shader
/// </summary>
/// <param name="dataCollector"></param>
/// <param name="uniqueId"></param>
/// <param name="index"></param>
/// <returns>frag variable name</returns>
static public string GenerateFragUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )
{
string dummyPropUV = "_texcoord" + ( index > 0 ? ( index + 1 ).ToString() : "" );
string dummyUV = "uv" + ( index > 0 ? ( index + 1 ).ToString() : "" ) + dummyPropUV;
dataCollector.AddToProperties( uniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
dataCollector.AddToInput( uniqueId, dummyUV, size );
string result = Constants.InputVarStr + "." + dummyUV;
if( !string.IsNullOrEmpty( propertyName ) )
{
dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
dataCollector.AddToLocalVariables( uniqueId, PrecisionType.Float, size, "uv" + propertyName, result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
result = "uv" + propertyName;
}
return result;
}
static public string GenerateVertexUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2 )
{
string result = Constants.VertexShaderInputStr + ".texcoord";
if( index > 0 )
{
result += index.ToString();
}
switch( size )
{
default:
case WirePortDataType.FLOAT2:
{
result += ".xy";
}
break;
case WirePortDataType.FLOAT3:
{
result += ".xyz";
}
break;
case WirePortDataType.FLOAT4: break;
}
if( !string.IsNullOrEmpty( propertyName ) )
{
dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
dataCollector.AddToVertexLocalVariables( uniqueId, UIUtils.WirePortToCgType( size ) + " uv" + propertyName + " = " + Constants.VertexShaderInputStr + ".texcoord" + ( index > 0 ? index.ToString() : string.Empty ) + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" );
result = "uv" + propertyName;
}
return result;
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
if( UIUtils.CurrentShaderVersion() > 2502 )
{
m_index = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
}
if( UIUtils.CurrentShaderVersion() > 5111 )
{
m_texcoordSize = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
UpdateOutput();
}
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_index );
IOUtils.AddFieldValueToString( ref nodeInfo, m_texcoordSize );
}
public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
{
base.PropagateNodeData( nodeData, ref dataCollector );
if( dataCollector.IsTemplate )
{
dataCollector.TemplateDataCollectorInstance.SetUVUsage( m_index, m_texcoordSize );
}
else if( m_index > 3 )
{
dataCollector.AddCustomAppData( string.Format( TemplateHelperFunctions.TexUVFullSemantic, m_index ) );
}
}
}
}