// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Trunc", "Math Operators", "Largest integer not greater than a scalar or each vector component" )]
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public sealed class TruncOpNode : SingleInputOp
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{
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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m_opName = "trunc";
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m_previewShaderGUID = "c717aaa68f4ac9e469b15763e82933e1";
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m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
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WirePortDataType.FLOAT,
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WirePortDataType.FLOAT2,
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WirePortDataType.FLOAT3,
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WirePortDataType.FLOAT4,
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WirePortDataType.COLOR,
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WirePortDataType.INT );
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}
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}
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}
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