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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Step", "Math Operators", "Step function returning either zero or one" )]
public sealed class StepOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_previewShaderGUID = "2c757add7f97ecd4abd9ce6ec4659697";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
return "step( " + m_inputA + " , " + m_inputB + " )";
}
}
}