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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "World Normal", "Surface Data", "Per pixel world normal vector, accepts a <b>Normal</b> vector in tangent space (ie: normalmap)" )]
public sealed class WorldNormalVector : ParentNode
{
private const string NormalVecValStr = "newWorldNormal";
private const string NormalVecDecStr = "float3 {0} = {1};";
private const string NormalizeOptionStr = "Normalize";
private const string NormalizeFunc = "normalize( {0} )";
[SerializeField]
private bool m_normalize = false;
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT3, false, "Normal" );
AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
m_inputPorts[ 0 ].Vector3InternalData = Vector3.forward;
m_previewShaderGUID = "5f55f4841abb61e45967957788593a9d";
m_drawPreviewAsSphere = true;
m_autoWrapProperties = true;
m_textLabelWidth = 80;
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
if( m_inputPorts[ 0 ].IsConnected )
m_previewMaterialPassId = 1;
else
m_previewMaterialPassId = 0;
}
public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
{
base.PropagateNodeData( nodeData, ref dataCollector );
if( m_inputPorts[ 0 ].IsConnected )
dataCollector.DirtyNormal = true;
}
public override void DrawProperties()
{
base.DrawProperties();
m_normalize = EditorGUILayoutToggle( NormalizeOptionStr, m_normalize );
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if( dataCollector.IsTemplate )
{
if( m_inputPorts[ 0 ].IsConnected )
{
if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
string value = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, m_currentPrecisionType, m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ), OutputId );
if( m_normalize )
{
value = string.Format( NormalizeFunc, value );
}
RegisterLocalVariable( 0, value, ref dataCollector, "worldNormal" + OutputId );
return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
}
else
{
string value = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( m_currentPrecisionType );
string name;
if( m_normalize )
{
name = "normalizedWorldNormal";
value = string.Format( NormalizeFunc, value );
RegisterLocalVariable( 0, value, ref dataCollector, name );
}
else
{
name = value;
}
return GetOutputVectorItem( 0, outputId, name );
}
}
if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
{
dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, m_currentPrecisionType );
string result = string.Empty;
if( m_inputPorts[ 0 ].IsConnected )
{
dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
dataCollector.ForceNormal = true;
result = "(WorldNormalVector( " + Constants.InputVarStr + " , " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + " ))";
if( m_normalize )
{
result = string.Format( NormalizeFunc, result );
}
int connCount = 0;
for( int i = 0; i < m_outputPorts.Count; i++ )
{
connCount += m_outputPorts[ i ].ConnectionCount;
}
if( connCount > 1 )
{
dataCollector.AddToLocalVariables( UniqueId, string.Format( NormalVecDecStr, NormalVecValStr + OutputId, result ) );
return GetOutputVectorItem( 0, outputId, NormalVecValStr + OutputId );
}
}
else
{
if( !dataCollector.DirtyNormal )
{
result = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, m_normalize );
}
else
{
dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
result = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, m_normalize );
dataCollector.ForceNormal = true;
}
}
return GetOutputVectorItem( 0, outputId, result );
}
else
{
if( m_inputPorts[ 0 ].IsConnected )
{
string inputTangent = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
string normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId );
string tangent = GeneratorUtils.GenerateWorldTangent( ref dataCollector, UniqueId );
dataCollector.AddToVertexLocalVariables( UniqueId, "float3x3 tangentToWorld = CreateTangentToWorldPerVertex( " + normal + ", " + tangent + ", " + Constants.VertexShaderInputStr + ".tangent.w );" );
dataCollector.AddToVertexLocalVariables( UniqueId, "float3 tangentNormal" + OutputId + " = " + inputTangent + ";" );
string result = "(tangentToWorld[0] * tangentNormal" + OutputId + ".x + tangentToWorld[1] * tangentNormal" + OutputId + ".y + tangentToWorld[2] * tangentNormal" + OutputId + ".z)";
if( m_normalize )
{
result = string.Format( NormalizeFunc, result );
}
dataCollector.AddToVertexLocalVariables( UniqueId, "float3 modWorldNormal" + OutputId + " = " + result + ";" );
return GetOutputVectorItem( 0, outputId, "modWorldNormal" + OutputId );
}
else
{
string result = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, m_normalize );
return GetOutputVectorItem( 0, outputId, result );
}
}
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
if( UIUtils.CurrentShaderVersion() > 14202 )
{
m_normalize = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
}
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_normalize );
}
}
}