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//// Amplify Shader Editor - Visual Shader Editing Tool
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//// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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//using UnityEngine;
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//using UnityEditor;
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//using System;
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//namespace AmplifyShaderEditor
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//{
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// [Serializable]
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// [NodeAttributes( "[Old]Texture Coordinates", "Surface Data", "Texture UV coordinates set", null, KeyCode.U, false )]
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// public sealed class UVCoordsParentNode : ParentNode
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// {
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// private const string TilingStr = "Tiling";
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// [SerializeField]
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// private int m_textureCoordChannel = 0;
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// [SerializeField]
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// private int m_textureCoordSet = 0;
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// [SerializeField]
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// private Vector2 m_tiling = new Vector2( 1, 1 );
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// protected override void CommonInit( int uniqueId )
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// {
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// base.CommonInit( uniqueId );
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// AddOutputVectorPorts( WirePortDataType.FLOAT2, Constants.EmptyPortValue );
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// m_textLabelWidth = 75;
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// }
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// public override void DrawProperties()
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// {
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// base.DrawProperties();
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// int newChannel = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_textureCoordChannel, Constants.AvailableUVChannelsStr, Constants.AvailableUVChannels );
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// if ( newChannel != m_textureCoordChannel )
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// {
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// if ( UIUtils.IsChannelAvailable( newChannel ) )
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// {
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// UIUtils.ShowMessage( "Attempting to use an unoccupied used texture channel" );
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// }
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// else
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// {
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// m_textureCoordChannel = newChannel;
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// }
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// }
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// else if ( m_textureCoordChannel > -1 && UIUtils.IsChannelAvailable( m_textureCoordChannel ) )
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// {
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// UIUtils.ShowMessage( "Texture Channel " + m_textureCoordChannel + " is unavailable for TextureCoordinate node" );
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// m_textureCoordChannel = -1;
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// }
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// m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
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// m_tiling = EditorGUILayoutVector2Field( TilingStr, m_tiling );
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// }
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// public override void Draw( DrawInfo drawInfo )
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// {
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// base.Draw( drawInfo );
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// if ( m_isVisible )
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// {
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// m_propertyDrawPos.x = m_globalPosition.x + Constants.FLOAT_WIDTH_SPACING;
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// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
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// m_propertyDrawPos.width = 2.7f * drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
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// m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
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// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
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// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.x );
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// m_propertyDrawPos.y = m_outputPorts[ 2 ].Position.y;
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// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.y );
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// }
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// }
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// public override void ReadFromString( ref string[] nodeParams )
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// {
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// base.ReadFromString( ref nodeParams );
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// m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
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// m_tiling.x = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
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// m_tiling.y = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
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// }
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// public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
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// {
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// base.WriteToString( ref nodeInfo, ref connectionsInfo );
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// IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel );
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// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.x );
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// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.y );
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// }
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// public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
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// {
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// string uvChannelDeclaration = IOUtils.GetUVChannelDeclaration( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordChannel, m_textureCoordSet );
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// dataCollector.AddToInput( UniqueId, uvChannelDeclaration, true );
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// if ( dataCollector.GetChannelUsage( m_textureCoordChannel ) != TextureChannelUsage.Used )
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// dataCollector.SetChannelUsage( m_textureCoordChannel, TextureChannelUsage.Required );
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// string uvTileStr = string.Empty;
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// switch ( outputId )
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// {
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// case 0: { uvTileStr = "float2( " + m_tiling.x + " , " + m_tiling.y + " )"; } break;
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// case 1: { uvTileStr = m_tiling.x.ToString(); } break;
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// case 2: { uvTileStr = m_tiling.y.ToString(); } break;
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// }
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// string uvChannelName = IOUtils.GetUVChannelName( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordSet );
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// return ( uvTileStr + "*" + GetOutputVectorItem( 0, outputId, Constants.InputVarStr + "." + uvChannelName ) );
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// }
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// }
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//}
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