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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[System.Serializable]
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[NodeAttributes( "[Deprecated] World Reflection", "Surface Data", "World reflection vector", null, KeyCode.None, true, true, "World Reflection", typeof( WorldReflectionVector ) )]
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public sealed class WorldReflInputsNode : SurfaceShaderINParentNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_currentInput = SurfaceInputs.WORLD_REFL;
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InitialSetup();
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}
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}
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}
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