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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "[Deprecated] World Normal", "Surface Data", "Vertex Normal World", null, KeyCode.None, true, true, "World Normal", typeof( WorldNormalVector ) )]
public sealed class WorldNormalInputsNode : SurfaceShaderINParentNode
{
private const string PerPixelLabelStr = "Per Pixel";
[SerializeField]
private bool m_perPixel = true;
[SerializeField]
private string m_precisionString;
[SerializeField]
private bool m_addInstruction = false;
public override void Reset()
{
base.Reset();
m_addInstruction = true;
}
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_currentInput = SurfaceInputs.WORLD_NORMAL;
InitialSetup();
//UIUtils.AddNormalDependentCount();
m_precisionString = UIUtils.PrecisionWirePortToCgType( m_currentPrecisionType, WirePortDataType.FLOAT3 );
}
//public override void Destroy()
//{
// ContainerGraph.RemoveNormalDependentCount();
// base.Destroy();
//}
public override void DrawProperties()
{
base.DrawProperties();
m_perPixel = EditorGUILayoutToggleLeft( PerPixelLabelStr, m_perPixel );
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
{
if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
{
if ( m_addInstruction )
{
string precision = UIUtils.FinalPrecisionWirePortToCgType( m_currentPrecisionType, WirePortDataType.FLOAT3 );
dataCollector.AddVertexInstruction( precision + " worldNormal = UnityObjectToWorldNormal(" + Constants.VertexShaderInputStr + ".normal)", UniqueId );
m_addInstruction = false;
}
return GetOutputVectorItem( 0, outputId, "worldNormal" );
}
else
{
dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, m_currentPrecisionType );
dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
if ( dataCollector.PortCategory != MasterNodePortCategory.Debug && m_perPixel && dataCollector.DirtyNormal )
{
//string result = "WorldNormalVector( " + Constants.InputVarStr + " , float3( 0,0,1 ))";
m_precisionString = UIUtils.PrecisionWirePortToCgType( m_currentPrecisionType, WirePortDataType.FLOAT3 );
string result = string.Format( Constants.WorldNormalLocalDecStr, m_precisionString );
int count = 0;
for ( int i = 0; i < m_outputPorts.Count; i++ )
{
if ( m_outputPorts[ i ].IsConnected )
{
if ( m_outputPorts[ i ].ConnectionCount > 2 )
{
count = 2;
break;
}
count += 1;
if ( count > 1 )
break;
}
}
if ( count > 1 )
{
string localVarName = "WorldNormal" + OutputId;
dataCollector.AddToLocalVariables( UniqueId, m_currentPrecisionType, m_outputPorts[ 0 ].DataType, localVarName, result );
return GetOutputVectorItem( 0, outputId, localVarName );
}
else
{
return GetOutputVectorItem( 0, outputId, result );
}
}
else
{
return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar );
}
}
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
if ( UIUtils.CurrentShaderVersion() > 2504 )
m_perPixel = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_perPixel );
}
}
}