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//// Amplify Shader Editor - Visual Shader Editing Tool
//// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//using UnityEngine;
//using UnityEditor;
//using System;
//namespace AmplifyShaderEditor
//{
// [Serializable]
// [NodeAttributes( "[Old]Texture Coordinates", "Surface Data", "Texture UV coordinates set", null, KeyCode.U, false )]
// public sealed class UVCoordsParentNode : ParentNode
// {
// private const string TilingStr = "Tiling";
// [SerializeField]
// private int m_textureCoordChannel = 0;
// [SerializeField]
// private int m_textureCoordSet = 0;
// [SerializeField]
// private Vector2 m_tiling = new Vector2( 1, 1 );
// protected override void CommonInit( int uniqueId )
// {
// base.CommonInit( uniqueId );
// AddOutputVectorPorts( WirePortDataType.FLOAT2, Constants.EmptyPortValue );
// m_textLabelWidth = 75;
// }
// public override void DrawProperties()
// {
// base.DrawProperties();
// int newChannel = EditorGUILayoutIntPopup( Constants.AvailableUVChannelLabel, m_textureCoordChannel, Constants.AvailableUVChannelsStr, Constants.AvailableUVChannels );
// if ( newChannel != m_textureCoordChannel )
// {
// if ( UIUtils.IsChannelAvailable( newChannel ) )
// {
// UIUtils.ShowMessage( "Attempting to use an unoccupied used texture channel" );
// }
// else
// {
// m_textureCoordChannel = newChannel;
// }
// }
// else if ( m_textureCoordChannel > -1 && UIUtils.IsChannelAvailable( m_textureCoordChannel ) )
// {
// UIUtils.ShowMessage( "Texture Channel " + m_textureCoordChannel + " is unavailable for TextureCoordinate node" );
// m_textureCoordChannel = -1;
// }
// m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
// m_tiling = EditorGUILayoutVector2Field( TilingStr, m_tiling );
// }
// public override void Draw( DrawInfo drawInfo )
// {
// base.Draw( drawInfo );
// if ( m_isVisible )
// {
// m_propertyDrawPos.x = m_globalPosition.x + Constants.FLOAT_WIDTH_SPACING;
// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
// m_propertyDrawPos.width = 2.7f * drawInfo.InvertedZoom * Constants.FLOAT_DRAW_WIDTH_FIELD_SIZE;
// m_propertyDrawPos.height = drawInfo.InvertedZoom * Constants.FLOAT_DRAW_HEIGHT_FIELD_SIZE;
// m_propertyDrawPos.y = m_outputPorts[ 1 ].Position.y;
// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.x );
// m_propertyDrawPos.y = m_outputPorts[ 2 ].Position.y;
// UIUtils.DrawFloat( this, ref m_propertyDrawPos, ref m_tiling.y );
// }
// }
// public override void ReadFromString( ref string[] nodeParams )
// {
// base.ReadFromString( ref nodeParams );
// m_textureCoordChannel = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
// m_tiling.x = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
// m_tiling.y = Convert.ToSingle( GetCurrentParam( ref nodeParams ) );
// }
// public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
// {
// base.WriteToString( ref nodeInfo, ref connectionsInfo );
// IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordChannel );
// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.x );
// IOUtils.AddFieldValueToString( ref nodeInfo, m_tiling.y );
// }
// public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
// {
// string uvChannelDeclaration = IOUtils.GetUVChannelDeclaration( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordChannel, m_textureCoordSet );
// dataCollector.AddToInput( UniqueId, uvChannelDeclaration, true );
// if ( dataCollector.GetChannelUsage( m_textureCoordChannel ) != TextureChannelUsage.Used )
// dataCollector.SetChannelUsage( m_textureCoordChannel, TextureChannelUsage.Required );
// string uvTileStr = string.Empty;
// switch ( outputId )
// {
// case 0: { uvTileStr = "float2( " + m_tiling.x + " , " + m_tiling.y + " )"; } break;
// case 1: { uvTileStr = m_tiling.x.ToString(); } break;
// case 2: { uvTileStr = m_tiling.y.ToString(); } break;
// }
// string uvChannelName = IOUtils.GetUVChannelName( UIUtils.GetChannelName( m_textureCoordChannel ), m_textureCoordSet );
// return ( uvTileStr + "*" + GetOutputVectorItem( 0, outputId, Constants.InputVarStr + "." + uvChannelName ) );
// }
// }
//}