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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Color", "Surface Data", "Interpolated per-vertex color", null, UnityEngine.KeyCode.None, true, true, "Vertex Color", typeof( VertexColorNode ) )]
public sealed class ColorInputsNode : SurfaceShaderINParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_currentInput = SurfaceInputs.COLOR;
InitialSetup();
}
}
}