// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "[Deprecated] World Normal", "Surface Data", "Vertex Normal World", null, KeyCode.None, true, true, "World Normal", typeof( WorldNormalVector ) )]
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public sealed class WorldNormalInputsNode : SurfaceShaderINParentNode
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{
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private const string PerPixelLabelStr = "Per Pixel";
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[SerializeField]
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private bool m_perPixel = true;
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[SerializeField]
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private string m_precisionString;
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[SerializeField]
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private bool m_addInstruction = false;
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public override void Reset()
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{
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base.Reset();
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m_addInstruction = true;
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}
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_currentInput = SurfaceInputs.WORLD_NORMAL;
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InitialSetup();
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//UIUtils.AddNormalDependentCount();
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m_precisionString = UIUtils.PrecisionWirePortToCgType( m_currentPrecisionType, WirePortDataType.FLOAT3 );
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}
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//public override void Destroy()
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//{
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// ContainerGraph.RemoveNormalDependentCount();
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// base.Destroy();
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//}
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public override void DrawProperties()
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{
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base.DrawProperties();
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m_perPixel = EditorGUILayoutToggleLeft( PerPixelLabelStr, m_perPixel );
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
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{
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if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
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{
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if ( m_addInstruction )
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{
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string precision = UIUtils.FinalPrecisionWirePortToCgType( m_currentPrecisionType, WirePortDataType.FLOAT3 );
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dataCollector.AddVertexInstruction( precision + " worldNormal = UnityObjectToWorldNormal(" + Constants.VertexShaderInputStr + ".normal)", UniqueId );
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m_addInstruction = false;
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}
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return GetOutputVectorItem( 0, outputId, "worldNormal" );
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}
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else
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{
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dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, m_currentPrecisionType );
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dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
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if ( dataCollector.PortCategory != MasterNodePortCategory.Debug && m_perPixel && dataCollector.DirtyNormal )
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{
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//string result = "WorldNormalVector( " + Constants.InputVarStr + " , float3( 0,0,1 ))";
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m_precisionString = UIUtils.PrecisionWirePortToCgType( m_currentPrecisionType, WirePortDataType.FLOAT3 );
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string result = string.Format( Constants.WorldNormalLocalDecStr, m_precisionString );
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int count = 0;
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for ( int i = 0; i < m_outputPorts.Count; i++ )
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{
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if ( m_outputPorts[ i ].IsConnected )
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{
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if ( m_outputPorts[ i ].ConnectionCount > 2 )
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{
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count = 2;
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break;
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}
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count += 1;
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if ( count > 1 )
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break;
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}
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}
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if ( count > 1 )
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{
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string localVarName = "WorldNormal" + OutputId;
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dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, result );
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return GetOutputVectorItem( 0, outputId, localVarName );
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}
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else
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{
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return GetOutputVectorItem( 0, outputId, result );
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}
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}
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else
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{
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return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
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}
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}
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}
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public override void ReadFromString( ref string[] nodeParams )
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{
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base.ReadFromString( ref nodeParams );
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if ( UIUtils.CurrentShaderVersion() > 2504 )
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m_perPixel = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
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}
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public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
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{
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base.WriteToString( ref nodeInfo, ref connectionsInfo );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_perPixel );
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}
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}
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}
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