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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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namespace AmplifyShaderEditor
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{
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[System.Serializable]
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[NodeAttributes( "Color", "Surface Data", "Interpolated per-vertex color", null, UnityEngine.KeyCode.None, true, true, "Vertex Color", typeof( VertexColorNode ) )]
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public sealed class ColorInputsNode : SurfaceShaderINParentNode
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_currentInput = SurfaceInputs.COLOR;
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InitialSetup();
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}
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}
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}
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